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source: code/branches/kicklib/data/levels/old/CuboidSpaceStation.oxw @ 7957

Last change on this file since 7957 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1<?lua
2        include("HUDTemplates3.oxo")
3?>
4
5<?lua
6        include("templates/spaceshipAssff.oxt")
7?>
8
9<Level
10        name = "SpaceStation test Space!"
11        description = "All the new SpaceStations are created here!"
12>
13        <Scene
14                ambientlight = "0.5, 0.5, 0.5"
15                skybox = "Orxonox/Starbox"
16        >
17
18
19
20<!-------------------------------------------------------------------------------------------------------------------------------------------------------------------------->
21<?lua
22        dofile("includes/CuboidSpaceStation.lua")
23?>
24
25<!-- The following examples insert some space station in various ways, so I guess you will understand how to use my .lua file and the functions of it.
26--->
27
28<!-- Here I add a space station at position 0,0,0 without velocity and no rotation.
29--->
30<?lua
31        createSpaceStation()
32?>
33
34
35
36<!-- Here I add a space station at position 0,0,-5000 without velocity and no rotation.
37--->
38<PositionableEntity scale=1 position="0,0,-5000">
39        <attached>
40                <?lua
41                        createSpaceStation()
42                ?>
43        </attached>
44</PositionableEntity>
45
46
47
48<!-- Here I add a space station at position 5000,0,0 with velocity 50,0,0 and a rotation so that the space station faces into the positive x-axis.
49--->
50<MovableEntity scale=1 position="5000,0,0" velocity="50,0,0" yaw=-90>
51        <attached>
52                <?lua
53                        createSpaceStation()
54                ?>
55        </attached>
56</MovableEntity>
57
58
59
60<!-- Here I add a space station at position -5000,0,0 without velocity but rotation around his own y-axis.
61--->
62<MovableEntity scale=1 position="-5000,0,0" rotationaxis="0,1,0" rotationrate=5>
63        <attached>
64                <?lua
65                        createSpaceStation()
66                ?>
67        </attached>
68</MovableEntity>
69
70
71
72<!-- Here I add a space station at position 10000,0,0 which will rotate around the position 0,0,0 and around his own axis in flight direction.
73---- To do so, I create a MovableEntity at position 0,0,0 and attach another MovableEntity with relative coordinates to the first MovableEntity 10000,0,0.
74---- I rotate the first MovableEntity, so the second Entity rotates around 0,0,0 in the x-,z-area with a radius 10000, and so does the space station,
75---- because the space station is attached to the second MovableEntity with relative coordinates 0,0,0 (this is defined in the .lua file).
76---- Then I rotate also the second MovableEntity around his own z-axis, so the space station rotates also around its own axis.
77--->
78<MovableEntity scale=1 position="0,0,0" rotationaxis="0,1,0" rotationrate=3>
79        <attached>
80                <MovableEntity scale=1 position="10000,0,0" rotationaxis="0,0,1" rotationrate=2>
81                        <attached>
82                                <?lua
83                                        -- Here I use the createSpaceStationPar(...) function, which has 8 arguments, see the .lua file at the top to understand them.
84                                        createSpaceStationPar(0,2,1,2,1,2,1,50)
85                                ?>
86                        </attached>
87                </MovableEntity>
88        </attached>
89</MovableEntity>
90
91
92
93<!-------------------------------------------------------------------------------------------------------------------------------------------------------------------------->
94
95
96
97        <ParticleSpawner position="0,0,0" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
98      <events>
99        <spawn>
100          <EventTrigger delay=1>
101            <events>
102              <trigger>
103                <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
104              </trigger>
105            </events>
106          </EventTrigger>
107        </spawn>
108      </events>
109    </ParticleSpawner>
110
111  </Scene>
112</Level>
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