Last change
on this file since 10078 was
6746,
checked in by rgrieder, 15 years ago
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Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.
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-
Property svn:eol-style set to
native
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File size:
175 bytes
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Line | |
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1 | -- MultiplayerOptionsMenu.lua |
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2 | |
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3 | local P = createMenuSheet("MultiplayerOptionsMenu") |
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4 | |
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5 | function P.MultiplayerOptionsBackButton_clicked(e) |
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6 | hideMenuSheet(P.name) |
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7 | end |
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8 | |
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9 | return P |
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