1 | <LevelInfo |
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2 | name = "Surface Race Presentation" |
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3 | description = "just awesome 2.0" |
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4 | screenshot = "surfaceRace.png" |
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5 | tags = "gametype, shipselection" |
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6 | startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser, spaceshiprace" |
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7 | /> |
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8 | |
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9 | <?lua |
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10 | include("stats.oxo") |
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11 | include("HUDTemplates3.oxo") |
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12 | include("templates/lodInformation.oxt") |
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13 | include("templates/spaceshipRace.oxt") |
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14 | include("templates/spaceshipAssff.oxt") |
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15 | include("templates/spaceshipGhost.oxt") |
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16 | include("templates/spaceshipSpacecruiser.oxt") |
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17 | include("templates/pickupRepresentationTemplates.oxt") |
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18 | |
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19 | ?> |
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20 | |
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21 | <Level |
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22 | gametype = SpaceRace |
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23 | > |
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24 | |
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25 | <templates> |
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26 | <Template link=lodtemplate_default /> |
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27 | </templates> |
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28 | <?lua include("includes/notifications.oxi") ?> |
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29 | |
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30 | <Scene |
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31 | ambientlight = "2.0, 2.0, 2.0" |
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32 | skybox = "Orxonox/skyBoxClouds" |
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33 | gravity = "0,-75,0" |
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34 | negativeWorldRange = "-100000, -100000, -100000" |
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35 | positiveWorldRange = " 100000, 100000, 100000" |
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36 | hasPhysics = true |
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37 | > |
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38 | |
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39 | <Template name=PortalDefault> |
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40 | <PortalEndPoint> |
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41 | <attached> |
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42 | <Model mesh="Spacegate.mesh" scale="3"/> |
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43 | </attached> |
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44 | </PortalEndPoint> |
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45 | </Template> |
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46 | |
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47 | <PortalEndPoint position="6000,8050,2500" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/> |
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48 | <PortalEndPoint position="6100,8050,-4500" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/> |
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49 | <PortalLink fromID="1" toID="2" /> |
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50 | <PortalLink fromID="2" toID="1" /> |
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51 | |
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52 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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53 | |
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54 | |
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55 | <Model position="4200,8050,-1000" scale=10 mesh="debris-pile01.mesh" shadow=true /> |
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56 | <Model position="4200,8050,-1000" scale=10 mesh="debris-pile02.mesh" shadow=true /> |
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57 | <Model position="4200,8050,-1000" scale=10 mesh="debris-pile03.mesh" shadow=true /> |
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58 | |
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59 | <MovableEntity position="-700,8090,-300" velocity="80,0,0" rotationaxis="1,0,1" rotationrate=200> |
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60 | <attached> |
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61 | <Model position="0,0,-20" scale=10 mesh="cokebottle.mesh" /> |
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62 | </attached> |
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63 | </MovableEntity> |
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64 | |
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65 | |
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66 | <SpaceRaceManager> |
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67 | <checkpoints> |
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68 | <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1"> |
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69 | <attached> |
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70 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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71 | </attached> |
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72 | <collisionShapes> |
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73 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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74 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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75 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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76 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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77 | </collisionShapes> |
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78 | </RaceCheckPoint> |
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79 | |
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80 | <RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1"> |
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81 | <attached> |
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82 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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83 | </attached> |
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84 | <collisionShapes> |
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85 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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86 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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87 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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88 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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89 | </collisionShapes> |
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90 | </RaceCheckPoint> |
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91 | |
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92 | <RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1"> |
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93 | <attached> |
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94 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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95 | </attached> |
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96 | <collisionShapes> |
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97 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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98 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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99 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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100 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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101 | </collisionShapes> |
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102 | </RaceCheckPoint> |
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103 | |
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104 | <RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1"> |
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105 | <attached> |
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106 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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107 | </attached> |
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108 | <collisionShapes> |
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109 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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110 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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111 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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112 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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113 | </collisionShapes> |
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114 | </RaceCheckPoint> |
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115 | |
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116 | <RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1"> |
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117 | <attached> |
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118 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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119 | </attached> |
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120 | <collisionShapes> |
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121 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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122 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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123 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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124 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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125 | </collisionShapes> |
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126 | </RaceCheckPoint> |
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127 | |
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128 | <RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1"> |
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129 | <attached> |
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130 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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131 | </attached> |
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132 | <collisionShapes> |
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133 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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134 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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135 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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136 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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137 | </collisionShapes> |
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138 | </RaceCheckPoint> |
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139 | |
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140 | <RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1"> |
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141 | <attached> |
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142 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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143 | </attached> |
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144 | <collisionShapes> |
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145 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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146 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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147 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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148 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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149 | </collisionShapes> |
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150 | </RaceCheckPoint> |
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151 | |
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152 | <RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1"> |
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153 | <attached> |
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154 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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155 | </attached> |
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156 | <collisionShapes> |
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157 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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158 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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159 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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160 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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161 | </collisionShapes> |
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162 | </RaceCheckPoint> |
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163 | |
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164 | <RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1"> |
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165 | <attached> |
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166 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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167 | </attached> |
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168 | <collisionShapes> |
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169 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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170 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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171 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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172 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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173 | </collisionShapes> |
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174 | </RaceCheckPoint> |
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175 | |
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176 | <RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1"> |
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177 | <attached> |
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178 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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179 | </attached> |
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180 | <collisionShapes> |
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181 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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182 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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183 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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184 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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185 | </collisionShapes> |
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186 | </RaceCheckPoint> |
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187 | |
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188 | <RaceCheckPoint name="checkpoint11" position="0,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1"> |
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189 | <attached> |
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190 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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191 | </attached> |
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192 | <collisionShapes> |
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193 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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194 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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195 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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196 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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197 | </collisionShapes> |
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198 | </RaceCheckPoint> |
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199 | |
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200 | <RaceCheckPoint name="checkpoint12" position="6000,8050,6000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> |
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201 | <attached> |
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202 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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203 | </attached> |
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204 | <collisionShapes> |
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205 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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206 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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207 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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208 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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209 | </collisionShapes> |
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210 | </RaceCheckPoint> |
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211 | |
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212 | <RaceCheckPoint name="checkpoint13" position="5500,8050,3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1"> |
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213 | <attached> |
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214 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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215 | </attached> |
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216 | <collisionShapes> |
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217 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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218 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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219 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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220 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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221 | </collisionShapes> |
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222 | </RaceCheckPoint> |
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223 | |
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224 | <RaceCheckPoint name="checkpoint14" position="6000,8050,-5000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="13" islast="true" > |
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225 | <attached> |
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226 | <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> |
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227 | </attached> |
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228 | <collisionShapes> |
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229 | <BoxCollisionShape position="0,0,220" halfExtents="220, 40, 40" /> |
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230 | <BoxCollisionShape position="0,0,-220" halfExtents="220, 40, 40" /> |
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231 | <BoxCollisionShape position="220,0,0" halfExtents="40, 40, 220" /> |
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232 | <BoxCollisionShape position="-220,0,0" halfExtents="40, 40, 220" /> |
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233 | </collisionShapes> |
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234 | </RaceCheckPoint> |
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235 | </checkpoints> |
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236 | </SpaceRaceManager> |
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237 | |
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238 | <SpawnPoint team=0 position="0,8050,0" lookat="0,8000,-8000" spawnclass=SpaceShip pawndesign=spaceshipspacecruiser /> |
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239 | |
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240 | |
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241 | <!-- -----------------------Zylinder---------------------------- --> |
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242 | <StaticEntity position="2750,8050,6000" direction="1,0,0" roll="90" scale="4" collisionType=static mass=100000 friction=0.01 > |
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243 | <attached> |
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244 | <Model position="0,0,0" mesh="cylinder.mesh" scale3D="100,100,400" /> |
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245 | <!-- |
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246 | <Model position="0,80,600" mesh="testcube.mesh" scale3D="90,18,-600" /> |
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247 | <Model position="0,-80,600" mesh="testcube.mesh" scale3D="90,18,-600" /> |
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248 | <Model position="80,0,600" mesh="testcube.mesh" scale3D="18,90,-600" /> |
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249 | <Model position="-80,0,600" mesh="testcube.mesh" scale3D="18,09,-600" /> |
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250 | --> |
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251 | |
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252 | </attached> |
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253 | |
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254 | |
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255 | <collisionShapes> |
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256 | |
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257 | |
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258 | <BoxCollisionShape position="0,320,2400" halfExtents="360,72,2400" /> |
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259 | <BoxCollisionShape position="0,-320,2400" halfExtents="360,72,2400" /> |
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260 | <BoxCollisionShape position="320,0,2400" halfExtents="72,360,2400" /> |
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261 | <BoxCollisionShape position="-320,0,2400" halfExtents="72,360,2400" /> |
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262 | |
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263 | |
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264 | |
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265 | </collisionShapes> |
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266 | |
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267 | </StaticEntity> |
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268 | |
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269 | <!-- ------------------Cube between gate 4 and 5----------------- --> |
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270 | <StaticEntity position="4465,8050,-500" direction="0,0,0" scale="1" collisionType=static mass=100000 friction=0.01 > |
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271 | <attached> |
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272 | <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" /> |
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273 | <!-- |
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274 | <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" /> |
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275 | --> |
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276 | |
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277 | </attached> |
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278 | |
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279 | |
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280 | <collisionShapes> |
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281 | |
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282 | |
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283 | <BoxCollisionShape position="0,0,0" halfExtents="450,600,50" /> |
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284 | |
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285 | </collisionShapes> |
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286 | |
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287 | </StaticEntity> |
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288 | |
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289 | <StaticEntity position="3535,8050,-500" direction="0,0,0" scale="1" collisionType=static mass=100000 friction=0.01 > |
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290 | <attached> |
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291 | <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" /> |
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292 | <!-- |
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293 | <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" /> |
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294 | --> |
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295 | |
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296 | </attached> |
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297 | |
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298 | |
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299 | <collisionShapes> |
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300 | |
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301 | |
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302 | <BoxCollisionShape position="0,0,0" halfExtents="450,600,50" /> |
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303 | |
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304 | </collisionShapes> |
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305 | |
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306 | </StaticEntity> |
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307 | |
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308 | |
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309 | |
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310 | |
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311 | <!-- ------------------Boden----------------- --> |
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312 | <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01> |
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313 | <attached> |
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314 | <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="8000,8000,8000" /> |
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315 | </attached> |
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316 | <collisionShapes> |
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317 | <BoxCollisionShape position="0,50,0" halfExtents="8000,8000,8000" />um j?:P"{ |
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318 | |
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319 | </collisionShapes> |
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320 | </StaticEntity> |
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321 | |
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322 | |
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323 | <!-- ---------------------PickUp---------------------- --> |
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324 | |
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325 | |
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326 | <PickupSpawner pickup=smallspeedpickup position="4000,8050,0" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8" /> |
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327 | <PickupSpawner pickup=mediumspeedpickup position="5500,8100,2000" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8" /> |
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328 | <PickupSpawner pickup="mediumshrinkpickup" position="3000,8050,-4000" triggerDistance="40" respawnTime="60" maxSpawnedItems="5" scale="8" /> |
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329 | |
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330 | |
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331 | |
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332 | |
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333 | <!-- ---------------asteroid ellipse----------------- --> |
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334 | |
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335 | <?lua |
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336 | max = 15 |
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337 | for i = 0, max, 1 |
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338 | do |
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339 | x=-12000 |
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340 | y=10000 |
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341 | z=-12000 |
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342 | |
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343 | ?> |
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344 | <?lua |
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345 | for k = 1, 15, 1 |
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346 | do |
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347 | j = math.random() |
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348 | ?> |
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349 | |
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350 | <MovableEntity |
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351 | position = "<?lua print(x + math.random() * 20000) ?>,<?lua print(y + math.random() * 5000) ?>,<?lua print(z + math.random() * 20000) ?>" |
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352 | collisionType = "dynamic" |
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353 | linearDamping = "0.5" |
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354 | angularDamping = "0.5" |
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355 | collisiondamage = "100" |
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356 | enablecollisiondamage = "true" |
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357 | scale="<?lua print(j * 5) ?>" > |
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358 | <attached> |
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359 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> |
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360 | <?lua if k == 0 then ?><attached><!-- ---------asteroid fog----- --> |
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361 | <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> |
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362 | </attached> <?lua end ?> |
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363 | </Model> |
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364 | </attached> |
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365 | <collisionShapes> |
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366 | <SphereCollisionShape radius="<?lua print(j * 80) ?>" /> |
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367 | </collisionShapes> |
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368 | </MovableEntity> |
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369 | <?lua |
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370 | end |
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371 | ?> |
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372 | <?lua end ?> |
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373 | |
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374 | </Scene> |
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375 | </Level> |
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376 | |
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377 | |
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