[9698] | 1 | <LevelInfo |
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[9866] | 2 | name = "Orxonox Arcade" |
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[9874] | 3 | description = "2D Arcade shooter. Maximise your points!!!\nTip: try to keep the multiplier high by avoiding shots and enemies." |
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[9866] | 4 | tags = "minigame" |
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[9903] | 5 | screenshot = "orxonoxArcade.png" |
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[9698] | 6 | /> |
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| 7 | <?lua |
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| 8 | include("stats.oxo") |
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| 9 | include("templates/lodInformation.oxt") |
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| 10 | ?> |
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| 11 | |
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| 12 | <?lua |
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| 13 | include("templates/spaceshipAssff2.oxt") |
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| 14 | include("templates/spaceshipPirate.oxt") |
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[9701] | 15 | include("templates/spaceshipInvader.oxt") |
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[9777] | 16 | include("templates/enemyInvader.oxt") |
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[9874] | 17 | include("templates/enemyInvaderShooter.oxt") |
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[9828] | 18 | include("overlays/InvaderHUD.oxo") |
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[9698] | 19 | ?> |
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| 20 | |
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[9701] | 21 | <Level gametype = Invader> |
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[9698] | 22 | <templates> |
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| 23 | <Template link=lodtemplate_default /> |
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| 24 | </templates> |
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| 25 | <?lua include("includes/notifications.oxi") ?> |
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| 26 | |
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[9868] | 27 | <!-- ambientlight = "0.8, 0.8, 0.8" |
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| 28 | skybox = "Orxonox/Starbox" --> |
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[9698] | 29 | <Scene |
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[9868] | 30 | ambientlight = "0.8, 0.7, 0.4" |
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| 31 | skybox = "Orxonox/skyBoxBasic" |
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[9698] | 32 | > |
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| 33 | |
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[9884] | 34 | <WorldAmbientSound |
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| 35 | source="Earth.ogg" |
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| 36 | looping="true" |
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| 37 | playOnLoad="true" |
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| 38 | /> |
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| 39 | |
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[9868] | 40 | <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> |
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| 41 | <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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[9709] | 42 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader /> |
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| 43 | |
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[9724] | 44 | <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 /> |
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| 45 | |
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| 46 | |
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[9709] | 47 | <InvaderCenterPoint name=invadercenter /> |
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[9698] | 48 | |
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[9724] | 49 | <?lua |
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[9777] | 50 | for i = 1, 300, 1 do |
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| 51 | j = math.random() |
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[9724] | 52 | ?> |
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| 53 | |
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| 54 | <MovableEntity |
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[9828] | 55 | position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>" |
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[9724] | 56 | collisionType = dynamic |
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| 57 | linearDamping = 0.8 |
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| 58 | angularDamping = 0 |
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| 59 | scale = "<?lua print(j * 150)?>" |
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[9777] | 60 | collisiondamage = 0 |
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[9724] | 61 | enablecollisiondamage = true |
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| 62 | > |
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| 63 | <attached> |
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| 64 | <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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| 65 | </attached> |
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| 66 | <collisionShapes> |
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| 67 | <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> |
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| 68 | </collisionShapes> |
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| 69 | </MovableEntity> |
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| 70 | |
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| 71 | <?lua |
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| 72 | end |
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| 73 | ?> |
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| 74 | |
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[9698] | 75 | </Scene> |
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| 76 | </Level> |
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| 77 | |
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