[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #include "btRigidBody.h" |
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| 17 | #include "BulletCollision/CollisionShapes/btConvexShape.h" |
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| 18 | #include "LinearMath/btMinMax.h" |
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| 19 | #include "LinearMath/btTransformUtil.h" |
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| 20 | #include "LinearMath/btMotionState.h" |
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| 21 | #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" |
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[7983] | 22 | #include "LinearMath/btSerializer.h" |
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[1963] | 23 | |
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| 24 | //'temporarily' global variables |
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| 25 | btScalar gDeactivationTime = btScalar(2.); |
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| 26 | bool gDisableDeactivation = false; |
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| 27 | static int uniqueId = 0; |
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| 28 | |
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| 29 | |
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| 30 | btRigidBody::btRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) |
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| 31 | { |
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| 32 | setupRigidBody(constructionInfo); |
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| 33 | } |
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| 34 | |
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| 35 | btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia) |
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| 36 | { |
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| 37 | btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia); |
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| 38 | setupRigidBody(cinfo); |
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| 39 | } |
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| 40 | |
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| 41 | void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) |
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| 42 | { |
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| 43 | |
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| 44 | m_internalType=CO_RIGID_BODY; |
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| 45 | |
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| 46 | m_linearVelocity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); |
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| 47 | m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); |
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[7983] | 48 | m_angularFactor.setValue(1,1,1); |
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| 49 | m_linearFactor.setValue(1,1,1); |
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[1963] | 50 | m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); |
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[2882] | 51 | m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); |
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[1963] | 52 | m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); |
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| 53 | m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)), |
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| 54 | m_linearDamping = btScalar(0.); |
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| 55 | m_angularDamping = btScalar(0.5); |
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| 56 | m_linearSleepingThreshold = constructionInfo.m_linearSleepingThreshold; |
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| 57 | m_angularSleepingThreshold = constructionInfo.m_angularSleepingThreshold; |
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| 58 | m_optionalMotionState = constructionInfo.m_motionState; |
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| 59 | m_contactSolverType = 0; |
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| 60 | m_frictionSolverType = 0; |
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| 61 | m_additionalDamping = constructionInfo.m_additionalDamping; |
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| 62 | m_additionalDampingFactor = constructionInfo.m_additionalDampingFactor; |
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| 63 | m_additionalLinearDampingThresholdSqr = constructionInfo.m_additionalLinearDampingThresholdSqr; |
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| 64 | m_additionalAngularDampingThresholdSqr = constructionInfo.m_additionalAngularDampingThresholdSqr; |
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| 65 | m_additionalAngularDampingFactor = constructionInfo.m_additionalAngularDampingFactor; |
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| 66 | |
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| 67 | if (m_optionalMotionState) |
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| 68 | { |
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| 69 | m_optionalMotionState->getWorldTransform(m_worldTransform); |
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| 70 | } else |
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| 71 | { |
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| 72 | m_worldTransform = constructionInfo.m_startWorldTransform; |
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| 73 | } |
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| 74 | |
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| 75 | m_interpolationWorldTransform = m_worldTransform; |
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| 76 | m_interpolationLinearVelocity.setValue(0,0,0); |
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| 77 | m_interpolationAngularVelocity.setValue(0,0,0); |
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| 78 | |
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| 79 | //moved to btCollisionObject |
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| 80 | m_friction = constructionInfo.m_friction; |
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| 81 | m_restitution = constructionInfo.m_restitution; |
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| 82 | |
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| 83 | setCollisionShape( constructionInfo.m_collisionShape ); |
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| 84 | m_debugBodyId = uniqueId++; |
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| 85 | |
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| 86 | setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia); |
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| 87 | setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping); |
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| 88 | updateInertiaTensor(); |
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| 89 | |
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[7983] | 90 | m_rigidbodyFlags = 0; |
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| 91 | |
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| 92 | |
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| 93 | m_deltaLinearVelocity.setZero(); |
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| 94 | m_deltaAngularVelocity.setZero(); |
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| 95 | m_invMass = m_inverseMass*m_linearFactor; |
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| 96 | m_pushVelocity.setZero(); |
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| 97 | m_turnVelocity.setZero(); |
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| 98 | |
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| 99 | |
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| 100 | |
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[1963] | 101 | } |
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| 102 | |
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| 103 | |
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| 104 | void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform) |
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| 105 | { |
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| 106 | btTransformUtil::integrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform); |
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| 107 | } |
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| 108 | |
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| 109 | void btRigidBody::saveKinematicState(btScalar timeStep) |
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| 110 | { |
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| 111 | //todo: clamp to some (user definable) safe minimum timestep, to limit maximum angular/linear velocities |
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| 112 | if (timeStep != btScalar(0.)) |
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| 113 | { |
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| 114 | //if we use motionstate to synchronize world transforms, get the new kinematic/animated world transform |
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| 115 | if (getMotionState()) |
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| 116 | getMotionState()->getWorldTransform(m_worldTransform); |
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| 117 | btVector3 linVel,angVel; |
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| 118 | |
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| 119 | btTransformUtil::calculateVelocity(m_interpolationWorldTransform,m_worldTransform,timeStep,m_linearVelocity,m_angularVelocity); |
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| 120 | m_interpolationLinearVelocity = m_linearVelocity; |
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| 121 | m_interpolationAngularVelocity = m_angularVelocity; |
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| 122 | m_interpolationWorldTransform = m_worldTransform; |
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| 123 | //printf("angular = %f %f %f\n",m_angularVelocity.getX(),m_angularVelocity.getY(),m_angularVelocity.getZ()); |
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| 124 | } |
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| 125 | } |
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| 126 | |
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| 127 | void btRigidBody::getAabb(btVector3& aabbMin,btVector3& aabbMax) const |
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| 128 | { |
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| 129 | getCollisionShape()->getAabb(m_worldTransform,aabbMin,aabbMax); |
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| 130 | } |
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| 131 | |
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| 132 | |
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| 133 | |
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| 134 | |
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| 135 | void btRigidBody::setGravity(const btVector3& acceleration) |
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| 136 | { |
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| 137 | if (m_inverseMass != btScalar(0.0)) |
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| 138 | { |
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| 139 | m_gravity = acceleration * (btScalar(1.0) / m_inverseMass); |
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| 140 | } |
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[2882] | 141 | m_gravity_acceleration = acceleration; |
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[1963] | 142 | } |
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| 143 | |
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| 144 | |
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| 145 | |
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| 146 | |
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| 147 | |
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| 148 | |
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| 149 | void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping) |
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| 150 | { |
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[7983] | 151 | m_linearDamping = btClamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); |
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| 152 | m_angularDamping = btClamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); |
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[1963] | 153 | } |
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| 154 | |
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| 155 | |
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| 156 | |
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| 157 | |
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| 158 | ///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping |
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| 159 | void btRigidBody::applyDamping(btScalar timeStep) |
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| 160 | { |
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| 161 | //On new damping: see discussion/issue report here: http://code.google.com/p/bullet/issues/detail?id=74 |
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| 162 | //todo: do some performance comparisons (but other parts of the engine are probably bottleneck anyway |
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| 163 | |
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| 164 | //#define USE_OLD_DAMPING_METHOD 1 |
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| 165 | #ifdef USE_OLD_DAMPING_METHOD |
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| 166 | m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); |
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| 167 | m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); |
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| 168 | #else |
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| 169 | m_linearVelocity *= btPow(btScalar(1)-m_linearDamping, timeStep); |
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| 170 | m_angularVelocity *= btPow(btScalar(1)-m_angularDamping, timeStep); |
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| 171 | #endif |
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| 172 | |
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| 173 | if (m_additionalDamping) |
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| 174 | { |
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| 175 | //Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc. |
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| 176 | //Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete |
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| 177 | if ((m_angularVelocity.length2() < m_additionalAngularDampingThresholdSqr) && |
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| 178 | (m_linearVelocity.length2() < m_additionalLinearDampingThresholdSqr)) |
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| 179 | { |
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| 180 | m_angularVelocity *= m_additionalDampingFactor; |
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| 181 | m_linearVelocity *= m_additionalDampingFactor; |
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| 182 | } |
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| 183 | |
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| 184 | |
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| 185 | btScalar speed = m_linearVelocity.length(); |
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| 186 | if (speed < m_linearDamping) |
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| 187 | { |
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| 188 | btScalar dampVel = btScalar(0.005); |
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| 189 | if (speed > dampVel) |
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| 190 | { |
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| 191 | btVector3 dir = m_linearVelocity.normalized(); |
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| 192 | m_linearVelocity -= dir * dampVel; |
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| 193 | } else |
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| 194 | { |
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| 195 | m_linearVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); |
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| 196 | } |
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| 197 | } |
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| 198 | |
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| 199 | btScalar angSpeed = m_angularVelocity.length(); |
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| 200 | if (angSpeed < m_angularDamping) |
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| 201 | { |
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| 202 | btScalar angDampVel = btScalar(0.005); |
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| 203 | if (angSpeed > angDampVel) |
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| 204 | { |
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| 205 | btVector3 dir = m_angularVelocity.normalized(); |
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| 206 | m_angularVelocity -= dir * angDampVel; |
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| 207 | } else |
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| 208 | { |
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| 209 | m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); |
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| 210 | } |
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| 211 | } |
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| 212 | } |
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| 213 | } |
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| 214 | |
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| 215 | |
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| 216 | void btRigidBody::applyGravity() |
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| 217 | { |
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| 218 | if (isStaticOrKinematicObject()) |
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| 219 | return; |
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| 220 | |
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| 221 | applyCentralForce(m_gravity); |
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| 222 | |
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| 223 | } |
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| 224 | |
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| 225 | void btRigidBody::proceedToTransform(const btTransform& newTrans) |
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| 226 | { |
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| 227 | setCenterOfMassTransform( newTrans ); |
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| 228 | } |
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| 229 | |
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| 230 | |
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| 231 | void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia) |
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| 232 | { |
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| 233 | if (mass == btScalar(0.)) |
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| 234 | { |
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| 235 | m_collisionFlags |= btCollisionObject::CF_STATIC_OBJECT; |
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| 236 | m_inverseMass = btScalar(0.); |
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| 237 | } else |
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| 238 | { |
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| 239 | m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT); |
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| 240 | m_inverseMass = btScalar(1.0) / mass; |
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| 241 | } |
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[7983] | 242 | |
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| 243 | //Fg = m * a |
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| 244 | m_gravity = mass * m_gravity_acceleration; |
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[1963] | 245 | |
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| 246 | m_invInertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x(): btScalar(0.0), |
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| 247 | inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y(): btScalar(0.0), |
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| 248 | inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z(): btScalar(0.0)); |
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| 249 | |
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[7983] | 250 | m_invMass = m_linearFactor*m_inverseMass; |
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[1963] | 251 | } |
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| 252 | |
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| 253 | |
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| 254 | |
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| 255 | void btRigidBody::updateInertiaTensor() |
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| 256 | { |
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| 257 | m_invInertiaTensorWorld = m_worldTransform.getBasis().scaled(m_invInertiaLocal) * m_worldTransform.getBasis().transpose(); |
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| 258 | } |
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| 259 | |
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| 260 | |
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| 261 | void btRigidBody::integrateVelocities(btScalar step) |
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| 262 | { |
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| 263 | if (isStaticOrKinematicObject()) |
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| 264 | return; |
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| 265 | |
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| 266 | m_linearVelocity += m_totalForce * (m_inverseMass * step); |
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| 267 | m_angularVelocity += m_invInertiaTensorWorld * m_totalTorque * step; |
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| 268 | |
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| 269 | #define MAX_ANGVEL SIMD_HALF_PI |
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| 270 | /// clamp angular velocity. collision calculations will fail on higher angular velocities |
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| 271 | btScalar angvel = m_angularVelocity.length(); |
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| 272 | if (angvel*step > MAX_ANGVEL) |
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| 273 | { |
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| 274 | m_angularVelocity *= (MAX_ANGVEL/step) /angvel; |
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| 275 | } |
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| 276 | |
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| 277 | } |
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| 278 | |
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| 279 | btQuaternion btRigidBody::getOrientation() const |
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| 280 | { |
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| 281 | btQuaternion orn; |
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| 282 | m_worldTransform.getBasis().getRotation(orn); |
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| 283 | return orn; |
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| 284 | } |
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| 285 | |
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| 286 | |
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| 287 | void btRigidBody::setCenterOfMassTransform(const btTransform& xform) |
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| 288 | { |
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| 289 | |
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| 290 | if (isStaticOrKinematicObject()) |
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| 291 | { |
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| 292 | m_interpolationWorldTransform = m_worldTransform; |
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| 293 | } else |
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| 294 | { |
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| 295 | m_interpolationWorldTransform = xform; |
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| 296 | } |
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| 297 | m_interpolationLinearVelocity = getLinearVelocity(); |
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| 298 | m_interpolationAngularVelocity = getAngularVelocity(); |
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| 299 | m_worldTransform = xform; |
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| 300 | updateInertiaTensor(); |
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| 301 | } |
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| 302 | |
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| 303 | |
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| 304 | bool btRigidBody::checkCollideWithOverride(btCollisionObject* co) |
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| 305 | { |
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| 306 | btRigidBody* otherRb = btRigidBody::upcast(co); |
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| 307 | if (!otherRb) |
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| 308 | return true; |
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| 309 | |
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| 310 | for (int i = 0; i < m_constraintRefs.size(); ++i) |
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| 311 | { |
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| 312 | btTypedConstraint* c = m_constraintRefs[i]; |
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| 313 | if (&c->getRigidBodyA() == otherRb || &c->getRigidBodyB() == otherRb) |
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| 314 | return false; |
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| 315 | } |
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| 316 | |
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| 317 | return true; |
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| 318 | } |
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| 319 | |
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[7983] | 320 | void btRigidBody::internalWritebackVelocity(btScalar timeStep) |
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| 321 | { |
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| 322 | (void) timeStep; |
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| 323 | if (m_inverseMass) |
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| 324 | { |
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| 325 | setLinearVelocity(getLinearVelocity()+ m_deltaLinearVelocity); |
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| 326 | setAngularVelocity(getAngularVelocity()+m_deltaAngularVelocity); |
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| 327 | |
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| 328 | //correct the position/orientation based on push/turn recovery |
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| 329 | btTransform newTransform; |
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| 330 | btTransformUtil::integrateTransform(getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform); |
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| 331 | setWorldTransform(newTransform); |
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| 332 | //m_originalBody->setCompanionId(-1); |
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| 333 | } |
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| 334 | // m_deltaLinearVelocity.setZero(); |
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| 335 | // m_deltaAngularVelocity .setZero(); |
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| 336 | // m_pushVelocity.setZero(); |
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| 337 | // m_turnVelocity.setZero(); |
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| 338 | } |
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| 339 | |
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| 340 | |
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| 341 | |
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[1963] | 342 | void btRigidBody::addConstraintRef(btTypedConstraint* c) |
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| 343 | { |
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| 344 | int index = m_constraintRefs.findLinearSearch(c); |
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| 345 | if (index == m_constraintRefs.size()) |
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| 346 | m_constraintRefs.push_back(c); |
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| 347 | |
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| 348 | m_checkCollideWith = true; |
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| 349 | } |
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| 350 | |
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| 351 | void btRigidBody::removeConstraintRef(btTypedConstraint* c) |
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| 352 | { |
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| 353 | m_constraintRefs.remove(c); |
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| 354 | m_checkCollideWith = m_constraintRefs.size() > 0; |
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| 355 | } |
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[7983] | 356 | |
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| 357 | int btRigidBody::calculateSerializeBufferSize() const |
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| 358 | { |
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| 359 | int sz = sizeof(btRigidBodyData); |
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| 360 | return sz; |
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| 361 | } |
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| 362 | |
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| 363 | ///fills the dataBuffer and returns the struct name (and 0 on failure) |
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| 364 | const char* btRigidBody::serialize(void* dataBuffer, class btSerializer* serializer) const |
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| 365 | { |
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| 366 | btRigidBodyData* rbd = (btRigidBodyData*) dataBuffer; |
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| 367 | |
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| 368 | btCollisionObject::serialize(&rbd->m_collisionObjectData, serializer); |
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| 369 | |
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| 370 | m_invInertiaTensorWorld.serialize(rbd->m_invInertiaTensorWorld); |
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| 371 | m_linearVelocity.serialize(rbd->m_linearVelocity); |
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| 372 | m_angularVelocity.serialize(rbd->m_angularVelocity); |
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| 373 | rbd->m_inverseMass = m_inverseMass; |
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| 374 | m_angularFactor.serialize(rbd->m_angularFactor); |
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| 375 | m_linearFactor.serialize(rbd->m_linearFactor); |
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| 376 | m_gravity.serialize(rbd->m_gravity); |
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| 377 | m_gravity_acceleration.serialize(rbd->m_gravity_acceleration); |
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| 378 | m_invInertiaLocal.serialize(rbd->m_invInertiaLocal); |
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| 379 | m_totalForce.serialize(rbd->m_totalForce); |
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| 380 | m_totalTorque.serialize(rbd->m_totalTorque); |
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| 381 | rbd->m_linearDamping = m_linearDamping; |
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| 382 | rbd->m_angularDamping = m_angularDamping; |
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| 383 | rbd->m_additionalDamping = m_additionalDamping; |
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| 384 | rbd->m_additionalDampingFactor = m_additionalDampingFactor; |
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| 385 | rbd->m_additionalLinearDampingThresholdSqr = m_additionalLinearDampingThresholdSqr; |
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| 386 | rbd->m_additionalAngularDampingThresholdSqr = m_additionalAngularDampingThresholdSqr; |
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| 387 | rbd->m_additionalAngularDampingFactor = m_additionalAngularDampingFactor; |
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| 388 | rbd->m_linearSleepingThreshold=m_linearSleepingThreshold; |
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| 389 | rbd->m_angularSleepingThreshold = m_angularSleepingThreshold; |
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| 390 | |
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| 391 | return btRigidBodyDataName; |
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| 392 | } |
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| 393 | |
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| 394 | |
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| 395 | |
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| 396 | void btRigidBody::serializeSingleObject(class btSerializer* serializer) const |
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| 397 | { |
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| 398 | btChunk* chunk = serializer->allocate(calculateSerializeBufferSize(),1); |
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| 399 | const char* structType = serialize(chunk->m_oldPtr, serializer); |
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| 400 | serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,(void*)this); |
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| 401 | } |
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| 402 | |
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| 403 | |
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