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source: code/branches/input/src/orxonox/objects/Projectile.cc @ 884

Last change on this file since 884 was 790, checked in by nicolasc, 17 years ago

merged FICN back into trunk
awaiting release.

File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include "../core/CoreIncludes.h"
31#include "SpaceShip.h"
32#include "Explosion.h"
33#include "Model.h"
34
35#include "Projectile.h"
36
37namespace orxonox
38{
39    CreateFactory(Projectile);
40
41    Projectile::Projectile(SpaceShip* owner)
42    {
43        RegisterObject(Projectile);
44
45        this->setConfigValues();
46
47        this->owner_ = owner;
48
49        this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1);
50        this->attachObject(this->billboard_.getBillboardSet());
51        this->scale(0.5);
52
53        if (this->owner_)
54        {
55            this->setStatic(false);
56            this->setOrientation(this->owner_->getOrientation());
57            this->setPosition(this->owner_->getPosition());
58            this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
59            this->setVelocity(Vector3(1, 0, 0) * this->speed_);
60        }
61
62        this->destroyTimer_.setTimer(this->lifetime_, false, this, &Projectile::destroyObject);
63    }
64
65    Projectile::~Projectile()
66    {
67    }
68
69    void Projectile::setConfigValues()
70    {
71        SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive");
72        SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second");
73    }
74
75    void Projectile::tick(float dt)
76    {
77        WorldEntity::tick(dt);
78
79        float radius;
80        for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it)
81        {
82            if ((*it) != this->owner_)
83            {
84                radius = it->getScale().x * 3.0;
85
86                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
87                {
88                    new Explosion(this);
89                    delete this;
90                    return;
91                }
92            }
93        }
94    }
95
96    void Projectile::destroyObject()
97    {
98        delete this;
99    }
100}
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