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source: code/branches/kicklib/src/external/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.cpp @ 8526

Last change on this file since 8526 was 7983, checked in by rgrieder, 14 years ago

Updated Bullet Physics Engine from v2.74 to v2.77

  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16
17
18#include "btMultiSphereShape.h"
19#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
20#include "LinearMath/btQuaternion.h"
21#include "LinearMath/btSerializer.h"
22
23btMultiSphereShape::btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres)
24:btConvexInternalAabbCachingShape ()
25{
26        m_shapeType = MULTI_SPHERE_SHAPE_PROXYTYPE;
27        //btScalar startMargin = btScalar(BT_LARGE_FLOAT);
28
29        m_localPositionArray.resize(numSpheres);
30        m_radiArray.resize(numSpheres);
31        for (int i=0;i<numSpheres;i++)
32        {
33                m_localPositionArray[i] = positions[i];
34                m_radiArray[i] = radi[i];
35               
36        }
37
38        recalcLocalAabb();
39
40}
41
42 
43 btVector3      btMultiSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
44{
45        int i;
46        btVector3 supVec(0,0,0);
47
48        btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
49
50
51        btVector3 vec = vec0;
52        btScalar lenSqr = vec.length2();
53        if (lenSqr < (SIMD_EPSILON*SIMD_EPSILON))
54        {
55                vec.setValue(1,0,0);
56        } else
57        {
58                btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
59                vec *= rlen;
60        }
61
62        btVector3 vtx;
63        btScalar newDot;
64
65        const btVector3* pos = &m_localPositionArray[0];
66        const btScalar* rad = &m_radiArray[0];
67        int numSpheres = m_localPositionArray.size();
68
69        for (i=0;i<numSpheres;i++)
70        {
71                vtx = (*pos) +vec*m_localScaling*(*rad) - vec * getMargin();
72                pos++;
73                rad++;
74                newDot = vec.dot(vtx);
75                if (newDot > maxDot)
76                {
77                        maxDot = newDot;
78                        supVec = vtx;
79                }
80        }
81
82        return supVec;
83
84}
85
86 void   btMultiSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
87{
88
89        for (int j=0;j<numVectors;j++)
90        {
91                btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
92
93                const btVector3& vec = vectors[j];
94
95                btVector3 vtx;
96                btScalar newDot;
97
98                const btVector3* pos = &m_localPositionArray[0];
99                const btScalar* rad = &m_radiArray[0];
100                int numSpheres = m_localPositionArray.size();
101                for (int i=0;i<numSpheres;i++)
102                {
103                        vtx = (*pos) +vec*m_localScaling*(*rad) - vec * getMargin();
104                        pos++;
105                        rad++;
106                        newDot = vec.dot(vtx);
107                        if (newDot > maxDot)
108                        {
109                                maxDot = newDot;
110                                supportVerticesOut[j] = vtx;
111                        }
112                }
113        }
114}
115
116
117
118
119
120
121
122
123void    btMultiSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
124{
125        //as an approximation, take the inertia of the box that bounds the spheres
126
127        btVector3 localAabbMin,localAabbMax;
128        getCachedLocalAabb(localAabbMin,localAabbMax);
129        btVector3 halfExtents = (localAabbMax-localAabbMin)*btScalar(0.5);
130
131        btScalar lx=btScalar(2.)*(halfExtents.x());
132        btScalar ly=btScalar(2.)*(halfExtents.y());
133        btScalar lz=btScalar(2.)*(halfExtents.z());
134
135        inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
136                                        mass/(btScalar(12.0)) * (lx*lx + lz*lz),
137                                        mass/(btScalar(12.0)) * (lx*lx + ly*ly));
138
139}
140
141
142///fills the dataBuffer and returns the struct name (and 0 on failure)
143const char*     btMultiSphereShape::serialize(void* dataBuffer, btSerializer* serializer) const
144{
145        btMultiSphereShapeData* shapeData = (btMultiSphereShapeData*) dataBuffer;
146        btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
147
148        int numElem = m_localPositionArray.size();
149        shapeData->m_localPositionArrayPtr = numElem ? (btPositionAndRadius*)serializer->getUniquePointer((void*)&m_localPositionArray[0]):  0;
150       
151        shapeData->m_localPositionArraySize = numElem;
152        if (numElem)
153        {
154                btChunk* chunk = serializer->allocate(sizeof(btPositionAndRadius),numElem);
155                btPositionAndRadius* memPtr = (btPositionAndRadius*)chunk->m_oldPtr;
156                for (int i=0;i<numElem;i++,memPtr++)
157                {
158                        m_localPositionArray[i].serializeFloat(memPtr->m_pos);
159                        memPtr->m_radius = float(m_radiArray[i]);
160                }
161                serializer->finalizeChunk(chunk,"btPositionAndRadius",BT_ARRAY_CODE,(void*)&m_localPositionArray[0]);
162        }
163       
164        return "btMultiSphereShapeData";
165}
166
167
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