1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | ///Contains contributions from Disney Studio's |
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17 | |
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18 | #ifndef OPTIMIZED_BVH_H |
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19 | #define OPTIMIZED_BVH_H |
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20 | |
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21 | #include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" |
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22 | |
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23 | class btStridingMeshInterface; |
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24 | |
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25 | |
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26 | ///The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes, through the btStridingMeshInterface. |
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27 | ATTRIBUTE_ALIGNED16(class) btOptimizedBvh : public btQuantizedBvh |
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28 | { |
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29 | |
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30 | public: |
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31 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
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32 | |
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33 | protected: |
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34 | |
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35 | public: |
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36 | |
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37 | btOptimizedBvh(); |
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38 | |
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39 | virtual ~btOptimizedBvh(); |
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40 | |
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41 | void build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax); |
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42 | |
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43 | void refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax); |
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44 | |
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45 | void refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax); |
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46 | |
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47 | void updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index); |
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48 | |
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49 | /// Data buffer MUST be 16 byte aligned |
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50 | virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const |
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51 | { |
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52 | return btQuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian); |
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53 | |
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54 | } |
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55 | |
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56 | ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place' |
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57 | static btOptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian); |
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58 | |
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59 | |
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60 | }; |
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61 | |
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62 | |
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63 | #endif //OPTIMIZED_BVH_H |
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64 | |
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65 | |
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