[9725] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Florian Zinggeler |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file InvaderCenterPoint.cc |
---|
| 31 | @brief Implementation of the InvaderCenterPoint class. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #include "InvaderCenterPoint.h" |
---|
| 35 | |
---|
| 36 | #include "core/CoreIncludes.h" |
---|
| 37 | |
---|
| 38 | #include "Invader.h" |
---|
| 39 | |
---|
| 40 | namespace orxonox |
---|
| 41 | { |
---|
| 42 | RegisterClass(InvaderCenterPoint); |
---|
| 43 | |
---|
| 44 | /** |
---|
| 45 | @brief |
---|
| 46 | Constructor. Registers and initializes the object and checks whether the gametype is actually Invader. |
---|
| 47 | */ |
---|
| 48 | InvaderCenterPoint::InvaderCenterPoint(Context* context) : StaticEntity(context) |
---|
| 49 | { |
---|
| 50 | RegisterObject(InvaderCenterPoint); |
---|
| 51 | |
---|
| 52 | this->checkGametype(); |
---|
| 53 | } |
---|
| 54 | |
---|
| 55 | /** |
---|
| 56 | @brief |
---|
| 57 | Method to create a InvaderCenterPoint through XML. |
---|
| 58 | */ |
---|
| 59 | void InvaderCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 60 | { |
---|
| 61 | SUPER(InvaderCenterPoint, XMLPort, xmlelement, mode); |
---|
| 62 | |
---|
| 63 | // XMLPortParam(InvaderCenterPoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode); |
---|
| 64 | |
---|
| 65 | } |
---|
| 66 | |
---|
| 67 | /** |
---|
| 68 | @brief |
---|
| 69 | Is called when the gametype has changed. |
---|
| 70 | */ |
---|
| 71 | void InvaderCenterPoint::changedGametype() |
---|
| 72 | { |
---|
| 73 | SUPER(InvaderCenterPoint, changedGametype); |
---|
| 74 | |
---|
| 75 | // Check, whether it's still Invader. |
---|
| 76 | this->checkGametype(); |
---|
| 77 | } |
---|
| 78 | |
---|
| 79 | /** |
---|
| 80 | @brief |
---|
| 81 | Checks whether the gametype is Invader and if it is, sets its centerpoint. |
---|
| 82 | */ |
---|
| 83 | void InvaderCenterPoint::checkGametype() |
---|
| 84 | { |
---|
| 85 | if (this->getGametype() != NULL && this->getGametype()->isA(Class(Invader))) |
---|
| 86 | { |
---|
| 87 | Invader* InvaderGametype = orxonox_cast<Invader*>(this->getGametype().get()); |
---|
| 88 | InvaderGametype->setCenterpoint(this); |
---|
| 89 | } |
---|
| 90 | } |
---|
| 91 | } |
---|