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source: code/branches/ipv6/src/libraries/tools/Timer.cc @ 7687

Last change on this file since 7687 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 4.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Timer.h"
30
31#include <set>
32
33#include "util/Clock.h"
34#include "core/CoreIncludes.h"
35#include "core/command/ConsoleCommand.h"
36#include "core/command/CommandExecutor.h"
37#include "core/command/Functor.h"
38
39namespace orxonox
40{
41    SetConsoleCommand("delay", &delay).argumentCompleter(1, autocompletion::command());
42    SetConsoleCommand("killdelays", &killdelays);
43
44    static std::set<Timer*> delaytimerset;
45
46    /**
47        @brief Calls a console command after 'delay' seconds.
48        @param delay The delay in seconds
49        @param command The console command
50    */
51    void delay(float delay, const std::string& command)
52    {
53        Timer* delaytimer = new Timer();
54        delaytimerset.insert(delaytimer);
55
56        const ExecutorStaticPtr& delayexecutor = createExecutor(createFunctor(&executeDelayedCommand));
57        delayexecutor->setDefaultValues(delaytimer, command);
58        delaytimer->setTimer(delay, false, delayexecutor);
59    }
60
61    /**
62        @brief Executes the command.
63        @param timer The timer to destroy after the command-execution
64        @param command The command to execute
65    */
66    void executeDelayedCommand(Timer* timer, const std::string& command)
67    {
68        CommandExecutor::execute(command);
69        timer->destroy();
70        delaytimerset.erase(timer);
71    }
72
73    /**
74        @brief Kills all delayed commands.
75    */
76    void killdelays()
77    {
78        for (std::set<Timer*>::iterator it = delaytimerset.begin(); it != delaytimerset.end(); ++it)
79            (*it)->destroy();
80
81        delaytimerset.clear();
82    }
83
84    /**
85        @brief Constructor: Sets the default-values.
86    */
87    Timer::Timer()
88    {
89        this->init();
90        RegisterObject(Timer);
91    }
92
93    /**
94        @brief Constructor: Initializes the Timer with given values.
95        @param interval The timer-interval in seconds
96        @param bLoop If true, the function gets called every 'interval' seconds
97        @param exeuctor A executor of the function to call
98    */
99    Timer::Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall)
100    {
101        this->init();
102        RegisterObject(Timer);
103
104        this->setTimer(interval, bLoop, executor, bKillAfterCall);
105    }
106
107    /**
108        @brief Initializes the Timer
109    */
110    void Timer::init()
111    {
112        this->executor_ = 0;
113        this->interval_ = 0;
114        this->bLoop_ = false;
115        this->bActive_ = false;
116        this->bKillAfterCall_ = false;
117
118        this->time_ = 0;
119    }
120
121    /**
122        @brief Executes the executor.
123    */
124    void Timer::run()
125    {
126        bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer
127
128        (*this->executor_)();
129
130        if (temp)
131            this->destroy();
132    }
133
134    /**
135        @brief Updates the timer before the frames are rendered.
136    */
137    void Timer::tick(const Clock& time)
138    {
139        if (this->bActive_)
140        {
141            // If active: Decrease the timer by the duration of the last frame
142            this->time_ -= static_cast<long long>(time.getDeltaTimeMicroseconds() * this->getTimeFactor());
143
144            if (this->time_ <= 0)
145            {
146                // It's time to call the function
147                if (this->bLoop_ && !this->bKillAfterCall_)
148                {
149                    this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously.
150                    while (this->time_ <= 0)
151                    {
152                        // The interval was shorter than one tick, so execute the function more than once
153                        this->run();
154                        this->time_ += this->interval_;
155                    }
156                }
157                else
158                    this->stopTimer(); // Stop the timer if we don't want to loop
159
160                this->run();
161            }
162        }
163    }
164}
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