[1963] | 1 | /* |
---|
| 2 | Bullet Continuous Collision Detection and Physics Library |
---|
[7983] | 3 | Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
---|
[1963] | 4 | |
---|
| 5 | This software is provided 'as-is', without any express or implied warranty. |
---|
| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
---|
| 7 | Permission is granted to anyone to use this software for any purpose, |
---|
| 8 | including commercial applications, and to alter it and redistribute it freely, |
---|
| 9 | subject to the following restrictions: |
---|
| 10 | |
---|
| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
---|
| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
---|
| 13 | 3. This notice may not be removed or altered from any source distribution. |
---|
| 14 | */ |
---|
| 15 | |
---|
| 16 | #ifndef BT_TRIANGLE_BUFFER_H |
---|
| 17 | #define BT_TRIANGLE_BUFFER_H |
---|
| 18 | |
---|
| 19 | #include "btTriangleCallback.h" |
---|
| 20 | #include "LinearMath/btAlignedObjectArray.h" |
---|
| 21 | |
---|
| 22 | struct btTriangle |
---|
| 23 | { |
---|
| 24 | btVector3 m_vertex0; |
---|
| 25 | btVector3 m_vertex1; |
---|
| 26 | btVector3 m_vertex2; |
---|
| 27 | int m_partId; |
---|
| 28 | int m_triangleIndex; |
---|
| 29 | }; |
---|
| 30 | |
---|
[2430] | 31 | ///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles' |
---|
[1963] | 32 | ///Example usage of this class: |
---|
| 33 | /// btTriangleBuffer triBuf; |
---|
| 34 | /// concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax); |
---|
| 35 | /// for (int i=0;i<triBuf.getNumTriangles();i++) |
---|
| 36 | /// { |
---|
| 37 | /// const btTriangle& tri = triBuf.getTriangle(i); |
---|
| 38 | /// //do something useful here with the triangle |
---|
| 39 | /// } |
---|
| 40 | class btTriangleBuffer : public btTriangleCallback |
---|
| 41 | { |
---|
| 42 | |
---|
| 43 | btAlignedObjectArray<btTriangle> m_triangleBuffer; |
---|
| 44 | |
---|
| 45 | public: |
---|
| 46 | |
---|
| 47 | |
---|
| 48 | virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); |
---|
| 49 | |
---|
| 50 | int getNumTriangles() const |
---|
| 51 | { |
---|
| 52 | return int(m_triangleBuffer.size()); |
---|
| 53 | } |
---|
| 54 | |
---|
| 55 | const btTriangle& getTriangle(int index) const |
---|
| 56 | { |
---|
| 57 | return m_triangleBuffer[index]; |
---|
| 58 | } |
---|
| 59 | |
---|
| 60 | void clearBuffer() |
---|
| 61 | { |
---|
| 62 | m_triangleBuffer.clear(); |
---|
| 63 | } |
---|
| 64 | |
---|
| 65 | }; |
---|
| 66 | |
---|
| 67 | |
---|
| 68 | #endif //BT_TRIANGLE_BUFFER_H |
---|
| 69 | |
---|