1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _SpaceShip_H__ |
---|
30 | #define _SpaceShip_H__ |
---|
31 | |
---|
32 | #include "OrxonoxPrereqs.h" |
---|
33 | |
---|
34 | #include <string> |
---|
35 | #include <LinearMath/btVector3.h> |
---|
36 | |
---|
37 | #include "tools/Timer.h" |
---|
38 | #include "util/Math.h" |
---|
39 | #include "util/OrxAssert.h" |
---|
40 | |
---|
41 | #include "Pawn.h" |
---|
42 | |
---|
43 | namespace orxonox |
---|
44 | { |
---|
45 | |
---|
46 | /** |
---|
47 | @brief |
---|
48 | The SpaceShip is the principal entity through which the player interacts with the game. Its main function is to fly, however many things, such as @ref orxonox::Engine Engines or @ref orxonox::Weapon Weapons, can be attached to it. |
---|
49 | |
---|
50 | There are several parameters that define the behavior of the SpaceShip> |
---|
51 | - The <b>rotationThrust</b>, specifies the force with which the SpaceShip rotates. |
---|
52 | - The <b>boost</b>, there are quite some parameters pertaining to boosting. The boost is a special move of the SpaceShip, where, for a limited amount of time, it can fly considerably faster than usual. The <b>boostPower</b> is the amount of power available for boosting. The <b>boostPowerRate</b> is the rate at which the boost power is replenished. The <b>boostRate</b> is the rate at which boosting uses power. And the <b>boostCooldownDuration</b> is the time the SpaceShip cannot boost, once all the boost power has been used up. Naturally all of these parameters must be non-negative. |
---|
53 | - The <b>boost shaking</b>, when the SpaceShip boosts, the camera shakes to create a more immersive effect. Two parameters can be used to adjust the effect. The <b>shakeFrequency</b> is the frequency with which the camera shakes. And the <b>shakeAmplitude</b> is the amount with which the camera shakes. Again these parameters must bee non-negative. |
---|
54 | - The <b>lift</b> creates a more natural flight feeling through the addition of a lift force. There are again tow parameters that can be specified. The <b>lift</b> which is the lift force that is applied. And the <b>stallSpeed</b> which is the forward speed after which no more lift is generated. |
---|
55 | |
---|
56 | As mentioned @ref orxonox::Engine Engines can be mounted on the SpaceShip. Here is a (primitive) example of a SpaceShip defined in XML: |
---|
57 | @code |
---|
58 | <SpaceShip |
---|
59 | rotationThrust = 50 |
---|
60 | |
---|
61 | lift = 1; |
---|
62 | stallSpeed = 220; |
---|
63 | |
---|
64 | boostPower = 15 |
---|
65 | boostPowerRate = 1 |
---|
66 | boostRate = 5 |
---|
67 | boostCooldownDuration = 10 |
---|
68 | |
---|
69 | shakeFrequency = 15 |
---|
70 | shakeAmplitude = 9 |
---|
71 | |
---|
72 | collisionType = "dynamic" |
---|
73 | mass = 100 |
---|
74 | linearDamping = 0.7 |
---|
75 | angularDamping = 0.9999999 |
---|
76 | > |
---|
77 | <engines> |
---|
78 | <Engine /> |
---|
79 | <Engine /> |
---|
80 | </engines> |
---|
81 | </SpaceShip> |
---|
82 | @endcode |
---|
83 | |
---|
84 | @author |
---|
85 | Fabian 'x3n' Landau |
---|
86 | */ |
---|
87 | class _OrxonoxExport SpaceShip : public Pawn |
---|
88 | { |
---|
89 | public: |
---|
90 | SpaceShip(Context* context); |
---|
91 | virtual ~SpaceShip(); |
---|
92 | |
---|
93 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
94 | virtual void tick(float dt); |
---|
95 | void setConfigValues(); |
---|
96 | |
---|
97 | /** |
---|
98 | @brief Move forward or backward, |
---|
99 | @param value A vector whose first component specifies the amount of movement. Positive means forward, negative means backward. |
---|
100 | */ |
---|
101 | virtual void moveFrontBack(const Vector2& value) |
---|
102 | { this->steering_.z -= value.x; } |
---|
103 | /** |
---|
104 | @brief Move right or left. |
---|
105 | @param value A vector whose first component specifies the amount of movement. Positive means right, negative means left. |
---|
106 | */ |
---|
107 | virtual void moveRightLeft(const Vector2& value) |
---|
108 | { this->steering_.x += value.x; } |
---|
109 | /** |
---|
110 | @brief Move up or down. |
---|
111 | @param value A vector whose first component specifies the amount of movement. Positive means up, negative means down. |
---|
112 | */ |
---|
113 | virtual void moveUpDown(const Vector2& value) |
---|
114 | { this->steering_.y += value.x; } |
---|
115 | |
---|
116 | virtual void rotateYaw(const Vector2& value); // Rotate in yaw direction. |
---|
117 | virtual void rotatePitch(const Vector2& value); // Rotate in pitch direction. |
---|
118 | virtual void rotateRoll(const Vector2& value); // Rotate in roll direction. |
---|
119 | |
---|
120 | virtual void fire(); |
---|
121 | virtual void boost(bool bBoost); // Starts or stops boosting. |
---|
122 | |
---|
123 | void addEngine(Engine* engine); // Add an Engine to the SpaceShip. |
---|
124 | bool hasEngine(Engine* engine) const; // Check whether the SpaceShip has a particular Engine. |
---|
125 | Engine* getEngine(unsigned int i); // Get the i-th Engine of the SpaceShip. |
---|
126 | /** |
---|
127 | @brief Get the list of all Engines that are mounted on the SpaceShip. |
---|
128 | @return Returns a vector of all Engines of the SpaceShip. |
---|
129 | */ |
---|
130 | inline const std::vector<Engine*>& getEngineList() const |
---|
131 | { return this->engineList_; } |
---|
132 | void removeEngine(Engine* engine); // Remove and destroy all Engines of the SpaceShip. |
---|
133 | void removeAllEngines(); // Remove a particular Engine from the SpaceShip. |
---|
134 | |
---|
135 | void addSpeedFactor(float factor); // Add to the speed factor for all engines of the SpaceShip. |
---|
136 | void addSpeed(float speed); // Add to the speed of all engines of the SpaceShip. |
---|
137 | float getSpeedFactor() const; // Get the mean speed factor over all engines of the SpaceShip. |
---|
138 | |
---|
139 | float getMaxSpeedFront() const; // Get the largest maximal forward speed over all engines of the SpaceShip. |
---|
140 | float getBoostFactor() const; // Get the mean boost factor over all engines of the SpaceShip. |
---|
141 | |
---|
142 | /** |
---|
143 | @brief Set the steering direction of the SpaceShip. |
---|
144 | This is set through the user input. |
---|
145 | @param direction The direction the SpaceShip should steer in. |
---|
146 | */ |
---|
147 | inline void setSteeringDirection(const Vector3& direction) |
---|
148 | { this->steering_ = direction; } |
---|
149 | /** |
---|
150 | @brief Get the steering direction of the SpaceShip. |
---|
151 | @return Returns the steering direction of the SpaceShip. The length of the vector is the amount of steering needed. |
---|
152 | */ |
---|
153 | inline const Vector3& getSteeringDirection() const |
---|
154 | { return this->steering_; } |
---|
155 | |
---|
156 | /** |
---|
157 | @brief Check whether the SpaceShip is currently boosting. |
---|
158 | @return Returns true if the SpaceShip is boosting, false if not. |
---|
159 | */ |
---|
160 | inline bool isBoosting() const |
---|
161 | { return this->bBoost_; } |
---|
162 | /** |
---|
163 | @brief Check whether the SpaceShip boost is cooling down. |
---|
164 | @return Returns true if the SpaceShip is cooling down from boosting. |
---|
165 | */ |
---|
166 | inline bool isBoostCoolingDown() const |
---|
167 | { return bBoostCooldown_; } |
---|
168 | |
---|
169 | /** |
---|
170 | @brief Set the initial power available for boosting to the input value. |
---|
171 | The current boost power is set to the input value as well. |
---|
172 | @param power The initial boost power. Must be non-negative. |
---|
173 | */ |
---|
174 | inline void setInitialBoostPower(float power) |
---|
175 | { OrxAssert(power >= 0.0f, "The boost power must be non-negative."); this->initialBoostPower_ = power; this->boostPower_ = power; } |
---|
176 | /** |
---|
177 | @brief Set the rate, at which boost power is recharged, to the input value. |
---|
178 | @param rate The boost power rate in units per second. Must be non-negative. |
---|
179 | */ |
---|
180 | inline void setBoostPowerRate(float rate) |
---|
181 | { OrxAssert(rate >= 0.0f, "The boost power rate must be non-negative."); this->boostPowerRate_ = rate; } |
---|
182 | /** |
---|
183 | @brief Set the rate, at which boost power us used up, to the input value. |
---|
184 | @param rate The boost rate in units per second. Must be non-negative. |
---|
185 | */ |
---|
186 | inline void setBoostRate(float rate) |
---|
187 | { OrxAssert(rate >= 0.0f, "The boost rate must be non-negative."); this->boostRate_ = rate; } |
---|
188 | /** |
---|
189 | @brief Set the duration for which boosting, if in cooldown, is not possible. |
---|
190 | Cooldown is reached if all boost power is depleted. |
---|
191 | @param duration The cooldown duration in seconds. Must be non-negative. |
---|
192 | */ |
---|
193 | inline void setBoostCooldownDuration(float duration) |
---|
194 | { OrxAssert(duration >= 0.0f, "The boost cooldown duration must be non-negative."); this->boostCooldownDuration_ = duration; } |
---|
195 | /** |
---|
196 | @brief Set the frequency with which the camera shakes during boosting. |
---|
197 | @param frequency The frequency in times per second. Must be non-negative. |
---|
198 | */ |
---|
199 | inline void setShakeFrequency(float frequency) |
---|
200 | { OrxAssert(frequency >= 0.0f, "The shake frequency must be non-negative."); this->shakeFrequency_ = frequency; } |
---|
201 | /** |
---|
202 | @brief Set the amplitude with which the camera shakes during boosting. |
---|
203 | @param amplitude The amplitude. Must be non-negative. |
---|
204 | */ |
---|
205 | inline void setShakeAmplitude(float amplitude) |
---|
206 | { OrxAssert(amplitude >= 0.0f, "The shake amplitude must be non-negative."); this->shakeAmplitude_ = amplitude; } |
---|
207 | |
---|
208 | /** |
---|
209 | @brief Get the initial boost power. Is non-negative. |
---|
210 | @return Returns the initial boost power. |
---|
211 | */ |
---|
212 | inline float getInitialBoostPower() const |
---|
213 | { return this->initialBoostPower_; } |
---|
214 | /** |
---|
215 | @brief Get the current boost power. Is non-negative. |
---|
216 | @return Returns the current boost power. |
---|
217 | */ |
---|
218 | inline float getBoostPower() const |
---|
219 | { return this->boostPower_; } |
---|
220 | /** |
---|
221 | @brief Get the boost power rate. |
---|
222 | @return Returns the boost power rate in units per second. Is non-negative. |
---|
223 | */ |
---|
224 | inline float getBoostPowerRate() const |
---|
225 | { return this->boostPowerRate_; } |
---|
226 | /** |
---|
227 | @brief Get the boost rate. |
---|
228 | @return Returns the boost rate in units per second. Is non-negative. |
---|
229 | */ |
---|
230 | inline float getBoostRate() const |
---|
231 | { return this->boostRate_; } |
---|
232 | /** |
---|
233 | @brief Get the cooldown duration. |
---|
234 | @return Returns the cooldown duration in seconds. Is non-negative. |
---|
235 | */ |
---|
236 | inline float getBoostCooldownDuration() const |
---|
237 | { return this->boostCooldownDuration_; } |
---|
238 | /** |
---|
239 | @brief Get the shake frequency. |
---|
240 | @return Returns the shake frequency in times per seconds. Is non-negative. |
---|
241 | */ |
---|
242 | inline float getShakeFrequency() const |
---|
243 | { return this->shakeFrequency_; } |
---|
244 | /** |
---|
245 | @brief Get the shake amplitude. |
---|
246 | @return Returns the shake amplitude. Is non-negative. |
---|
247 | */ |
---|
248 | inline float getShakeAmplitude() const |
---|
249 | { return this->shakeAmplitude_; } |
---|
250 | |
---|
251 | protected: |
---|
252 | bool bInvertYAxis_; |
---|
253 | |
---|
254 | Vector3 steering_; //!< The direction and magnitude of the steering action given through user input. |
---|
255 | |
---|
256 | float rotationThrust_; //!< Force with which the SpaceShip rotates. |
---|
257 | btVector3 localAngularAcceleration_; //!< The acceleration that accounts for angular movement and is used internally. |
---|
258 | |
---|
259 | bool bBoost_; //!< Whether the SpaceShip is currently boosting. |
---|
260 | bool bBoostCooldown_; //!< Whether the SpaceShip is currently in boost cooldown, during which boosting is impossible. |
---|
261 | float initialBoostPower_; //!< The initial (and maximal) boost power. |
---|
262 | float boostPower_; //!< The current boost power. |
---|
263 | float boostPowerRate_; //!< The rate at which the boost power is recharged. |
---|
264 | float boostRate_; //!< The rate at which boost power is used up. |
---|
265 | float boostCooldownDuration_; //!< The duration for which boost cooldown is in effect. |
---|
266 | float shakeFrequency_; //!< The frequency of the shaking of the camera due to boosting. |
---|
267 | float shakeAmplitude_; //!< The amplitude of the shaking of the camera due to boosting. |
---|
268 | |
---|
269 | float lift_; //!< The amount of lift that is added. |
---|
270 | float stallSpeed_; //!< The forward speed where no more lift is added. |
---|
271 | |
---|
272 | private: |
---|
273 | void registerVariables(); |
---|
274 | virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const; |
---|
275 | |
---|
276 | void changedEnableMotionBlur(); // Is called when the enableMotionBlur config value has changed. |
---|
277 | /** |
---|
278 | @brief Callback function. Is called when the boost has cooled down. |
---|
279 | */ |
---|
280 | void boostCooledDown(void) |
---|
281 | { this->bBoostCooldown_ = false; } |
---|
282 | |
---|
283 | void shakeCamera(float dt); // Shake the camera for a given time interval. |
---|
284 | void backupCamera(); // Save the original position and orientation of the camera. |
---|
285 | void resetCamera(); // Reset the camera to its original position. |
---|
286 | |
---|
287 | std::vector<Engine*> engineList_; //!< The list of all Engines mounted on this SpaceShip. |
---|
288 | |
---|
289 | Timer timer_; //!< Timer for the cooldown duration. |
---|
290 | float shakeDt_; //!< Temporary variable for the shaking of the camera. |
---|
291 | Vector3 cameraOriginalPosition_; //!< The original position of the camera before shaking it. |
---|
292 | Quaternion cameraOriginalOrientation_; //!< The original orientation of the camera before shaking it. |
---|
293 | |
---|
294 | Shader* boostBlur_; //!< A radial blur shader, applied when boosting according to the amount of boosting. |
---|
295 | float blurStrength_; //!< The strength of the applied blur. |
---|
296 | bool bEnableMotionBlur_; //!< Whether motion blur is enabled or not. |
---|
297 | |
---|
298 | }; |
---|
299 | } |
---|
300 | |
---|
301 | #endif /* _SpaceShip_H__ */ |
---|