1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef STRIDING_MESHINTERFACE_H |
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17 | #define STRIDING_MESHINTERFACE_H |
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18 | |
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19 | #include "LinearMath/btVector3.h" |
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20 | #include "btTriangleCallback.h" |
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21 | #include "btConcaveShape.h" |
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22 | |
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23 | |
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24 | |
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25 | |
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26 | |
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27 | /// The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes. |
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28 | /// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips. |
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29 | /// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory. |
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30 | class btStridingMeshInterface |
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31 | { |
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32 | protected: |
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33 | |
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34 | btVector3 m_scaling; |
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35 | |
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36 | public: |
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37 | btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.)) |
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38 | { |
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39 | |
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40 | } |
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41 | |
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42 | virtual ~btStridingMeshInterface(); |
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43 | |
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44 | |
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45 | |
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46 | virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; |
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47 | |
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48 | ///brute force method to calculate aabb |
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49 | void calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax); |
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50 | |
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51 | /// get read and write access to a subpart of a triangle mesh |
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52 | /// this subpart has a continuous array of vertices and indices |
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53 | /// in this way the mesh can be handled as chunks of memory with striding |
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54 | /// very similar to OpenGL vertexarray support |
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55 | /// make a call to unLockVertexBase when the read and write access is finished |
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56 | virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0; |
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57 | |
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58 | virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0; |
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59 | |
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60 | /// unLockVertexBase finishes the access to a subpart of the triangle mesh |
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61 | /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished |
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62 | virtual void unLockVertexBase(int subpart)=0; |
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63 | |
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64 | virtual void unLockReadOnlyVertexBase(int subpart) const=0; |
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65 | |
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66 | |
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67 | /// getNumSubParts returns the number of seperate subparts |
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68 | /// each subpart has a continuous array of vertices and indices |
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69 | virtual int getNumSubParts() const=0; |
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70 | |
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71 | virtual void preallocateVertices(int numverts)=0; |
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72 | virtual void preallocateIndices(int numindices)=0; |
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73 | |
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74 | virtual bool hasPremadeAabb() const { return false; } |
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75 | virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const |
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76 | { |
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77 | (void) aabbMin; |
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78 | (void) aabbMax; |
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79 | } |
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80 | virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const |
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81 | { |
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82 | (void) aabbMin; |
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83 | (void) aabbMax; |
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84 | } |
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85 | |
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86 | const btVector3& getScaling() const { |
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87 | return m_scaling; |
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88 | } |
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89 | void setScaling(const btVector3& scaling) |
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90 | { |
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91 | m_scaling = scaling; |
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92 | } |
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93 | |
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94 | virtual int calculateSerializeBufferSize() const; |
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95 | |
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96 | ///fills the dataBuffer and returns the struct name (and 0 on failure) |
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97 | virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const; |
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98 | |
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99 | |
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100 | }; |
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101 | |
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102 | struct btIntIndexData |
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103 | { |
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104 | int m_value; |
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105 | }; |
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106 | |
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107 | struct btShortIntIndexData |
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108 | { |
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109 | short m_value; |
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110 | char m_pad[2]; |
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111 | }; |
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112 | |
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113 | struct btShortIntIndexTripletData |
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114 | { |
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115 | short m_values[3]; |
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116 | char m_pad[2]; |
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117 | }; |
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118 | |
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119 | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 |
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120 | struct btMeshPartData |
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121 | { |
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122 | btVector3FloatData *m_vertices3f; |
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123 | btVector3DoubleData *m_vertices3d; |
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124 | |
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125 | btIntIndexData *m_indices32; |
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126 | btShortIntIndexTripletData *m_3indices16; |
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127 | |
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128 | btShortIntIndexData *m_indices16;//backwards compatibility |
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129 | |
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130 | int m_numTriangles;//length of m_indices = m_numTriangles |
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131 | int m_numVertices; |
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132 | }; |
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133 | |
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134 | |
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135 | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 |
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136 | struct btStridingMeshInterfaceData |
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137 | { |
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138 | btMeshPartData *m_meshPartsPtr; |
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139 | btVector3FloatData m_scaling; |
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140 | int m_numMeshParts; |
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141 | char m_padding[4]; |
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142 | }; |
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143 | |
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144 | |
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145 | |
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146 | |
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147 | SIMD_FORCE_INLINE int btStridingMeshInterface::calculateSerializeBufferSize() const |
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148 | { |
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149 | return sizeof(btStridingMeshInterfaceData); |
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150 | } |
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151 | |
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152 | |
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153 | |
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154 | #endif //STRIDING_MESHINTERFACE_H |
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