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source: code/branches/input/src/orxonox/objects/WorldEntity.cc @ 973

Last change on this file since 973 was 927, checked in by scheusso, 17 years ago

Made various changes to Classes WorldEntity, Model, SpaceShip,
BulletManager and AmmunitionDump in order to make them really
synchronisable.
I hope, that everythings still working now. I only did some small tests
(ie no segfault when running/starting and acting)

File size: 8.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <string>
31#include <sstream>
32
33#include "util/tinyxml/tinyxml.h"
34#include "util/Tokenizer.h"
35#include "util/String2Number.h"
36#include "../core/CoreIncludes.h"
37#include "../Orxonox.h"
38#include "WorldEntity.h"
39#include "core/XMLPort.h"
40
41namespace orxonox
42{
43    CreateFactory(WorldEntity);
44
45    unsigned int WorldEntity::worldEntityCounter_s = 0;
46
47    WorldEntity::WorldEntity()
48    {
49        RegisterObject(WorldEntity);
50
51        //create();
52
53        this->bStatic_ = true;
54        this->velocity_ = Vector3(0, 0, 0);
55        this->acceleration_ = Vector3(0, 0, 0);
56        this->rotationAxis_ = Vector3(0, 1, 0);
57        this->rotationRate_ = 0;
58        this->momentum_ = 0;
59       
60        if (Orxonox::getSingleton()->getSceneManager())
61        {
62          std::ostringstream name;
63          name << (WorldEntity::worldEntityCounter_s++);
64          this->setName("WorldEntity" + name.str());
65          this->node_ = Orxonox::getSingleton()->getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
66       
67          registerAllVariables();
68        }
69        else
70        {
71          this->node_ = 0;
72        }
73    }
74
75    WorldEntity::~WorldEntity()
76    {
77    }
78
79    void WorldEntity::tick(float dt)
80    {
81        if (!this->bStatic_)
82        {
83            this->velocity_ += (dt * this->acceleration_);
84            this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
85
86            this->rotationRate_ += (dt * this->momentum_);
87            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
88        }
89    }
90
91    void WorldEntity::loadParams(TiXmlElement* xmlElem)
92    {
93
94        BaseObject::loadParams(xmlElem);
95        create();
96/*
97        if (xmlElem->Attribute("position"))
98        {
99            std::vector<std::string> pos = tokenize(xmlElem->Attribute("position"),",");
100            float x, y, z;
101            String2Number<float>(x, pos[0]);
102            String2Number<float>(y, pos[1]);
103            String2Number<float>(z, pos[2]);
104            this->setPosition(x, y, z);
105        }
106
107        if (xmlElem->Attribute("direction"))
108        {
109            std::vector<std::string> pos = tokenize(xmlElem->Attribute("direction"),",");
110            float x, y, z;
111            String2Number<float>(x, pos[0]);
112            String2Number<float>(y, pos[1]);
113            String2Number<float>(z, pos[2]);
114            this->setDirection(x, y, z);
115        }
116
117        if (xmlElem->Attribute("yaw") || xmlElem->Attribute("pitch") || xmlElem->Attribute("roll"))
118        {
119            float yaw = 0.0, pitch = 0.0, roll = 0.0;
120            if (xmlElem->Attribute("yaw"))
121                String2Number<float>(yaw,xmlElem->Attribute("yaw"));
122
123            if (xmlElem->Attribute("pitch"))
124                String2Number<float>(pitch,xmlElem->Attribute("pitch"));
125
126            if (xmlElem->Attribute("roll"))
127                String2Number<float>(roll,xmlElem->Attribute("roll"));
128
129            this->yaw(Degree(yaw));
130            this->pitch(Degree(pitch));
131            this->roll(Degree(roll));
132        }
133
134        if (xmlElem->Attribute("scale"))
135        {
136            std::string scaleStr = xmlElem->Attribute("scale");
137            float scale;
138            String2Number<float>(scale, scaleStr);
139            this->setScale(scale);
140        }
141
142        if (xmlElem->Attribute("rotationAxis"))
143        {
144            std::vector<std::string> pos = tokenize(xmlElem->Attribute("rotationAxis"),",");
145            float x, y, z;
146            String2Number<float>(x, pos[0]);
147            String2Number<float>(y, pos[1]);
148            String2Number<float>(z, pos[2]);
149            this->setRotationAxis(x, y, z);
150        }
151
152        if (xmlElem->Attribute("rotationRate"))
153        {
154            float rotationRate;
155            String2Number<float>(rotationRate, xmlElem->Attribute("rotationRate"));
156            this->setRotationRate(Degree(rotationRate));
157            if (rotationRate != 0)
158                this->setStatic(false);
159        }
160
161        create();
162*/
163    }
164
165    void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll)
166    {
167        this->yaw(yaw);
168        this->pitch(pitch);
169        this->roll(roll);
170    }
171
172    /**
173        @brief XML loading and saving.
174        @param xmlelement The XML-element
175        @param loading Loading (true) or saving (false)
176        @return The XML-element
177    */
178    void WorldEntity::XMLPort(Element& xmlelement, bool loading)
179    {
180        BaseObject::XMLPort(xmlelement, loading);
181
182        XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, loading);
183        XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, loading);
184        XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, loading);
185        XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, loading);
186        XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, loading);
187        XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, loading);
188
189        XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, loading);
190    }
191
192
193    void WorldEntity::registerAllVariables()
194    {
195      // register coordinates
196      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA);
197      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA);
198      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA);
199      // register orientation
200      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA);
201      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA);
202      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA);
203      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA);
204      // not needed at the moment, because we don't have prediction yet
205      // register velocity_
206      registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA);
207      registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA);
208      registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA);
209      // register rotationAxis/rate
210      registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA);
211      registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA);
212      registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA);
213      registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA);
214    }
215
216    void WorldEntity::attachWorldEntity(WorldEntity* entity)
217    {
218        this->attachedWorldEntities_.push_back(entity);
219    }
220
221    const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index)
222    {
223        if (index < this->attachedWorldEntities_.size())
224            return this->attachedWorldEntities_[index];
225        else
226            return 0;
227    }
228}
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