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source: code/branches/input/src/orxonox/objects/weapon/AmmunitionDump.h @ 1250

Last change on this file since 1250 was 1056, checked in by landauf, 17 years ago

don't panic, no codechanges!
added a link to www.orxonox.net

File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software: you can redistribute it and/or modify
9 *   it under the terms of the GNU General Public License as published by
10 *   the Free Software Foundation, either version 3 of the License, or
11 *   (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
20 *
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _AmmunitionDump_H__
31#define _AmmunitionDump_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <string>
36
37#include <OgrePrerequisites.h>
38
39#include "network/Synchronisable.h"
40#include "core/BaseObject.h"
41
42
43namespace orxonox {
44  class _OrxonoxExport AmmunitionDump : public BaseObject, public network::Synchronisable
45  {
46  public:
47    AmmunitionDump();
48          ~AmmunitionDump();
49
50    void setDumpSize(const std::string &name, int size);
51
52    int store(const std::string &name, int quantiy);
53
54    int getAmmunition(const std::string &name, int quantity);
55
56    int getStockSize(const std::string &name);
57
58    virtual void loadParams(TiXmlElement* xmlElem) { BaseObject::loadParams(xmlElem); };
59
60
61  protected:
62    inline bool create() { return true; }
63    void registerAllVariables();
64
65    int numberOfAmmos_;
66    int *stock_;
67    int *capacity_;
68  };
69}
70
71#endif /* _AmmunitionDump_H__ */
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