[9793] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Florian Zinggeler |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file InvaderEnemy.h |
---|
| 31 | @brief Declaration of the InvaderEnemy class. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #ifndef _InvaderEnemy_H__ |
---|
| 35 | #define _InvaderEnemy_H__ |
---|
| 36 | |
---|
| 37 | #include "invader/InvaderPrereqs.h" |
---|
| 38 | |
---|
| 39 | #include "worldentities/pawns/SpaceShip.h" |
---|
| 40 | |
---|
| 41 | namespace orxonox |
---|
| 42 | { |
---|
| 43 | class _InvaderExport InvaderEnemy : public Pawn |
---|
| 44 | { |
---|
| 45 | public: |
---|
| 46 | InvaderEnemy(Context* context); |
---|
| 47 | // virtual ~InvaderEnemy() {} |
---|
| 48 | |
---|
| 49 | virtual void tick(float dt); |
---|
[9828] | 50 | virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); |
---|
[9829] | 51 | virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator); |
---|
[9793] | 52 | |
---|
| 53 | private: |
---|
[9829] | 54 | WeakPtr<Invader> getGame(); |
---|
| 55 | WeakPtr<Invader> game; |
---|
[9793] | 56 | Camera* camera; |
---|
| 57 | bool isFireing; |
---|
| 58 | float speed, damping; |
---|
| 59 | float lastTimeFront, lastTimeLeft; |
---|
| 60 | struct Velocity |
---|
| 61 | { |
---|
| 62 | float x; |
---|
| 63 | float y; |
---|
| 64 | } velocity, desiredVelocity; |
---|
| 65 | |
---|
| 66 | }; |
---|
| 67 | } |
---|
| 68 | |
---|
| 69 | #endif /* _InvaderEnemy_H__ */ |
---|