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source: code/branches/ipv6/src/libraries/core/Core.h @ 7382

Last change on this file since 7382 was 7266, checked in by rgrieder, 14 years ago

Moved Loki library files to separate loki folder in externals.
Also added TypeManip.h (now used in Convert.h) and static_check.h.

  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _Core_H__
31#define _Core_H__
32
33#include "CorePrereqs.h"
34
35#include <cassert>
36#include <string>
37#include <boost/scoped_ptr.hpp>
38#include <loki/ScopeGuard.h>
39
40#include "util/Singleton.h"
41#include "OrxonoxClass.h"
42
43namespace orxonox
44{
45    /**
46    @brief
47        The Core class is a singleton used to configure the program basics.
48    @remark
49        You should only create this singleton once because it destroys the identifiers!
50    */
51    class _CoreExport Core : public Singleton<Core>, public OrxonoxClass
52    {
53        typedef Loki::ScopeGuardImpl0<void (*)()> SimpleScopeGuard;
54        friend class Singleton<Core>;
55        friend class Game;
56
57        public:
58            /**
59            @brief
60                Determines the executable path, checks for build directory runs, creates
61                the output directories and sets up the other core library singletons.
62            @throws
63                GeneralException
64            */
65            Core(const std::string& cmdLine);
66            ~Core();
67
68            void setConfigValues();
69
70            //! Returns the configured language.
71            const std::string& getLanguage()
72                { return this->language_; }
73            void resetLanguage();
74
75        private:
76            Core(const Core&); //!< Don't use (undefined symbol)
77
78            void languageChanged();
79            void initRandomNumberGenerator();
80
81            void preUpdate(const Clock& time);
82            void postUpdate(const Clock& time);
83
84            void loadGraphics();
85            void unloadGraphics();
86
87            void setThreadAffinity(int limitToCPU);
88            // MANAGED SINGLETONS/OBJECTS
89            // Mind the order for the destruction!
90            scoped_ptr<PathConfig>        pathConfig_;
91            scoped_ptr<DynLibManager>     dynLibManager_;
92            scoped_ptr<SignalHandler>     signalHandler_;
93            SimpleScopeGuard              identifierDestroyer_;
94            SimpleScopeGuard              consoleCommandDestroyer_;
95            scoped_ptr<ConfigFileManager> configFileManager_;
96            scoped_ptr<Language>          languageInstance_;
97            scoped_ptr<IOConsole>         ioConsole_;
98            scoped_ptr<TclBind>           tclBind_;
99            scoped_ptr<TclThreadManager>  tclThreadManager_;
100            scoped_ptr<Scope<ScopeID::Root> > rootScope_;
101            // graphical
102            scoped_ptr<GraphicsManager>   graphicsManager_;     //!< Interface to OGRE
103            scoped_ptr<InputManager>      inputManager_;        //!< Interface to OIS
104            scoped_ptr<GUIManager>        guiManager_;          //!< Interface to GUI
105            scoped_ptr<Scope<ScopeID::Graphics> > graphicsScope_;
106
107            bool                          bGraphicsLoaded_;
108            int                           softDebugLevelLogFile_;      //!< The debug level for the log file (belongs to OutputHandler)
109            std::string                   language_;                   //!< The language
110            bool                          bInitRandomNumberGenerator_; //!< If true, srand(time(0)) is called
111            bool                          bStartIOConsole_;            //!< Set to false if you don't want to use the IOConsole
112
113            static Core*                  singletonPtr_s;
114    };
115}
116
117#endif /* _Core_H__ */
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