1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef CONVEX_2D_CONVEX_2D_ALGORITHM_H |
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17 | #define CONVEX_2D_CONVEX_2D_ALGORITHM_H |
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18 | |
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19 | #include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h" |
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20 | #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" |
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21 | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" |
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22 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" |
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23 | #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" |
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24 | #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" |
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25 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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26 | #include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil |
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27 | |
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28 | class btConvexPenetrationDepthSolver; |
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29 | |
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30 | |
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31 | ///The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape |
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32 | ///Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation |
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33 | class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm |
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34 | { |
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35 | btSimplexSolverInterface* m_simplexSolver; |
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36 | btConvexPenetrationDepthSolver* m_pdSolver; |
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37 | |
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38 | |
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39 | bool m_ownManifold; |
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40 | btPersistentManifold* m_manifoldPtr; |
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41 | bool m_lowLevelOfDetail; |
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42 | |
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43 | int m_numPerturbationIterations; |
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44 | int m_minimumPointsPerturbationThreshold; |
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45 | |
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46 | public: |
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47 | |
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48 | btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold); |
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49 | |
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50 | |
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51 | virtual ~btConvex2dConvex2dAlgorithm(); |
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52 | |
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53 | virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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54 | |
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55 | virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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56 | |
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57 | virtual void getAllContactManifolds(btManifoldArray& manifoldArray) |
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58 | { |
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59 | ///should we use m_ownManifold to avoid adding duplicates? |
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60 | if (m_manifoldPtr && m_ownManifold) |
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61 | manifoldArray.push_back(m_manifoldPtr); |
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62 | } |
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63 | |
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64 | |
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65 | void setLowLevelOfDetail(bool useLowLevel); |
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66 | |
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67 | |
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68 | const btPersistentManifold* getManifold() |
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69 | { |
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70 | return m_manifoldPtr; |
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71 | } |
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72 | |
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73 | struct CreateFunc :public btCollisionAlgorithmCreateFunc |
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74 | { |
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75 | |
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76 | btConvexPenetrationDepthSolver* m_pdSolver; |
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77 | btSimplexSolverInterface* m_simplexSolver; |
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78 | int m_numPerturbationIterations; |
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79 | int m_minimumPointsPerturbationThreshold; |
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80 | |
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81 | CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver); |
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82 | |
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83 | virtual ~CreateFunc(); |
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84 | |
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85 | virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) |
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86 | { |
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87 | void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvex2dConvex2dAlgorithm)); |
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88 | return new(mem) btConvex2dConvex2dAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold); |
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89 | } |
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90 | }; |
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91 | |
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92 | |
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93 | }; |
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94 | |
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95 | #endif //CONVEX_2D_CONVEX_2D_ALGORITHM_H |
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