[9698] | 1 | <LevelInfo |
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[9701] | 2 | name = "Invader Test" |
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| 3 | description = "Invader Test" |
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[9698] | 4 | tags = "test" |
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| 5 | screenshot = "emptylevel.png" |
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| 6 | /> |
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| 7 | |
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| 8 | <?lua |
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| 9 | include("stats.oxo") |
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| 10 | include("HUDTemplates3.oxo") |
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| 11 | include("templates/lodInformation.oxt") |
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| 12 | ?> |
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| 13 | |
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| 14 | <?lua |
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| 15 | include("templates/spaceshipAssff2.oxt") |
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| 16 | include("templates/spaceshipPirate.oxt") |
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[9701] | 17 | include("templates/spaceshipInvader.oxt") |
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[9698] | 18 | ?> |
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| 19 | |
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[9701] | 20 | <Level gametype = Invader> |
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[9698] | 21 | <templates> |
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| 22 | <Template link=lodtemplate_default /> |
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| 23 | </templates> |
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| 24 | <?lua include("includes/notifications.oxi") ?> |
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| 25 | |
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| 26 | <Scene |
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| 27 | ambientlight = "0.8, 0.8, 0.8" |
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| 28 | skybox = "Orxonox/Starbox" |
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| 29 | > |
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| 30 | |
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| 31 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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[9709] | 32 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader /> |
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[9724] | 33 | <MovableEntity |
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| 34 | position = "-200,0,0" |
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| 35 | velocity = "975.7, 0, 0" |
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| 36 | > |
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| 37 | <events> |
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| 38 | <activity> |
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| 39 | <EventListener event="start" /> |
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| 40 | </activity> |
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| 41 | </events> |
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| 42 | <attached> |
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[9709] | 43 | |
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[9724] | 44 | <Model mass="1000" mesh="ast1.mesh" /> |
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| 45 | </attached> |
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| 46 | <camerapositions> |
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| 47 | <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false mouselook=true /> |
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| 48 | </camerapositions> |
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| 49 | </MovableEntity> |
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| 50 | |
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| 51 | <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 /> |
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| 52 | |
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| 53 | |
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[9709] | 54 | <InvaderCenterPoint name=invadercenter /> |
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[9698] | 55 | |
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[9724] | 56 | <?lua |
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| 57 | for i = 1, 250, 1 |
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| 58 | do |
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| 59 | j = math.random() |
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| 60 | ?> |
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| 61 | |
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| 62 | <MovableEntity |
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| 63 | position = "<?lua print(math.random()* 15000 - 1000) ?>,-1000,<?lua print(math.random() * 12000 - 4000) ?>" |
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| 64 | collisionType = dynamic |
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| 65 | linearDamping = 0.8 |
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| 66 | angularDamping = 0 |
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| 67 | scale = "<?lua print(j * 150)?>" |
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| 68 | collisiondamage = 1 |
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| 69 | enablecollisiondamage = true |
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| 70 | > |
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| 71 | <attached> |
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| 72 | <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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| 73 | </attached> |
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| 74 | <collisionShapes> |
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| 75 | <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> |
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| 76 | </collisionShapes> |
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| 77 | </MovableEntity> |
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| 78 | |
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| 79 | <?lua |
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| 80 | end |
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| 81 | ?> |
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| 82 | |
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[9698] | 83 | </Scene> |
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| 84 | </Level> |
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| 85 | |
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