1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef SCALED_BVH_TRIANGLE_MESH_SHAPE_H |
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17 | #define SCALED_BVH_TRIANGLE_MESH_SHAPE_H |
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18 | |
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19 | #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" |
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20 | |
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21 | |
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22 | ///The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape. |
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23 | ///Note that each btBvhTriangleMeshShape still can have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling' |
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24 | ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape |
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25 | { |
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26 | |
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27 | |
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28 | btVector3 m_localScaling; |
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29 | |
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30 | btBvhTriangleMeshShape* m_bvhTriMeshShape; |
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31 | |
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32 | public: |
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33 | |
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34 | |
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35 | btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling); |
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36 | |
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37 | virtual ~btScaledBvhTriangleMeshShape(); |
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38 | |
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39 | |
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40 | virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; |
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41 | virtual void setLocalScaling(const btVector3& scaling); |
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42 | virtual const btVector3& getLocalScaling() const; |
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43 | virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; |
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44 | |
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45 | virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; |
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46 | |
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47 | btBvhTriangleMeshShape* getChildShape() |
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48 | { |
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49 | return m_bvhTriMeshShape; |
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50 | } |
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51 | |
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52 | const btBvhTriangleMeshShape* getChildShape() const |
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53 | { |
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54 | return m_bvhTriMeshShape; |
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55 | } |
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56 | |
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57 | //debugging |
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58 | virtual const char* getName()const {return "SCALEDBVHTRIANGLEMESH";} |
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59 | |
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60 | }; |
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61 | |
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62 | #endif //BVH_TRIANGLE_MESH_SHAPE_H |
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