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source: code/branches/invaders/src/modules/invader/InvaderShip.h @ 9862

Last change on this file since 9862 was 9829, checked in by zifloria, 11 years ago

points, level up, hud

File size: 2.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file InvaderShip.h
31    @brief Declaration of the InvaderShip class.
32*/
33
34#ifndef _InvaderShip_H__
35#define _InvaderShip_H__
36
37#include "invader/InvaderPrereqs.h"
38
39#include "worldentities/pawns/SpaceShip.h"
40#include "graphics/Camera.h"
41
42namespace orxonox
43{
44    class _InvaderExport InvaderShip : public SpaceShip
45    {
46        public:
47            InvaderShip(Context* context); //!< Constructor. Registers and initializes the object.
48            virtual ~InvaderShip() {}
49
50            virtual void tick(float dt);
51
52            virtual void moveFrontBack(const Vector2& value);
53            virtual void moveRightLeft(const Vector2& value);
54
55            virtual void boost(bool bBoost); // Starts or stops fireing
56
57            //no rotation!
58            virtual void rotateYaw(const Vector2& value){}; 
59            virtual void rotatePitch(const Vector2& value){};
60            virtual void rotateRoll(const Vector2& value){};
61
62            virtual void updateLevel();
63
64            // *InvaderShip getShip(){return this;}
65            virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
66        private:
67
68            WeakPtr<Invader> getGame();
69            WeakPtr<Invader> game;
70            Camera* camera;
71            bool isFireing;
72            float speed, damping, posforeward;
73            float lastTimeFront, lastTimeLeft, lastTime;
74            struct Velocity
75            {
76                float x;
77                float y;
78            } velocity, desiredVelocity;
79
80            WeakPtr<InvaderEnemy> lastEnemy;
81
82    };
83}
84
85#endif /* _InvaderShip_H__ */
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