/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "BulletManager.h" #include "Bullet.h" #include "core/CoreIncludes.h" namespace orxonox { CreateFactory(BulletManager); BulletManager::BulletManager() : bulletsSize_(8), bulletsIndex_(0) { RegisterObject(BulletManager); registerAllVariables(); bullets_ = new Bullet*[bulletsSize_]; } BulletManager::~BulletManager() { // clean up the bullet list if (bullets_) { for (int i = 0; i < bulletsIndex_; i++) delete bullets_[i]; delete bullets_; } } void BulletManager::addBullet(Bullet *bullet) { // resize array if neccessary (double the size then) if (bulletsIndex_ >= bulletsSize_) { // redimension the array Bullet **tempArray = new Bullet*[2*bulletsSize_]; for (int i = 0; i < bulletsSize_; i++) tempArray[i] = bullets_[i]; bulletsSize_ *= 2; delete bullets_; bullets_ = tempArray; } // add the bullet to the list bullets_[bulletsIndex_++] = bullet; } void BulletManager::tick(float dt) { // update the bullet positions for (int i = 0; i < bulletsIndex_; i++) { bullets_[i]->getNode()->translate(bullets_[i]->getVelocity()*dt); //bullets_[i]->getNode()->yaw(Degree(dt*100)); //bullets_[i]->getNode()->roll(Degree(dt*300)); } } int BulletManager::getAmmunitionID(const std::string &ammoName) { std::string ammoTypes[] = { "Energy Cell", "Barrel", "Lead Shot" }; int ammoTypesLength = 3; for (int i = 0; i < ammoTypesLength; i++) { if (ammoTypes[i] == ammoName) return i; } return -1; } int BulletManager::getNumberOfAmmos() { return 3; } void BulletManager::registerAllVariables(){ registerVar(&bulletsSize_, sizeof(int), network::DATA); registerVar(&bulletsIndex_, sizeof(int), network::DATA); // TODO we got a problem here: // there is no possibility (so far) to synchronise pointers to objects } }