[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef BT_SOLVER_BODY_H |
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| 17 | #define BT_SOLVER_BODY_H |
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| 18 | |
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| 19 | class btRigidBody; |
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| 20 | #include "LinearMath/btVector3.h" |
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| 21 | #include "LinearMath/btMatrix3x3.h" |
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| 22 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 23 | #include "LinearMath/btAlignedAllocator.h" |
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| 24 | #include "LinearMath/btTransformUtil.h" |
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| 25 | |
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[2882] | 26 | ///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision |
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| 27 | #ifdef BT_USE_SSE |
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| 28 | #define USE_SIMD 1 |
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| 29 | #endif // |
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[1963] | 30 | |
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[2882] | 31 | |
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| 32 | #ifdef USE_SIMD |
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| 33 | |
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| 34 | struct btSimdScalar |
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| 35 | { |
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| 36 | SIMD_FORCE_INLINE btSimdScalar() |
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| 37 | { |
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| 38 | |
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| 39 | } |
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| 40 | |
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| 41 | SIMD_FORCE_INLINE btSimdScalar(float fl) |
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| 42 | :m_vec128 (_mm_set1_ps(fl)) |
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| 43 | { |
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| 44 | } |
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| 45 | |
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| 46 | SIMD_FORCE_INLINE btSimdScalar(__m128 v128) |
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| 47 | :m_vec128(v128) |
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| 48 | { |
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| 49 | } |
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| 50 | union |
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| 51 | { |
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| 52 | __m128 m_vec128; |
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| 53 | float m_floats[4]; |
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| 54 | int m_ints[4]; |
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| 55 | btScalar m_unusedPadding; |
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| 56 | }; |
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| 57 | SIMD_FORCE_INLINE __m128 get128() |
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| 58 | { |
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| 59 | return m_vec128; |
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| 60 | } |
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| 61 | |
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| 62 | SIMD_FORCE_INLINE const __m128 get128() const |
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| 63 | { |
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| 64 | return m_vec128; |
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| 65 | } |
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| 66 | |
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| 67 | SIMD_FORCE_INLINE void set128(__m128 v128) |
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| 68 | { |
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| 69 | m_vec128 = v128; |
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| 70 | } |
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| 71 | |
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| 72 | SIMD_FORCE_INLINE operator __m128() |
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| 73 | { |
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| 74 | return m_vec128; |
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| 75 | } |
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| 76 | SIMD_FORCE_INLINE operator const __m128() const |
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| 77 | { |
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| 78 | return m_vec128; |
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| 79 | } |
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| 80 | |
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| 81 | SIMD_FORCE_INLINE operator float() const |
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| 82 | { |
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| 83 | return m_floats[0]; |
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| 84 | } |
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| 85 | |
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| 86 | }; |
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| 87 | |
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| 88 | ///@brief Return the elementwise product of two btSimdScalar |
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| 89 | SIMD_FORCE_INLINE btSimdScalar |
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| 90 | operator*(const btSimdScalar& v1, const btSimdScalar& v2) |
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| 91 | { |
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| 92 | return btSimdScalar(_mm_mul_ps(v1.get128(),v2.get128())); |
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| 93 | } |
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| 94 | |
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| 95 | ///@brief Return the elementwise product of two btSimdScalar |
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| 96 | SIMD_FORCE_INLINE btSimdScalar |
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| 97 | operator+(const btSimdScalar& v1, const btSimdScalar& v2) |
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| 98 | { |
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| 99 | return btSimdScalar(_mm_add_ps(v1.get128(),v2.get128())); |
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| 100 | } |
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| 101 | |
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| 102 | |
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| 103 | #else |
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| 104 | #define btSimdScalar btScalar |
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| 105 | #endif |
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| 106 | |
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[2430] | 107 | ///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance. |
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[7983] | 108 | ATTRIBUTE_ALIGNED64 (struct) btSolverBodyObsolete |
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[1963] | 109 | { |
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| 110 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
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[2882] | 111 | btVector3 m_deltaLinearVelocity; |
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| 112 | btVector3 m_deltaAngularVelocity; |
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[7983] | 113 | btVector3 m_angularFactor; |
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| 114 | btVector3 m_invMass; |
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[2882] | 115 | btRigidBody* m_originalBody; |
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[2430] | 116 | btVector3 m_pushVelocity; |
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[7983] | 117 | btVector3 m_turnVelocity; |
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[2430] | 118 | |
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[1963] | 119 | |
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[2882] | 120 | SIMD_FORCE_INLINE void getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const |
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[1963] | 121 | { |
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[2882] | 122 | if (m_originalBody) |
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| 123 | velocity = m_originalBody->getLinearVelocity()+m_deltaLinearVelocity + (m_originalBody->getAngularVelocity()+m_deltaAngularVelocity).cross(rel_pos); |
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| 124 | else |
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| 125 | velocity.setValue(0,0,0); |
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[1963] | 126 | } |
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| 127 | |
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[2882] | 128 | SIMD_FORCE_INLINE void getAngularVelocity(btVector3& angVel) const |
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[1963] | 129 | { |
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[2882] | 130 | if (m_originalBody) |
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| 131 | angVel = m_originalBody->getAngularVelocity()+m_deltaAngularVelocity; |
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| 132 | else |
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| 133 | angVel.setValue(0,0,0); |
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[1963] | 134 | } |
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[2882] | 135 | |
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| 136 | |
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| 137 | //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position |
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| 138 | SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude) |
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[1963] | 139 | { |
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[2882] | 140 | //if (m_invMass) |
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[1963] | 141 | { |
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[2882] | 142 | m_deltaLinearVelocity += linearComponent*impulseMagnitude; |
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| 143 | m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor); |
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[1963] | 144 | } |
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| 145 | } |
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| 146 | |
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[7983] | 147 | SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) |
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| 148 | { |
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| 149 | if (m_originalBody) |
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| 150 | { |
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| 151 | m_pushVelocity += linearComponent*impulseMagnitude; |
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| 152 | m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor); |
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| 153 | } |
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| 154 | } |
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[1963] | 155 | |
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| 156 | void writebackVelocity() |
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| 157 | { |
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[7983] | 158 | if (m_originalBody) |
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[1963] | 159 | { |
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[2882] | 160 | m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); |
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| 161 | m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity); |
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[1963] | 162 | |
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| 163 | //m_originalBody->setCompanionId(-1); |
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| 164 | } |
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| 165 | } |
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| 166 | |
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[7983] | 167 | |
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| 168 | void writebackVelocity(btScalar timeStep) |
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[1963] | 169 | { |
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[7983] | 170 | (void) timeStep; |
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| 171 | if (m_originalBody) |
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[1963] | 172 | { |
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[7983] | 173 | m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity); |
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[2882] | 174 | m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity); |
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[7983] | 175 | |
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| 176 | //correct the position/orientation based on push/turn recovery |
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| 177 | btTransform newTransform; |
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| 178 | btTransformUtil::integrateTransform(m_originalBody->getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform); |
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| 179 | m_originalBody->setWorldTransform(newTransform); |
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| 180 | |
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[1963] | 181 | //m_originalBody->setCompanionId(-1); |
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| 182 | } |
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| 183 | } |
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| 184 | |
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| 185 | |
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| 186 | |
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| 187 | }; |
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| 188 | |
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| 189 | #endif //BT_SOLVER_BODY_H |
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| 190 | |
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| 191 | |
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