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source: code/branches/kicklib/data/levels/old/presentationPhysics.oxw @ 8454

Last change on this file since 8454 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1<?lua
2  include("HUDTemplates3.oxo")
3  include("stats.oxo")
4  include("templates/spaceshipAssff.oxt")
5  math.randomseed(344)
6?>
7
8<Level
9 name         = "Physics"
10 description  = "Just a few tests"
11>
12  <Scene
13   ambientlight = "0.8, 0.8, 0.8"
14   skybox       = "Orxonox/skypanoramagen1"
15   gravity      = "0, -10, 0"
16  >
17    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
18
19    <StaticEntity
20     position        = "0,0,0"
21     name            = "floor"
22     collisionType   = "static"
23     friction        = 1
24    >
25      <attached>
26        <Model position="0,0,0" scale=100 mesh="plane.mesh" />
27        <Model position="0,-0.0001,0" roll=180 scale=100 mesh="plane.mesh" />
28      </attached>
29      <collisionShapes>
30        <PlaneCollisionShape planeNormal="0,1,0" planeOffset=0 />
31      </collisionShapes>
32    </StaticEntity>
33
34    <MovableEntity
35     position        = "0,250,500"
36     rotationaxis    = "1, 1, 1"
37     rotationrate    = 360
38     velocity        = "0, 0, -80"
39     name            = "ship"
40     collisionType   = "dynamic"
41     friction        = 0.5
42     mass            = 500
43     restitution     = 0
44    >
45      <attached>
46        <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
47        <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
48        <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
49
50        <!--Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
51        <Model position="0,0,0" scale3D="10, 3, 5" mesh="cube.mesh" />
52        <Model position="13,-1.3,0" scale3D="3, 1, 2" mesh="cube.mesh" />
53        <Model position="-13,-1.3,0" scale3D="3, 1, 2" mesh="cube.mesh" />
54        <Model position="0,0,7" scale3D="3, 2, 2" mesh="cube.mesh" />
55        <Model position="0,0.1,-11" scale3D="2.2, 1.8, 6" mesh="cube.mesh" />
56        <Model position="0,0.1,-19" scale3D="1.4, 1, 2" mesh="cube.mesh" /-->
57      </attached>
58      <collisionShapes>
59        <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
60        <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
61        <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
62        <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
63        <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
64        <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
65      </collisionShapes>
66    </MovableEntity>
67
68    <?lua
69    for i = -20, 20, 8
70    do
71      for i2 = -20, 20, 8
72      do
73        for i3 = -20, 20, 8
74        do ?>
75        <MovableEntity
76         position="<?lua print(i)?>, <?lua print(i3 + 250)?>, <?lua print(i2) ?>"
77         collisionType = "dynamic"
78         mass = 1
79         restitution = 0
80         friction = 0.5
81        >
82          <attached>
83            <Model position="0,0,0" scale=2 mesh="cube.mesh" />
84          </attached>
85          <collisionShapes>
86            <BoxCollisionShape halfExtents="2, 2, 2" />
87          </collisionShapes>
88        </MovableEntity>
89    <?lua
90        end
91      end
92    end
93    ?>
94
95    <ParticleSpawner position="-100,170,30" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
96      <events>
97        <spawn>
98          <EventTrigger delay=1>
99            <events>
100              <trigger>
101                <SpawnPoint position="-100,170,30" spawnclass=SpaceShip pawndesign=spaceshipassff />
102              </trigger>
103            </events>
104          </EventTrigger>
105        </spawn>
106      </events>
107    </ParticleSpawner>
108  </Scene>
109</Level>
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