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source: code/branches/input/src/orxonox/objects/WorldEntity.cc @ 1629

Last change on this file since 1629 was 1629, checked in by rgrieder, 16 years ago

updated input branch

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <string>
33#include <sstream>
34
35#include "tinyxml/tinyxml.h"
36#include "util/SubString.h"
37#include "core/CoreIncludes.h"
38#include "GraphicsEngine.h"
39#include "core/XMLPort.h"
40
41namespace orxonox
42{
43    CreateFactory(WorldEntity);
44
45    unsigned int WorldEntity::worldEntityCounter_s = 0;
46
47    WorldEntity::WorldEntity()
48    {
49        RegisterObject(WorldEntity);
50
51        if (GraphicsEngine::getSingleton().getSceneManager())
52        {
53            std::ostringstream name;
54            name << (WorldEntity::worldEntityCounter_s++);
55            this->setName("WorldEntity" + name.str());
56            this->node_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
57
58            registerAllVariables();
59        }
60        else
61        {
62            this->node_ = 0;
63        }
64
65        this->bStatic_ = true;
66        this->velocity_ = Vector3(0, 0, 0);
67        this->acceleration_ = Vector3(0, 0, 0);
68        this->rotationAxis_ = Vector3(0, 1, 0);
69        this->rotationRate_ = 0;
70        this->momentum_ = 0;
71    }
72
73
74    WorldEntity::~WorldEntity()
75    {
76        if (this->isInitialized())
77        {
78            this->getNode()->removeAndDestroyAllChildren();
79            GraphicsEngine::getSingleton().getSceneManager()->destroySceneNode(this->getName());
80        }
81    }
82
83    void WorldEntity::tick(float dt)
84    {
85        if (!this->bStatic_ && this->isActive())
86        {
87//             COUT(4) << "acceleration: " << this->acceleration_ << " velocity: " << this->velocity_ << std::endl;
88            this->velocity_ += (dt * this->acceleration_);
89            this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
90
91            this->rotationRate_ += (dt * this->momentum_);
92            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
93            //COUT(3) << "rotationrate: " << this->rotationRate_.valueDegrees() << " momentum: " << this->momentum_.valueDegrees() << std::endl;
94        }
95    }
96
97
98    void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll)
99    {
100        this->yaw(yaw);
101        this->pitch(pitch);
102        this->roll(roll);
103    }
104
105    /**
106        @brief XML loading and saving.
107        @param xmlelement The XML-element
108        @param loading Loading (true) or saving (false)
109        @return The XML-element
110    */
111    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
112    {
113        BaseObject::XMLPort(xmlelement, mode);
114
115        XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode);
116        XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode);
117        XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode);
118        XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode);
119        XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode);
120        XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode);
121
122        XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true);
123
124        WorldEntity::create();
125    }
126
127
128    void WorldEntity::registerAllVariables()
129    {
130      // register inheritec variables from BaseObject
131      registerVar( (void*) &(this->bActive_), sizeof(this->bActive_), network::DATA, 0x3);
132      registerVar( (void*) &(this->bVisible_), sizeof(this->bVisible_), network::DATA, 0x3);
133      // register coordinates
134      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3);
135      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3);
136      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3);
137      // register orientation
138      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3);
139      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3);
140      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3);
141      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3);
142      // register velocity_
143      registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3);
144      registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3);
145      registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3);
146      // register rotationAxis/rate
147      registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3);
148      registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3);
149      registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3);
150      registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3);
151      // register scale of node
152      registerVar( (void*) &(this->getScale().x), sizeof(this->getScale().x), network::DATA, 0x3);
153      registerVar( (void*) &(this->getScale().y), sizeof(this->getScale().y), network::DATA, 0x3);
154      registerVar( (void*) &(this->getScale().z), sizeof(this->getScale().z), network::DATA, 0x3);
155      //register staticity
156      registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3);
157      //register acceleration & momentum
158//       registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x2);
159//       registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x2);
160//       registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x2);
161//       registerVar( (void*) &(this->getMomentum()), sizeof(this->getMomentum()), network::DATA, 0x2); // only backsync
162    }
163
164    void WorldEntity::attachWorldEntity(WorldEntity* entity)
165    {
166        this->attachedWorldEntities_.push_back(entity);
167        this->attachObject(entity);
168    }
169
170    const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const
171    {
172        if (index < this->attachedWorldEntities_.size())
173            return this->attachedWorldEntities_[index];
174        else
175            return 0;
176    }
177
178    void WorldEntity::attachObject(const WorldEntity& obj) const
179    {
180        GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->removeChild(obj.getNode());
181        this->getNode()->addChild(obj.getNode());
182    }
183
184    void WorldEntity::attachObject(WorldEntity* obj) const
185    {
186        GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->removeChild(obj->getNode());
187        this->getNode()->addChild(obj->getNode());
188    }
189}
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