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source: code/branches/invaders/src/modules/invader/InvaderEnemy @ 9854

Last change on this file since 9854 was 9777, checked in by zifloria, 11 years ago

enemies

File size: 1.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file InvaderEnemy.h
31    @brief Declaration of the InvaderEnemy class.
32*/
33
34#ifndef _InvaderEnemy_H__
35#define _InvaderEnemy_H__
36
37#include "invader/InvaderPrereqs.h"
38
39#include "worldentities/pawns/SpaceShip.h"
40
41namespace orxonox
42{
43    class _InvaderExport InvaderEnemy : public SpaceShip
44    {
45        public:
46            InvaderEnemy(Context* context); //!< Constructor. Registers and initializes the object.
47            virtual ~InvaderEnemy() {}
48
49            virtual void tick(float dt);
50
51        private:
52            Camera* camera;
53            bool isFireing;
54            float speed, damping;
55            float lastTimeFront, lastTimeLeft;
56            struct Velocity
57            {
58                float x;
59                float y;
60            } velocity, desiredVelocity;
61
62    };
63}
64
65#endif /* _InvaderEnemy_H__ */
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