[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | /* |
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| 17 | Draft high-level generic physics C-API. For low-level access, use the physics SDK native API's. |
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| 18 | Work in progress, functionality will be added on demand. |
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| 19 | |
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| 20 | If possible, use the richer Bullet C++ API, by including "btBulletDynamicsCommon.h" |
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| 21 | */ |
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| 22 | |
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| 23 | #ifndef BULLET_C_API_H |
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| 24 | #define BULLET_C_API_H |
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| 25 | |
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| 26 | #define PL_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name |
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| 27 | |
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| 28 | #ifdef BT_USE_DOUBLE_PRECISION |
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| 29 | typedef double plReal; |
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| 30 | #else |
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| 31 | typedef float plReal; |
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| 32 | #endif |
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| 33 | |
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| 34 | typedef plReal plVector3[3]; |
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| 35 | typedef plReal plQuaternion[4]; |
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| 36 | |
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| 37 | #ifdef __cplusplus |
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| 38 | extern "C" { |
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| 39 | #endif |
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| 40 | |
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[2430] | 41 | /** Particular physics SDK (C-API) */ |
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[1963] | 42 | PL_DECLARE_HANDLE(plPhysicsSdkHandle); |
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| 43 | |
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[2430] | 44 | /** Dynamics world, belonging to some physics SDK (C-API)*/ |
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[1963] | 45 | PL_DECLARE_HANDLE(plDynamicsWorldHandle); |
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| 46 | |
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[2430] | 47 | /** Rigid Body that can be part of a Dynamics World (C-API)*/ |
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[1963] | 48 | PL_DECLARE_HANDLE(plRigidBodyHandle); |
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| 49 | |
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[2430] | 50 | /** Collision Shape/Geometry, property of a Rigid Body (C-API)*/ |
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[1963] | 51 | PL_DECLARE_HANDLE(plCollisionShapeHandle); |
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| 52 | |
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[2430] | 53 | /** Constraint for Rigid Bodies (C-API)*/ |
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[1963] | 54 | PL_DECLARE_HANDLE(plConstraintHandle); |
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| 55 | |
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[2430] | 56 | /** Triangle Mesh interface (C-API)*/ |
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[1963] | 57 | PL_DECLARE_HANDLE(plMeshInterfaceHandle); |
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| 58 | |
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[2430] | 59 | /** Broadphase Scene/Proxy Handles (C-API)*/ |
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[1963] | 60 | PL_DECLARE_HANDLE(plCollisionBroadphaseHandle); |
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| 61 | PL_DECLARE_HANDLE(plBroadphaseProxyHandle); |
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| 62 | PL_DECLARE_HANDLE(plCollisionWorldHandle); |
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| 63 | |
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[2430] | 64 | /** |
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[1963] | 65 | Create and Delete a Physics SDK |
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| 66 | */ |
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| 67 | |
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| 68 | extern plPhysicsSdkHandle plNewBulletSdk(); //this could be also another sdk, like ODE, PhysX etc. |
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| 69 | extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk); |
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| 70 | |
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[2430] | 71 | /** Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */ |
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[1963] | 72 | |
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| 73 | typedef void(*btBroadphaseCallback)(void* clientData, void* object1,void* object2); |
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| 74 | |
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| 75 | extern plCollisionBroadphaseHandle plCreateSapBroadphase(btBroadphaseCallback beginCallback,btBroadphaseCallback endCallback); |
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| 76 | |
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| 77 | extern void plDestroyBroadphase(plCollisionBroadphaseHandle bp); |
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| 78 | |
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| 79 | extern plBroadphaseProxyHandle plCreateProxy(plCollisionBroadphaseHandle bp, void* clientData, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ); |
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| 80 | |
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| 81 | extern void plDestroyProxy(plCollisionBroadphaseHandle bp, plBroadphaseProxyHandle proxyHandle); |
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| 82 | |
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| 83 | extern void plSetBoundingBox(plBroadphaseProxyHandle proxyHandle, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ); |
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| 84 | |
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| 85 | /* todo: add pair cache support with queries like add/remove/find pair */ |
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| 86 | |
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| 87 | extern plCollisionWorldHandle plCreateCollisionWorld(plPhysicsSdkHandle physicsSdk); |
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| 88 | |
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| 89 | /* todo: add/remove objects */ |
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| 90 | |
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| 91 | |
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| 92 | /* Dynamics World */ |
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| 93 | |
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| 94 | extern plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdk); |
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| 95 | |
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| 96 | extern void plDeleteDynamicsWorld(plDynamicsWorldHandle world); |
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| 97 | |
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| 98 | extern void plStepSimulation(plDynamicsWorldHandle, plReal timeStep); |
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| 99 | |
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| 100 | extern void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object); |
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| 101 | |
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| 102 | extern void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object); |
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| 103 | |
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| 104 | |
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| 105 | /* Rigid Body */ |
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| 106 | |
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| 107 | extern plRigidBodyHandle plCreateRigidBody( void* user_data, float mass, plCollisionShapeHandle cshape ); |
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| 108 | |
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| 109 | extern void plDeleteRigidBody(plRigidBodyHandle body); |
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| 110 | |
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| 111 | |
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| 112 | /* Collision Shape definition */ |
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| 113 | |
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| 114 | extern plCollisionShapeHandle plNewSphereShape(plReal radius); |
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| 115 | extern plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z); |
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| 116 | extern plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height); |
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| 117 | extern plCollisionShapeHandle plNewConeShape(plReal radius, plReal height); |
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| 118 | extern plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height); |
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| 119 | extern plCollisionShapeHandle plNewCompoundShape(); |
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| 120 | extern void plAddChildShape(plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn); |
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| 121 | |
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| 122 | extern void plDeleteShape(plCollisionShapeHandle shape); |
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| 123 | |
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| 124 | /* Convex Meshes */ |
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| 125 | extern plCollisionShapeHandle plNewConvexHullShape(); |
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| 126 | extern void plAddVertex(plCollisionShapeHandle convexHull, plReal x,plReal y,plReal z); |
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| 127 | /* Concave static triangle meshes */ |
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| 128 | extern plMeshInterfaceHandle plNewMeshInterface(); |
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| 129 | extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2); |
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| 130 | extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle); |
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| 131 | |
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| 132 | extern void plSetScaling(plCollisionShapeHandle shape, plVector3 scaling); |
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| 133 | |
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| 134 | /* SOLID has Response Callback/Table/Management */ |
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| 135 | /* PhysX has Triggers, User Callbacks and filtering */ |
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| 136 | /* ODE has the typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2); */ |
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| 137 | |
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| 138 | /* typedef void plUpdatedPositionCallback(void* userData, plRigidBodyHandle rbHandle, plVector3 pos); */ |
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| 139 | /* typedef void plUpdatedOrientationCallback(void* userData, plRigidBodyHandle rbHandle, plQuaternion orientation); */ |
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| 140 | |
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| 141 | /* get world transform */ |
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| 142 | extern void plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix); |
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| 143 | extern void plGetPosition(plRigidBodyHandle object,plVector3 position); |
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| 144 | extern void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation); |
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| 145 | |
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| 146 | /* set world transform (position/orientation) */ |
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| 147 | extern void plSetPosition(plRigidBodyHandle object, const plVector3 position); |
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| 148 | extern void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation); |
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| 149 | extern void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient); |
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[7983] | 150 | extern void plSetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix); |
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[1963] | 151 | |
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| 152 | typedef struct plRayCastResult { |
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| 153 | plRigidBodyHandle m_body; |
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| 154 | plCollisionShapeHandle m_shape; |
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| 155 | plVector3 m_positionWorld; |
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| 156 | plVector3 m_normalWorld; |
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| 157 | } plRayCastResult; |
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| 158 | |
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| 159 | extern int plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plRayCastResult res); |
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| 160 | |
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| 161 | /* Sweep API */ |
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| 162 | |
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| 163 | /* extern plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); */ |
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| 164 | |
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| 165 | /* Continuous Collision Detection API */ |
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| 166 | |
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| 167 | // needed for source/blender/blenkernel/intern/collision.c |
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| 168 | double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]); |
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| 169 | |
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| 170 | #ifdef __cplusplus |
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| 171 | } |
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| 172 | #endif |
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| 173 | |
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| 174 | |
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| 175 | #endif //BULLET_C_API_H |
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| 176 | |
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