1 | |
---|
2 | /* |
---|
3 | Stan Melax Convex Hull Computation |
---|
4 | Copyright (c) 2008 Stan Melax http://www.melax.com/ |
---|
5 | |
---|
6 | This software is provided 'as-is', without any express or implied warranty. |
---|
7 | In no event will the authors be held liable for any damages arising from the use of this software. |
---|
8 | Permission is granted to anyone to use this software for any purpose, |
---|
9 | including commercial applications, and to alter it and redistribute it freely, |
---|
10 | subject to the following restrictions: |
---|
11 | |
---|
12 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
---|
13 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
---|
14 | 3. This notice may not be removed or altered from any source distribution. |
---|
15 | */ |
---|
16 | |
---|
17 | ///includes modifications/improvements by John Ratcliff, see BringOutYourDead below. |
---|
18 | |
---|
19 | #ifndef CD_HULL_H |
---|
20 | #define CD_HULL_H |
---|
21 | |
---|
22 | #include "btVector3.h" |
---|
23 | #include "btAlignedObjectArray.h" |
---|
24 | |
---|
25 | typedef btAlignedObjectArray<unsigned int> TUIntArray; |
---|
26 | |
---|
27 | class HullResult |
---|
28 | { |
---|
29 | public: |
---|
30 | HullResult(void) |
---|
31 | { |
---|
32 | mPolygons = true; |
---|
33 | mNumOutputVertices = 0; |
---|
34 | mNumFaces = 0; |
---|
35 | mNumIndices = 0; |
---|
36 | } |
---|
37 | bool mPolygons; // true if indices represents polygons, false indices are triangles |
---|
38 | unsigned int mNumOutputVertices; // number of vertices in the output hull |
---|
39 | btAlignedObjectArray<btVector3> m_OutputVertices; // array of vertices |
---|
40 | unsigned int mNumFaces; // the number of faces produced |
---|
41 | unsigned int mNumIndices; // the total number of indices |
---|
42 | btAlignedObjectArray<unsigned int> m_Indices; // pointer to indices. |
---|
43 | |
---|
44 | // If triangles, then indices are array indexes into the vertex list. |
---|
45 | // If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc.. |
---|
46 | }; |
---|
47 | |
---|
48 | enum HullFlag |
---|
49 | { |
---|
50 | QF_TRIANGLES = (1<<0), // report results as triangles, not polygons. |
---|
51 | QF_REVERSE_ORDER = (1<<1), // reverse order of the triangle indices. |
---|
52 | QF_DEFAULT = QF_TRIANGLES |
---|
53 | }; |
---|
54 | |
---|
55 | |
---|
56 | class HullDesc |
---|
57 | { |
---|
58 | public: |
---|
59 | HullDesc(void) |
---|
60 | { |
---|
61 | mFlags = QF_DEFAULT; |
---|
62 | mVcount = 0; |
---|
63 | mVertices = 0; |
---|
64 | mVertexStride = sizeof(btVector3); |
---|
65 | mNormalEpsilon = 0.001f; |
---|
66 | mMaxVertices = 4096; // maximum number of points to be considered for a convex hull. |
---|
67 | mMaxFaces = 4096; |
---|
68 | }; |
---|
69 | |
---|
70 | HullDesc(HullFlag flag, |
---|
71 | unsigned int vcount, |
---|
72 | const btVector3 *vertices, |
---|
73 | unsigned int stride = sizeof(btVector3)) |
---|
74 | { |
---|
75 | mFlags = flag; |
---|
76 | mVcount = vcount; |
---|
77 | mVertices = vertices; |
---|
78 | mVertexStride = stride; |
---|
79 | mNormalEpsilon = btScalar(0.001); |
---|
80 | mMaxVertices = 4096; |
---|
81 | } |
---|
82 | |
---|
83 | bool HasHullFlag(HullFlag flag) const |
---|
84 | { |
---|
85 | if ( mFlags & flag ) return true; |
---|
86 | return false; |
---|
87 | } |
---|
88 | |
---|
89 | void SetHullFlag(HullFlag flag) |
---|
90 | { |
---|
91 | mFlags|=flag; |
---|
92 | } |
---|
93 | |
---|
94 | void ClearHullFlag(HullFlag flag) |
---|
95 | { |
---|
96 | mFlags&=~flag; |
---|
97 | } |
---|
98 | |
---|
99 | unsigned int mFlags; // flags to use when generating the convex hull. |
---|
100 | unsigned int mVcount; // number of vertices in the input point cloud |
---|
101 | const btVector3 *mVertices; // the array of vertices. |
---|
102 | unsigned int mVertexStride; // the stride of each vertex, in bytes. |
---|
103 | btScalar mNormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on. |
---|
104 | unsigned int mMaxVertices; // maximum number of vertices to be considered for the hull! |
---|
105 | unsigned int mMaxFaces; |
---|
106 | }; |
---|
107 | |
---|
108 | enum HullError |
---|
109 | { |
---|
110 | QE_OK, // success! |
---|
111 | QE_FAIL // failed. |
---|
112 | }; |
---|
113 | |
---|
114 | class btPlane |
---|
115 | { |
---|
116 | public: |
---|
117 | btVector3 normal; |
---|
118 | btScalar dist; // distance below origin - the D from plane equasion Ax+By+Cz+D=0 |
---|
119 | btPlane(const btVector3 &n,btScalar d):normal(n),dist(d){} |
---|
120 | btPlane():normal(),dist(0){} |
---|
121 | |
---|
122 | }; |
---|
123 | |
---|
124 | |
---|
125 | |
---|
126 | class ConvexH |
---|
127 | { |
---|
128 | public: |
---|
129 | class HalfEdge |
---|
130 | { |
---|
131 | public: |
---|
132 | short ea; // the other half of the edge (index into edges list) |
---|
133 | unsigned char v; // the vertex at the start of this edge (index into vertices list) |
---|
134 | unsigned char p; // the facet on which this edge lies (index into facets list) |
---|
135 | HalfEdge(){} |
---|
136 | HalfEdge(short _ea,unsigned char _v, unsigned char _p):ea(_ea),v(_v),p(_p){} |
---|
137 | }; |
---|
138 | ConvexH() |
---|
139 | { |
---|
140 | } |
---|
141 | ~ConvexH() |
---|
142 | { |
---|
143 | } |
---|
144 | btAlignedObjectArray<btVector3> vertices; |
---|
145 | btAlignedObjectArray<HalfEdge> edges; |
---|
146 | btAlignedObjectArray<btPlane> facets; |
---|
147 | ConvexH(int vertices_size,int edges_size,int facets_size); |
---|
148 | }; |
---|
149 | |
---|
150 | |
---|
151 | class int4 |
---|
152 | { |
---|
153 | public: |
---|
154 | int x,y,z,w; |
---|
155 | int4(){}; |
---|
156 | int4(int _x,int _y, int _z,int _w){x=_x;y=_y;z=_z;w=_w;} |
---|
157 | const int& operator[](int i) const {return (&x)[i];} |
---|
158 | int& operator[](int i) {return (&x)[i];} |
---|
159 | }; |
---|
160 | |
---|
161 | class PHullResult |
---|
162 | { |
---|
163 | public: |
---|
164 | |
---|
165 | PHullResult(void) |
---|
166 | { |
---|
167 | mVcount = 0; |
---|
168 | mIndexCount = 0; |
---|
169 | mFaceCount = 0; |
---|
170 | mVertices = 0; |
---|
171 | } |
---|
172 | |
---|
173 | unsigned int mVcount; |
---|
174 | unsigned int mIndexCount; |
---|
175 | unsigned int mFaceCount; |
---|
176 | btVector3* mVertices; |
---|
177 | TUIntArray m_Indices; |
---|
178 | }; |
---|
179 | |
---|
180 | |
---|
181 | |
---|
182 | ///The HullLibrary class can create a convex hull from a collection of vertices, using the ComputeHull method. |
---|
183 | ///The btShapeHull class uses this HullLibrary to create a approximate convex mesh given a general (non-polyhedral) convex shape. |
---|
184 | class HullLibrary |
---|
185 | { |
---|
186 | |
---|
187 | btAlignedObjectArray<class btHullTriangle*> m_tris; |
---|
188 | |
---|
189 | public: |
---|
190 | |
---|
191 | btAlignedObjectArray<int> m_vertexIndexMapping; |
---|
192 | |
---|
193 | |
---|
194 | HullError CreateConvexHull(const HullDesc& desc, // describes the input request |
---|
195 | HullResult& result); // contains the resulst |
---|
196 | HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it. |
---|
197 | |
---|
198 | private: |
---|
199 | |
---|
200 | bool ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit); |
---|
201 | |
---|
202 | class btHullTriangle* allocateTriangle(int a,int b,int c); |
---|
203 | void deAllocateTriangle(btHullTriangle*); |
---|
204 | void b2bfix(btHullTriangle* s,btHullTriangle*t); |
---|
205 | |
---|
206 | void removeb2b(btHullTriangle* s,btHullTriangle*t); |
---|
207 | |
---|
208 | void checkit(btHullTriangle *t); |
---|
209 | |
---|
210 | btHullTriangle* extrudable(btScalar epsilon); |
---|
211 | |
---|
212 | int calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit); |
---|
213 | |
---|
214 | int calchullgen(btVector3 *verts,int verts_count, int vlimit); |
---|
215 | |
---|
216 | int4 FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray<int> &allow); |
---|
217 | |
---|
218 | class ConvexH* ConvexHCrop(ConvexH& convex,const btPlane& slice); |
---|
219 | |
---|
220 | void extrude(class btHullTriangle* t0,int v); |
---|
221 | |
---|
222 | ConvexH* test_cube(); |
---|
223 | |
---|
224 | //BringOutYourDead (John Ratcliff): When you create a convex hull you hand it a large input set of vertices forming a 'point cloud'. |
---|
225 | //After the hull is generated it give you back a set of polygon faces which index the *original* point cloud. |
---|
226 | //The thing is, often times, there are many 'dead vertices' in the point cloud that are on longer referenced by the hull. |
---|
227 | //The routine 'BringOutYourDead' find only the referenced vertices, copies them to an new buffer, and re-indexes the hull so that it is a minimal representation. |
---|
228 | void BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int* indices,unsigned indexcount); |
---|
229 | |
---|
230 | bool CleanupVertices(unsigned int svcount, |
---|
231 | const btVector3* svertices, |
---|
232 | unsigned int stride, |
---|
233 | unsigned int &vcount, // output number of vertices |
---|
234 | btVector3* vertices, // location to store the results. |
---|
235 | btScalar normalepsilon, |
---|
236 | btVector3& scale); |
---|
237 | }; |
---|
238 | |
---|
239 | |
---|
240 | #endif |
---|
241 | |
---|