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source: code/branches/invaders/src/orxonox/worldentities/BigExplosion.cc @ 10066

Last change on this file since 10066 was 9879, checked in by zifloria, 11 years ago

tweaking + still trying to figure out explosions

  • Property svn:eol-style set to native
File size: 14.1 KB
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[3087]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin de Capitani
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "BigExplosion.h"
30
[3196]31#include "util/Exception.h"
[3087]32#include "core/CoreIncludes.h"
[3196]33#include "core/GameMode.h"
[7284]34#include "core/command/Executor.h"
[3196]35#include "tools/ParticleInterface.h"
[5735]36#include "Scene.h"
[5737]37#include "graphics/ParticleSpawner.h"
38#include "graphics/Model.h"
[7176]39#include "MovableEntity.h"
[3087]40
41namespace orxonox
42{
[9667]43    RegisterClass(BigExplosion);
[3087]44
[9837]45    BigExplosion::BigExplosion(Context* context) : MobileEntity(context)
[3087]46    {
47        RegisterObject(BigExplosion);
48
49        if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) )
50            ThrowException(AbortLoading, "Can't create BigExplosion, no scene or no scene manager given.");
[7176]51
[3087]52        this->bStop_ = false;
[3280]53        this->LOD_ = LODParticle::Normal;
[3087]54
55        if ( GameMode::showsGraphics() )
56        {
57            try
58            {
59                this->init();
60            }
[7174]61            catch (const std::exception& ex)
[3087]62            {
[8858]63                orxout(internal_error) << "Couldn't load particle effect in BigExplosion: " << ex.what() << endl;
[3087]64                this->initZero();
65            }
66        }
67        else
68        {
69            this->initZero();
70        }
71
72        if (GameMode::isMaster())
73        {
[5929]74            this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&BigExplosion::stop, this)));
[3087]75        }
[7176]76
[3087]77        this->registerVariables();
78    }
79
[9879]80    BigExplosion::BigExplosion(Context* context, Vector3 initVelocity) : MobileEntity(context)
81    {
82        RegisterObject(BigExplosion);
83        this->setVelocity(initVelocity);
84
85        if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) )
86            ThrowException(AbortLoading, "Can't create BigExplosion, no scene or no scene manager given.");
87
88        this->bStop_ = false;
89        this->LOD_ = LODParticle::Normal;
90
91        if ( GameMode::showsGraphics() )
92        {
93            try
94            {
95                this->init();
96            }
97            catch (const std::exception& ex)
98            {
99                orxout(internal_error) << "Couldn't load particle effect in BigExplosion: " << ex.what() << endl;
100                this->initZero();
101            }
102        }
103        else
104        {
105            this->initZero();
106        }
107
108        if (GameMode::isMaster())
109        {
110            this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&BigExplosion::stop, this)));
111        }
112
113        this->registerVariables();
114    }
115
[3087]116    void BigExplosion::init()
117    {
[9667]118        this->debrisEntity1_ = new MovableEntity(this->getContext());
119        this->debrisEntity2_ = new MovableEntity(this->getContext());
120        this->debrisEntity3_ = new MovableEntity(this->getContext());
121        this->debrisEntity4_ = new MovableEntity(this->getContext());
[7176]122
[7163]123        this->debrisEntity1_->setSyncMode(0);
124        this->debrisEntity2_->setSyncMode(0);
125        this->debrisEntity3_->setSyncMode(0);
126        this->debrisEntity4_->setSyncMode(0);
[3087]127
[9667]128        this->debris1_ = new Model(this->getContext());
129        this->debris2_ = new Model(this->getContext());
130        this->debris3_ = new Model(this->getContext());
131        this->debris4_ = new Model(this->getContext());
[7176]132
[7163]133        this->debris1_->setSyncMode(0);
134        this->debris2_->setSyncMode(0);
135        this->debris3_->setSyncMode(0);
136        this->debris4_->setSyncMode(0);
[3087]137
[9837]138        this->explosion_ = new MobileEntity(this->getContext());
[7163]139        this->explosion_->setSyncMode(0);
[3087]140
141        this->debrisSmoke1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
142        this->debrisSmoke2_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
143        this->debrisSmoke3_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
144        this->debrisSmoke4_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_);
145
146        this->debrisFire1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
147        this->debrisFire2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
148        this->debrisFire3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
149        this->debrisFire4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_);
150
151        this->debris1_->attachOgreObject(this->debrisSmoke1_->getParticleSystem());
152        this->debris1_->attachOgreObject(this->debrisFire1_->getParticleSystem());
153        this->debris2_->attachOgreObject(this->debrisSmoke2_->getParticleSystem());
154        this->debris2_->attachOgreObject(this->debrisFire2_->getParticleSystem());
155        this->debris3_->attachOgreObject(this->debrisSmoke3_->getParticleSystem());
156        this->debris3_->attachOgreObject(this->debrisFire3_->getParticleSystem());
157        this->debris4_->attachOgreObject(this->debrisSmoke4_->getParticleSystem());
158        this->debris4_->attachOgreObject(this->debrisFire4_->getParticleSystem());
159
160        this->debris1_->setMeshSource("CockpitDebris.mesh");
161        this->debris2_->setMeshSource("WingDebris1.mesh");
162        this->debris3_->setMeshSource("BodyDebris1.mesh");
163        this->debris4_->setMeshSource("WingDebris2.mesh");
164
165        this->debrisEntity1_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100));
166        this->debrisEntity1_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
167        this->debrisEntity1_->setScale(4);
168
169        this->debrisEntity2_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100));
170        this->debrisEntity2_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
171        this->debrisEntity2_->setScale(4);
172
173        this->debrisEntity3_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100));
174        this->debrisEntity3_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
175        this->debrisEntity3_->setScale(4);
176
177        this->debrisEntity4_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100));
178        this->debrisEntity4_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
179        this->debrisEntity4_->setScale(4);
180
181        this->debrisEntity1_->attach(debris1_);
182        this->debrisEntity2_->attach(debris2_);
183        this->debrisEntity3_->attach(debris3_);
184        this->debrisEntity4_->attach(debris4_);
185
[9869]186        // ///////////////////////
187        // TODO: particleSpawner is a static entity. It should probably be dynamic, for better explosions.
188        //
[9667]189        ParticleSpawner* effect = new ParticleSpawner(this->getContext());
[9879]190        orxout() << "vel " << this->getVelocity() << endl;
191        // effect->setVelocity(this->getVelocity());
[3087]192        effect->setDestroyAfterLife(true);
193        effect->setSource("Orxonox/explosion2b");
194        effect->setLifetime(4.0f);
[7163]195        effect->setSyncMode(0);
[3087]196
[9667]197        ParticleSpawner* effect2 = new ParticleSpawner(this->getContext());
[9869]198        // effect2->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10, 200));
[3087]199        effect2->setDestroyAfterLife(true);
200        effect2->setSource("Orxonox/smoke6");
201        effect2->setLifetime(4.0f);
[7163]202        effect2->setSyncMode(0);
[3087]203
204        this->explosion_->attach(effect);
205        this->explosion_->attach(effect2);
206
207        this->attach(explosion_);
208        this->attach(debrisEntity1_);
209        this->attach(debrisEntity2_);
210        this->attach(debrisEntity3_);
211        this->attach(debrisEntity4_);
212
213
214        for(int i=0;i<10;i++)
215        {
[9667]216            Model* part1 = new Model(this->getContext());
217            Model* part2 = new Model(this->getContext());
[3087]218
[9667]219            MovableEntity* partEntity1 = new MovableEntity(this->getContext());
220            MovableEntity* partEntity2 = new MovableEntity(this->getContext());
[7176]221
[7163]222            part1->setSyncMode(0);
223            part2->setSyncMode(0);
224            partEntity1->setSyncMode(0);
225            partEntity2->setSyncMode(0);
[3087]226
227            partEntity1->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10,100));
228            partEntity1->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
229            partEntity1->setScale(rnd(1, 3));
230
231            partEntity2->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10, 100));
232            partEntity2->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians());
233            partEntity2->setScale(rnd(1, 3));
234
235            part1->setMeshSource("SmallPart1.mesh");
236            part2->setMeshSource("SmallPart2.mesh");
237
238            partEntity1->attach(part1);
239            partEntity2->attach(part2);
240
241            this->attach(partEntity1);
242            this->attach(partEntity2);
243        }
244    }
245
246    void BigExplosion::initZero()
247    {
248        this->debrisFire1_ = 0;
249        this->debrisFire2_ = 0;
250        this->debrisFire3_ = 0;
251        this->debrisFire4_ = 0;
252
253        this->debrisSmoke1_ = 0;
254        this->debrisSmoke2_ = 0;
255        this->debrisSmoke3_ = 0;
256        this->debrisSmoke4_ = 0;
257
258        this->explosionSmoke_=0;
259        this->explosionFire_=0;
260    }
261
262    BigExplosion::~BigExplosion()
263    {
264        if (this->isInitialized())
265        {
266            if (this->debrisFire1_)
267            {
268                this->debris1_->detachOgreObject(this->debrisFire1_->getParticleSystem());
[9667]269                delete this->debrisFire1_;
[3087]270            }
271            if (this->debrisSmoke1_)
272            {
273                this->debris1_->detachOgreObject(this->debrisSmoke1_->getParticleSystem());
[9667]274                delete this->debrisSmoke1_;
[3087]275            }
276
277            if (this->debrisFire2_)
278            {
279                this->debris2_->detachOgreObject(this->debrisFire2_->getParticleSystem());
[9667]280                delete this->debrisFire2_;
[3087]281            }
282            if (this->debrisSmoke2_)
283            {
284                this->debris2_->detachOgreObject(this->debrisSmoke2_->getParticleSystem());
[9667]285                delete this->debrisSmoke2_;
[3087]286            }
287
288            if (this->debrisFire3_)
289            {
290                this->debris3_->detachOgreObject(this->debrisFire3_->getParticleSystem());
[9667]291                delete this->debrisFire3_;
[3087]292            }
293            if (this->debrisSmoke3_)
294            {
295                this->debris3_->detachOgreObject(this->debrisSmoke3_->getParticleSystem());
[9667]296                delete this->debrisSmoke3_;
[3087]297            }
298
299            if (this->debrisFire4_)
300            {
301                this->debris4_->detachOgreObject(this->debrisFire4_->getParticleSystem());
[9667]302                delete this->debrisFire4_;
[3087]303            }
304            if (this->debrisSmoke4_)
305            {
306                this->debris4_->detachOgreObject(this->debrisSmoke4_->getParticleSystem());
[9667]307                delete this->debrisSmoke4_;
[3087]308            }
309        }
310    }
311
312    void BigExplosion::registerVariables()
313    {
[3280]314        registerVariable((int&)(this->LOD_), VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::LODchanged));
315        registerVariable(this->bStop_,       VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::checkStop));
[3087]316    }
317
318    void BigExplosion::LODchanged()
319    {
320        if (this->debrisFire1_)
321            this->debrisFire1_->setDetailLevel(this->LOD_);
322        if (this->debrisSmoke1_)
323            this->debrisSmoke1_->setDetailLevel(this->LOD_);
324
325        if (this->debrisFire2_)
326            this->debrisFire2_->setDetailLevel(this->LOD_);
327        if (this->debrisSmoke2_)
328            this->debrisSmoke2_->setDetailLevel(this->LOD_);
329
330        if (this->debrisFire3_)
331            this->debrisFire3_->setDetailLevel(this->LOD_);
332        if (this->debrisSmoke3_)
333            this->debrisSmoke3_->setDetailLevel(this->LOD_);
334
335        if (this->debrisFire4_)
336            this->debrisFire4_->setDetailLevel(this->LOD_);
337        if (this->debrisSmoke4_)
338            this->debrisSmoke4_->setDetailLevel(this->LOD_);
339    }
340
341    void BigExplosion::checkStop()
342    {
343        if (this->bStop_)
344            this->stop();
345    }
346
347    void BigExplosion::stop()
348    {
349        if (this->debrisFire1_)
350            this->debrisFire1_->setEnabled(false);
351        if (this->debrisSmoke1_)
352            this->debrisSmoke1_->setEnabled(false);
353
354        if (this->debrisFire2_)
355            this->debrisFire2_->setEnabled(false);
356        if (this->debrisSmoke2_)
357            this->debrisSmoke2_->setEnabled(false);
358
359        if (this->debrisFire3_)
360            this->debrisFire3_->setEnabled(false);
361        if (this->debrisSmoke3_)
362            this->debrisSmoke3_->setEnabled(false);
363
364        if (this->debrisFire4_)
365            this->debrisFire4_->setEnabled(false);
366        if (this->debrisSmoke4_)
367            this->debrisSmoke4_->setEnabled(false);
368
369        if (GameMode::isMaster())
370        {
371            this->bStop_ = true;
[5929]372            this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&BigExplosion::destroy, this)));
[3087]373        }
374    }
375
376/* TODO
377
378    void BigExplosion::setDebrisMeshes()
379    {
380
381    }
382    void BigExplosion::getDebrisMeshes()
383    {
384
385    }
386*/
387}
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