1 | <?lua |
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2 | include("hudtemplates3.oxo") |
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3 | include("stats.oxo") |
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4 | include("templates/spaceship_assff.oxt") |
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5 | include("templates/spaceship_H2.oxt") |
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6 | include("templates/spaceship_pirate.oxt") |
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7 | include("templates/lodinformation.oxt") |
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8 | ?> |
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9 | |
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10 | <Level |
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11 | name = "Waypoints" |
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12 | description = "Testing waypoings for AI controlled spaceships." |
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13 | gametype = TeamDeathmatch |
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14 | > |
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15 | <templates> |
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16 | <Template link=lodtemplate_default /> |
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17 | </templates> |
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18 | |
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19 | <Scene |
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20 | ambientlight = "0.7, 0.6, 0.6" |
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21 | skybox = "Orxonox/skypanoramagen1" |
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22 | > |
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23 | <!--Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /--> |
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24 | <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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25 | |
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26 | <TeamSpawnPoint team=0 position="1100, 11000, -7000" orientation="0.509856, -0.379863, 0.650825, 0.414944" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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27 | |
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28 | <SpaceShip position="1170, 11250, -6780" roll=90> |
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29 | <templates> |
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30 | <Template link=spaceshipassff /> |
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31 | </templates> |
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32 | <controller> |
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33 | <WaypointPatrolController alertnessradius=1100 team=0> |
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34 | <waypoints> |
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35 | <StaticEntity position="1000,10300,-7000" /> |
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36 | </waypoints> |
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37 | </WaypointPatrolController> |
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38 | </controller> |
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39 | </SpaceShip> |
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40 | |
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41 | <SpaceShip position="1100,10700,-7000" roll=90> |
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42 | <templates> |
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43 | <Template link=spaceshippirate /> |
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44 | </templates> |
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45 | <controller> |
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46 | <WaypointPatrolController alertnessradius=0 team=0 /> |
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47 | </controller> |
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48 | </SpaceShip> |
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49 | <SpaceShip position="1100,10600,-7000" roll=90> |
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50 | <templates> |
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51 | <Template link=spaceshippirate /> |
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52 | </templates> |
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53 | </SpaceShip> |
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54 | |
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55 | <!-- |
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56 | <TeamSpawnPoint team=1 position="2000, 0,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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57 | <TeamSpawnPoint team=1 position="2000, 50,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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58 | <TeamSpawnPoint team=1 position="2000,100,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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59 | <TeamSpawnPoint team=1 position="2000,150,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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60 | |
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61 | <TeamSpawnPoint team=2 position="1000, 0,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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62 | <TeamSpawnPoint team=2 position="1000, 50,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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63 | <TeamSpawnPoint team=2 position="1000,100,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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64 | <TeamSpawnPoint team=2 position="1000,150,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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65 | --> |
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66 | |
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67 | <StaticEntity position="1100,9700,-7500" lookat="1500, 10000, -6700" yaw="-90" pitch="-90"> |
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68 | <attached> |
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69 | <Model scale=10 mesh="Carrier.mesh" /> |
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70 | <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" /> |
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71 | <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" /> |
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72 | </attached> |
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73 | </StaticEntity> |
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74 | |
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75 | <?lua |
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76 | elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"} |
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77 | sizes = {4, 4, 4, 4, 4, 10, 20} |
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78 | |
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79 | elements.length = function() |
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80 | return table.getn(elements) |
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81 | end |
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82 | |
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83 | for i = 1, 150, 1 do |
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84 | x = math.random() * 750 - 375 + 1000 |
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85 | y = math.random() * 1000 - 500 + 10200 |
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86 | z = math.random() * 500 - 250 - 6600 |
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87 | e = math.floor(math.random()*elements.length()+1) |
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88 | ?> |
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89 | |
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90 | <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>"> |
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91 | <attached> |
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92 | <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" /> |
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93 | </attached> |
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94 | </MovableEntity> |
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95 | <?lua end ?> |
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96 | |
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97 | <?lua |
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98 | for i = 1, 70, 1 do |
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99 | ?> |
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100 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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101 | <attached> |
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102 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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103 | </attached> |
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104 | </MovableEntity> |
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105 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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106 | <attached> |
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107 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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108 | </attached> |
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109 | </MovableEntity> |
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110 | |
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111 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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112 | <attached> |
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113 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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114 | </attached> |
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115 | </MovableEntity> |
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116 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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117 | <attached> |
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118 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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119 | </attached> |
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120 | </MovableEntity> |
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121 | |
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122 | <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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123 | <attached> |
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124 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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125 | </attached> |
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126 | </MovableEntity> |
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127 | <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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128 | <attached> |
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129 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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130 | </attached> |
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131 | </MovableEntity> |
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132 | <?lua end ?> |
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133 | |
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134 | </Scene> |
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135 | </Level> |
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