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source: code/branches/ipv6/src/libraries/core/EventIncludes.h @ 7535

Last change on this file since 7535 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 5.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _EventIncludes_H__
30#define _EventIncludes_H__
31
32#include "CorePrereqs.h"
33#include "XMLPort.h"
34#include "command/Executor.h"
35
36/**
37    @brief Defines a new event state (a state of the object which can be changed by events).
38
39    @param classname    The name of this class
40    @param subclassname Usually BaseObject - if different, only instances of this class can send events to this object
41    @param statename    The name (string) of this state
42    @param function     The function which should be used to set the state
43    @param xmlelement   Argument for XMLPort
44    @param mode         Argument for XMLPort
45*/
46#define XMLPortEventState(classname, subclassname, statename, function, xmlelement, mode) \
47    orxonox::EventState* containername##function = this->getEventState(statename); \
48    if (!containername##function) \
49    { \
50        containername##function = new orxonox::EventState(orxonox::createFunctor(&classname::function, this), orxonox::ClassIdentifier<subclassname>::getIdentifier()); \
51        this->addEventState(statename, containername##function); \
52    } \
53    XMLPortEventStateIntern(xmlportevent##function, classname, statename, xmlelement, mode)
54
55#define XMLPortEventSink(classname, subclassname, statename, function, xmlelement, mode) \
56    orxonox::EventState* containername##function = this->getEventState(statename); \
57    if (!containername##function) \
58    { \
59        containername##function = new orxonox::EventState(orxonox::createFunctor(&classname::function, this), orxonox::ClassIdentifier<subclassname>::getIdentifier(), true); \
60        this->addEventState(statename, containername##function); \
61    } \
62    XMLPortEventStateIntern(xmlportevent##function, classname, statename, xmlelement, mode)
63
64/**
65    @brief Like XMLPortEventState but creates an event sink instead of an event state.
66           The most important destinction between an EventState and an EventSink is, that an EventState only processes event which change the state of the EventState, where as an EventSink is an EventState that processes any Event that reaches it.
67*/
68#define XMLPortEventStateTemplate(classname, subclassname, statename, function, xmlelement, mode, ...) \
69    orxonox::EventState* containername##function = this->getEventState(statename); \
70    if (!containername##function) \
71    { \
72        containername##function = new orxonox::EventState(orxonox::createFunctor<classname, __VA_ARGS__ >(&classname::function, this), orxonox::ClassIdentifier<subclassname>::getIdentifier()); \
73        this->addEventState(statename, containername##function); \
74    } \
75    XMLPortEventStateIntern(xmlportevent##function, classname, statename, xmlelement, mode)
76
77#define XMLPortEventStateIntern(name, classname, statename, xmlelement, mode) \
78    static orxonox::ExecutorMemberPtr<classname> xmlsetfunctor##name = orxonox::createExecutor(orxonox::createFunctor(&classname::addEventSource), std::string( #classname ) + "::" + "addEventSource" + '(' + statename + ')').cast<orxonox::ExecutorMember<classname> >(); \
79    static orxonox::ExecutorMemberPtr<classname> xmlgetfunctor##name = orxonox::createExecutor(orxonox::createFunctor(&classname::getEventSource), std::string( #classname ) + "::" + "getEventSource" + '(' + statename + ')').cast<orxonox::ExecutorMember<classname> >(); \
80    xmlsetfunctor##name->setDefaultValue(1, statename); \
81    xmlgetfunctor##name->setDefaultValue(1, statename); \
82    XMLPortObjectGeneric(xmlport##name, classname, orxonox::BaseObject, statename, xmlsetfunctor##name, xmlgetfunctor##name, xmlelement, mode, false, true)
83
84
85/**
86    @brief Defines a new event name for a class. Named events can only have names which were defined with this macro.
87
88    @param classname The name of the class
89    @param name      The name of the event
90*/
91#define CreateEventName(classname, name) \
92    static std::string eventname##classname##name = #name
93
94/**
95    @brief This macro is needed to fire an event with this name. The event name must previously be declared with @ref CreateEventName.
96*/
97#define FireEventName(classname, name) \
98    eventname##classname##name
99
100#endif /* _EventIncludes_H__ */
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