Last change
on this file since 990 was
969,
checked in by rgrieder, 17 years ago
|
- removed some unnecessary forward declarations
- renamed destroy() —> destroySingleton()
|
File size:
1.3 KB
|
Rev | Line | |
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[603] | 1 | /** |
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| 2 | @file NPC.h |
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| 3 | @brief AI using WorldEntity |
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| 4 | @author Benjamin Knecht <beni_at_orxonox.net> |
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| 5 | */ |
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| 6 | |
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[673] | 7 | #ifndef _NPC_H__ |
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| 8 | #define _NPC_H__ |
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[708] | 9 | |
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| 10 | #include "../OrxonoxPrereqs.h" |
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[603] | 11 | |
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[617] | 12 | #include "Model.h" |
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[603] | 13 | |
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| 14 | namespace orxonox { |
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| 15 | |
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[729] | 16 | class _OrxonoxExport NPC : public Model |
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[603] | 17 | { |
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[617] | 18 | public: |
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| 19 | |
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| 20 | NPC(); |
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| 21 | virtual ~NPC(); |
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[627] | 22 | virtual void loadParams(TiXmlElement* xmlElem); |
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[617] | 23 | void tick(float dt); |
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[619] | 24 | void update(); |
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[617] | 25 | void setValues(Vector3 location, Vector3 speed, Vector3 acceleration, bool movable); |
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| 26 | |
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| 27 | private: |
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[627] | 28 | float getDistance(WorldEntity* temp); |
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| 29 | void calculateAcceleration(); |
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| 30 | Vector3 separation(); |
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| 31 | Vector3 alignment(); |
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| 32 | Vector3 cohesion(); |
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[617] | 33 | |
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| 34 | |
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| 35 | private: |
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| 36 | bool movable_; // movability of the element, (false) gives the possiblity that an object can`t be moved by flocking but still gets into the calculation |
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| 37 | |
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| 38 | // those values should maybe be controlled by a higher power and should maybe be parameters that can be changed |
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| 39 | static int const SEPERATIONDISTANCE = 300; //detectionradius of seperation |
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| 40 | static int const ALIGNMENTDISTANCE = 300; //detectionradius of alignment |
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| 41 | static int const COHESIONDISTANCE = 5000; //detectionradius of cohesion |
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[728] | 42 | static int const NUMELEMENTS = 9; //number of elements |
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[603] | 43 | }; |
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| 44 | } |
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[673] | 45 | #endif /* _NPC_H__ */ |
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