1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Invader.cc |
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31 | @brief Implementation of the Invader class. |
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32 | */ |
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33 | |
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34 | #include "Invader.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/EventIncludes.h" |
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38 | #include "core/command/Executor.h" |
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39 | #include "core/config/ConfigValueIncludes.h" |
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40 | |
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41 | #include "gamestates/GSLevel.h" |
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42 | #include "chat/ChatManager.h" |
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43 | |
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44 | // ! HACK |
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45 | #include "infos/PlayerInfo.h" |
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46 | |
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47 | #include "InvaderCenterPoint.h" |
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48 | #include "InvaderShip.h" |
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49 | #include "InvaderEnemy.h" |
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50 | |
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51 | #include "core/command/ConsoleCommand.h" |
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52 | |
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53 | namespace orxonox |
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54 | { |
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55 | RegisterUnloadableClass(Invader); |
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56 | |
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57 | Invader::Invader(Context* context) : Deathmatch(context) |
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58 | { |
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59 | RegisterObject(Invader); |
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60 | this->center_ = 0; |
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61 | |
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62 | this->console_addEnemy = createConsoleCommand( "spawnEnemy", createExecutor( createFunctor(&Invader::spawnEnemy, this) ) ); |
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63 | //this->context = context; |
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64 | this->setHUDTemplate("InvaderHUD"); |
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65 | |
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66 | lives = 3; |
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67 | level = 1; |
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68 | point = 0; |
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69 | multiplier = 1; |
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70 | b_combo = false; |
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71 | enemySpawnTimer.setTimer(2.0f, true, createExecutor(createFunctor(&Invader::spawnEnemy, this))); |
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72 | comboTimer.setTimer(2.5f, true, createExecutor(createFunctor(&Invader::comboControll, this))); |
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73 | } |
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74 | |
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75 | Invader::~Invader() |
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76 | { |
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77 | } |
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78 | |
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79 | void Invader::spawnEnemy() |
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80 | { |
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81 | if (player == NULL) |
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82 | { |
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83 | for (ObjectList<InvaderShip>::iterator it = ObjectList<InvaderShip>::begin(); it != ObjectList<InvaderShip>::end(); ++it) |
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84 | player = *it; |
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85 | } |
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86 | if (player == NULL) |
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87 | return; |
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88 | |
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89 | srand(player->getPosition().x + player->getPosition().y); |
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90 | for (int i = 0; i < level * 2; i++) |
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91 | { |
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92 | WeakPtr<InvaderEnemy> newPawn = new InvaderEnemy(this->center_->getContext()); |
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93 | newPawn->addTemplate("enemyinvader"); |
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94 | newPawn->setPlayer(player); |
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95 | newPawn->level = level; |
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96 | newPawn->setPosition(player->getPosition() + Vector3(500 + 100 * i, 0, float(rand())/RAND_MAX * 400 - 200)); |
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97 | } |
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98 | } |
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99 | |
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100 | void Invader::costLife() |
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101 | { |
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102 | lives--; |
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103 | multiplier = 0; |
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104 | if (lives <= 0) end(); |
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105 | }; |
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106 | |
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107 | void Invader::comboControll() |
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108 | { |
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109 | if (b_combo) |
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110 | multiplier++; |
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111 | else |
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112 | multiplier = 1; |
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113 | b_combo = false; |
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114 | } |
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115 | |
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116 | // inject custom player controller |
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117 | /** void Invader::spawnPlayer(PlayerInfo* player) |
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118 | { |
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119 | assert(player); |
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120 | |
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121 | //player->startControl(new InvaderShip(this->center_->getContext() ) ); |
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122 | }*/ |
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123 | |
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124 | void Invader::start() |
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125 | { |
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126 | // Set variable to temporarily force the player to spawn. |
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127 | this->bForceSpawn_ = true; |
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128 | |
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129 | if (this->center_ == NULL) // abandon mission! |
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130 | { |
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131 | orxout(internal_error) << "Invader: No Centerpoint specified." << endl; |
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132 | GSLevel::startMainMenu(); |
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133 | return; |
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134 | } |
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135 | // Call start for the parent class. |
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136 | Deathmatch::start(); |
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137 | } |
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138 | |
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139 | void Invader::end() |
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140 | { |
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141 | // Call end for the parent class. |
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142 | Deathmatch::end(); |
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143 | } |
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144 | } |
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