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source: code/branches/input/src/util/Sleep.h @ 1043

Last change on this file since 1043 was 917, checked in by rgrieder, 17 years ago
  • merged all changes in the input branch into this one
  • moved Tickable to core (would have created circular library dependencies)
  • exported OrxListener to a separate file, soon to be deleted
changed
, &&, XOR back to or, and, xor because I found the necessary include file for VC++
  • created abortRequest() in Orxonox.cc to call for a smooth end of the game (an alternative would be to make tick() return a boolean, like it is with frameStarted())
File size: 1.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29 @file  Sleep.h
30 @brief Macros for using sleep() and usleep() under windows
31 */
32
33#include "OrxonoxPlatform.h"
34
35#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32
36#  include <windows.h>
37#  define usleep(x) Sleep((x) / 1000)
38#  define msleep(x) Sleep(x)
39#  define  sleep(x) Sleep((x) * 1000)
40#else
41#  include <unistd.h>
42#  define msleep(x) uleep((x) * 1000)
43#endif
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