1 | <LevelInfo |
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2 | name = "Invader Test" |
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3 | description = "Invader Test" |
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4 | tags = "test" |
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5 | screenshot = "emptylevel.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("stats.oxo") |
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10 | include("HUDTemplates3.oxo") |
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11 | include("templates/lodInformation.oxt") |
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12 | ?> |
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13 | |
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14 | <?lua |
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15 | include("templates/spaceshipAssff2.oxt") |
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16 | include("templates/spaceshipPirate.oxt") |
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17 | include("templates/spaceshipInvader.oxt") |
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18 | include("templates/enemyInvader.oxt") |
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19 | ?> |
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20 | |
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21 | <Level gametype = Invader> |
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22 | <templates> |
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23 | <Template link=lodtemplate_default /> |
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24 | </templates> |
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25 | <?lua include("includes/notifications.oxi") ?> |
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26 | |
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27 | <Scene |
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28 | ambientlight = "0.8, 0.8, 0.8" |
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29 | skybox = "Orxonox/Starbox" |
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30 | > |
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31 | |
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32 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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33 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader /> |
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34 | <MovableEntity |
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35 | position = "-200,0,0" |
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36 | velocity = "975.7, 0, 0" |
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37 | > |
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38 | <events> |
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39 | <activity> |
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40 | <EventListener event="start" /> |
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41 | </activity> |
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42 | </events> |
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43 | <attached> |
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44 | |
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45 | <Model mass="1000" mesh="ast1.mesh" /> |
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46 | </attached> |
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47 | <camerapositions> |
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48 | <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false mouselook=true /> |
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49 | </camerapositions> |
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50 | </MovableEntity> |
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51 | |
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52 | <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 /> |
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53 | |
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54 | |
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55 | <InvaderCenterPoint name=invadercenter /> |
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56 | |
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57 | <?lua |
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58 | for i = 1, 300, 1 do |
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59 | j = math.random() |
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60 | ?> |
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61 | |
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62 | <MovableEntity |
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63 | position = "<?lua print(math.random()* 30000 - 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>" |
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64 | collisionType = dynamic |
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65 | linearDamping = 0.8 |
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66 | angularDamping = 0 |
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67 | scale = "<?lua print(j * 150)?>" |
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68 | collisiondamage = 0 |
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69 | enablecollisiondamage = true |
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70 | > |
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71 | <attached> |
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72 | <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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73 | </attached> |
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74 | <collisionShapes> |
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75 | <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> |
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76 | </collisionShapes> |
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77 | </MovableEntity> |
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78 | |
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79 | <?lua |
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80 | end |
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81 | ?> |
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82 | |
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83 | </Scene> |
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84 | </Level> |
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85 | |
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