1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Dumeni Manatschal, (C) 2007 |
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24 | * Oliver Scheuss, (C) 2007 |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | |
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31 | #include "Synchronisable.h" |
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32 | |
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33 | #include <cstdlib> |
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34 | #include "core/CoreIncludes.h" |
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35 | #include "core/GameMode.h" |
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36 | #include "core/BaseObject.h" |
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37 | #include "network/Host.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | |
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42 | std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_; |
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43 | std::queue<uint32_t> Synchronisable::deletedObjects_; |
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44 | |
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45 | uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client |
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46 | |
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47 | /** |
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48 | * Constructor: |
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49 | * Initializes all Variables and sets the right objectID_ |
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50 | */ |
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51 | Synchronisable::Synchronisable(BaseObject* creator ) |
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52 | { |
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53 | RegisterRootObject(Synchronisable); |
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54 | static uint32_t idCounter=0; |
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55 | objectMode_=0x1; // by default do not send data to server |
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56 | if ( GameMode::isMaster()/* || ( Host::running() && Host::isServer() )*/ ) |
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57 | { |
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58 | this->setObjectID( idCounter++ ); |
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59 | } |
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60 | else |
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61 | { |
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62 | objectID_=OBJECTID_UNKNOWN; |
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63 | } |
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64 | classID_ = static_cast<uint32_t>(-1); |
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65 | |
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66 | // set dataSize to 0 |
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67 | this->dataSize_ = 0; |
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68 | // set standard priority |
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69 | this->setPriority( Priority::Normal ); |
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70 | |
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71 | // get creator id |
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72 | if( creator ) |
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73 | this->creatorID_ = creator->getSceneID(); |
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74 | else |
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75 | this->creatorID_ = OBJECTID_UNKNOWN; |
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76 | } |
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77 | |
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78 | /** |
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79 | * Destructor: |
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80 | * Delete all callback objects and remove objectID_ from the objectMap_ |
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81 | */ |
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82 | Synchronisable::~Synchronisable() |
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83 | { |
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84 | // delete callback function objects |
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85 | if(!Identifier::isCreatingHierarchy()){ |
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86 | // remove object from the static objectMap |
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87 | if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer())) |
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88 | deletedObjects_.push(objectID_); |
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89 | } |
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90 | // delete all Synchronisable Variables from syncList_ ( which are also in stringList_ ) |
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91 | for(std::vector<SynchronisableVariableBase*>::iterator it = syncList_.begin(); it!=syncList_.end(); it++) |
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92 | delete (*it); |
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93 | syncList_.clear(); |
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94 | stringList_.clear(); |
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95 | std::map<uint32_t, Synchronisable*>::iterator it2; |
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96 | it2 = objectMap_.find(objectID_); |
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97 | if (it2 != objectMap_.end()) |
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98 | objectMap_.erase(it2); |
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99 | |
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100 | } |
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101 | |
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102 | |
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103 | /** |
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104 | * This function sets the internal mode for synchronisation |
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105 | * @param b true if this object is located on a client or on a server |
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106 | */ |
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107 | void Synchronisable::setClient(bool b) |
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108 | { |
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109 | if(b) // client |
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110 | state_=0x2; |
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111 | else // server |
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112 | state_=0x1; |
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113 | } |
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114 | |
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115 | /** |
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116 | * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create |
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117 | * After calling this function the mem pointer will be increased by the size of the needed data |
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118 | * @param mem pointer to where the appropriate data is located |
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119 | * @param mode defines the mode, how the data should be loaded |
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120 | * @return pointer to the newly created synchronisable |
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121 | */ |
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122 | Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode) |
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123 | { |
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124 | SynchronisableHeader header(mem); |
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125 | if( header.isDiffed() ) |
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126 | { |
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127 | mem += header.getDataSize() + header.getSize(); |
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128 | return 0; |
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129 | } |
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130 | // assert( !header.isDiffed() ); |
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131 | |
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132 | COUT(4) << "fabricating object with id: " << header.getObjectID() << std::endl; |
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133 | |
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134 | Identifier* id = ClassByID(header.getClassID()); |
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135 | if (!id) |
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136 | { |
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137 | for(int i = 0; i<160; i++) |
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138 | COUT(0) << "classid: " << i << " identifier: " << ClassByID(i) << endl; |
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139 | COUT(0) << "Assertion failed: id" << std::endl; |
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140 | COUT(0) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << std::endl; |
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141 | abort(); |
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142 | } |
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143 | assert(id); |
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144 | BaseObject* creator = 0; |
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145 | if (header.getCreatorID() != OBJECTID_UNKNOWN) |
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146 | { |
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147 | Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header.getCreatorID()); |
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148 | if (!synchronisable_creator) |
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149 | { |
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150 | mem += header.getDataSize()+SynchronisableHeader::getSize(); //.TODO: this suckz.... remove size from header |
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151 | assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^ |
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152 | return 0; |
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153 | } |
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154 | else |
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155 | creator = orxonox_cast<BaseObject*>(synchronisable_creator); |
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156 | } |
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157 | assert(getSynchronisable(header.getObjectID())==0); //make sure no object with this id exists |
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158 | BaseObject *bo = id->fabricate(creator); |
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159 | assert(bo); |
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160 | Synchronisable *no = orxonox_cast<Synchronisable*>(bo); |
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161 | assert(no); |
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162 | assert( Synchronisable::objectMap_.find(header.getObjectID()) == Synchronisable::objectMap_.end() ); |
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163 | no->setObjectID(header.getObjectID()); |
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164 | //no->creatorID=header.getCreatorID(); //TODO: remove this |
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165 | no->setClassID(header.getClassID()); |
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166 | assert(no->creatorID_ == header.getCreatorID()); |
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167 | if( creator ) |
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168 | bo->setLevel(creator->getLevel()); // Note: this ensures that the level is known on the client for child objects of the scene (and the scene itself) |
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169 | //assert(no->classID_ == header.getClassID()); |
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170 | COUT(4) << "fabricate objectID_: " << no->objectID_ << " classID_: " << no->classID_ << std::endl; |
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171 | // update data and create object/entity... |
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172 | bool b = no->updateData(mem, mode, true); |
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173 | assert(b); |
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174 | if (b) |
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175 | { |
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176 | // b = no->create(); |
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177 | assert(b); |
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178 | } |
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179 | return no; |
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180 | } |
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181 | |
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182 | |
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183 | /** |
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184 | * Finds and deletes the Synchronisable with the appropriate objectID_ |
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185 | * @param objectID_ objectID_ of the Synchronisable |
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186 | * @return true/false |
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187 | */ |
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188 | bool Synchronisable::deleteObject(uint32_t objectID_) |
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189 | { |
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190 | if(!getSynchronisable(objectID_)) |
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191 | return false; |
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192 | assert(getSynchronisable(objectID_)->objectID_==objectID_); |
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193 | Synchronisable *s = getSynchronisable(objectID_); |
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194 | if(s) |
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195 | s->destroy(); // or delete? |
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196 | else |
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197 | return false; |
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198 | return true; |
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199 | } |
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200 | |
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201 | /** |
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202 | * This function looks up the objectID_ in the objectMap_ and returns a pointer to the right Synchronisable |
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203 | * @param objectID_ objectID_ of the Synchronisable |
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204 | * @return pointer to the Synchronisable with the objectID_ |
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205 | */ |
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206 | Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID_) |
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207 | { |
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208 | std::map<uint32_t, Synchronisable*>::iterator it1; |
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209 | it1 = objectMap_.find(objectID_); |
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210 | if (it1 != objectMap_.end()) |
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211 | return it1->second; |
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212 | // if the objects not in the map it should'nt exist at all anymore |
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213 | return NULL; |
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214 | } |
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215 | |
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216 | |
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217 | /** |
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218 | * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID_ and classID_ to the given memory |
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219 | * takes a pointer to already allocated memory (must have at least getSize bytes length) |
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220 | * structure of the bitstream: |
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221 | * |totalsize,objectID_,classID_,var1,var2,string1_length,string1,var3,...| |
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222 | * length of varx: size saved int syncvarlist |
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223 | * @param mem pointer to allocated memory with enough size |
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224 | * @param sizes vector containing sizes of all objects in gamestate (to be appended) |
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225 | * @param id gamestateid of the gamestate to be saved (important for priorities) |
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226 | * @param mode defines the direction in which the data will be send/received |
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227 | * 0x1: server->client |
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228 | * 0x2: client->server |
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229 | * 0x3: bidirectional |
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230 | * @return true: if !doSync or if everything was successfully saved |
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231 | */ |
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232 | uint32_t Synchronisable::getData(uint8_t*& mem, std::vector<uint32_t>& sizes, int32_t id, uint8_t mode) |
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233 | { |
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234 | unsigned int test = 0; |
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235 | if(mode==0x0) |
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236 | mode=state_; |
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237 | //if this tick is we dont synchronise, then abort now |
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238 | if(!doSync(id, mode)) |
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239 | return 0; |
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240 | uint32_t tempsize = 0; |
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241 | #ifndef NDEBUG |
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242 | uint8_t* oldmem = mem; |
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243 | if (this->classID_==0) |
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244 | COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl; |
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245 | #endif |
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246 | |
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247 | if (this->classID_ == static_cast<uint32_t>(-1)) |
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248 | this->classID_ = this->getIdentifier()->getNetworkID(); |
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249 | |
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250 | assert(ClassByID(this->classID_)); |
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251 | assert(this->classID_==this->getIdentifier()->getNetworkID()); |
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252 | assert(this->objectID_!=OBJECTID_UNKNOWN); |
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253 | std::vector<SynchronisableVariableBase*>::iterator i; |
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254 | |
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255 | // start copy header |
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256 | SynchronisableHeader header(mem); |
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257 | mem += SynchronisableHeader::getSize(); |
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258 | // end copy header |
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259 | |
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260 | CCOUT(5) << "getting data from objectID_: " << objectID_ << ", classID_: " << classID_ << std::endl; |
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261 | // COUT(4) << "objectid: " << this->objectID_ << ":"; |
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262 | // copy to location |
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263 | for(i=syncList_.begin(); i!=syncList_.end(); ++i) |
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264 | { |
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265 | uint32_t varsize = (*i)->getData( mem, mode ); |
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266 | // COUT(4) << " " << varsize; |
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267 | tempsize += varsize; |
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268 | sizes.push_back(varsize); |
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269 | ++test; |
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270 | //tempsize += (*i)->getSize( mode ); |
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271 | } |
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272 | assert(tempsize!=0); // if this happens an empty object (with no variables) would be transmitted |
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273 | // COUT(4) << endl; |
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274 | |
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275 | header.setObjectID( this->objectID_ ); |
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276 | header.setCreatorID( this->creatorID_ ); |
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277 | header.setClassID( this->classID_ ); |
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278 | header.setDataSize( tempsize ); |
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279 | assert( tempsize == mem-oldmem-SynchronisableHeader::getSize() ); |
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280 | assert( test == this->getNrOfVariables() ); |
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281 | header.setDiffed(false); |
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282 | tempsize += SynchronisableHeader::getSize(); |
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283 | |
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284 | #ifndef NDEBUG |
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285 | uint32_t size; |
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286 | size=getSize(id, mode); |
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287 | assert(tempsize==size); |
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288 | #endif |
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289 | return tempsize; |
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290 | } |
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291 | |
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292 | |
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293 | /** |
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294 | * This function takes a bytestream and loads the data into the registered variables |
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295 | * @param mem pointer to the bytestream |
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296 | * @param mode same as in getData |
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297 | * @param forceCallback FIXME - add doc! |
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298 | * @return true/false |
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299 | */ |
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300 | bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback) |
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301 | { |
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302 | if(mode==0x0) |
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303 | mode=state_; |
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304 | if(syncList_.empty()) |
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305 | { |
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306 | assert(0); |
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307 | COUT(2) << "Synchronisable::updateData syncList_ is empty" << std::endl; |
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308 | return false; |
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309 | } |
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310 | |
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311 | uint8_t* data=mem; |
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312 | // start extract header |
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313 | SynchronisableHeaderLight syncHeaderLight(mem); |
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314 | assert(syncHeaderLight.getObjectID()==this->getObjectID()); |
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315 | |
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316 | //COUT(5) << "Synchronisable: objectID_ " << syncHeader.getObjectID() << ", classID_ " << syncHeader.getClassID() << " size: " << syncHeader.getDataSize() << " synchronising data" << std::endl; |
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317 | if( !syncHeaderLight.isDiffed() ) |
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318 | { |
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319 | SynchronisableHeader syncHeader2(mem); |
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320 | assert( this->getClassID() == syncHeader2.getClassID() ); |
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321 | assert( this->getCreatorID() == syncHeader2.getCreatorID() ); |
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322 | mem += SynchronisableHeader::getSize(); |
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323 | std::vector<SynchronisableVariableBase *>::iterator i; |
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324 | for(i=syncList_.begin(); i!=syncList_.end(); ++i) |
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325 | { |
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326 | assert( mem <= data+syncHeader2.getDataSize()+SynchronisableHeader::getSize() ); // always make sure we don't exceed the datasize in our stream |
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327 | (*i)->putData( mem, mode, forceCallback ); |
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328 | } |
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329 | assert(mem == data+syncHeaderLight.getDataSize()+SynchronisableHeader::getSize() ); |
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330 | } |
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331 | else |
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332 | { |
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333 | mem += SynchronisableHeaderLight::getSize(); |
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334 | // COUT(0) << "objectID: " << this->objectID_ << endl; |
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335 | while( mem < data+syncHeaderLight.getDataSize()+SynchronisableHeaderLight::getSize() ) |
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336 | { |
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337 | VariableID varID = *(VariableID*)mem; |
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338 | // COUT(0) << "varID: " << varID << endl; |
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339 | assert( varID < syncList_.size() ); |
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340 | mem += sizeof(VariableID); |
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341 | syncList_[varID]->putData( mem, mode, forceCallback ); |
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342 | } |
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343 | assert(mem == data+syncHeaderLight.getDataSize()+SynchronisableHeaderLight::getSize() ); |
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344 | } |
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345 | return true; |
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346 | } |
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347 | |
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348 | /** |
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349 | * This function returns the total amount of bytes needed by getData to save the whole content of the variables |
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350 | * @param id id of the gamestate |
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351 | * @param mode same as getData |
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352 | * @return amount of bytes |
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353 | */ |
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354 | uint32_t Synchronisable::getSize(int32_t id, uint8_t mode) |
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355 | { |
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356 | uint32_t tsize=SynchronisableHeader::getSize(); |
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357 | if (mode==0x0) |
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358 | mode=state_; |
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359 | if (!doSync(id, mode)) |
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360 | return 0; |
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361 | assert( mode==state_ ); |
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362 | tsize += this->dataSize_; |
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363 | std::vector<SynchronisableVariableBase*>::iterator i; |
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364 | for(i=stringList_.begin(); i!=stringList_.end(); ++i) |
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365 | { |
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366 | tsize += (*i)->getSize( mode ); |
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367 | } |
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368 | return tsize; |
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369 | } |
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370 | |
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371 | /** |
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372 | * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction) |
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373 | * @param id gamestate id |
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374 | * @param mode FIXME - add doc! |
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375 | * @return true/false |
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376 | */ |
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377 | bool Synchronisable::doSync(int32_t id, uint8_t mode) |
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378 | { |
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379 | if(mode==0x0) |
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380 | mode=state_; |
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381 | return ( (this->objectMode_ & mode)!=0 && (!syncList_.empty() ) ); |
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382 | } |
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383 | |
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384 | /** |
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385 | * This function sets the synchronisation mode of the object |
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386 | * If set to 0x0 variables will not be synchronised at all |
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387 | * If set to 0x1 variables will only be synchronised to the client |
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388 | * If set to 0x2 variables will only be synchronised to the server |
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389 | * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar) |
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390 | * @param mode same as in registerVar |
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391 | */ |
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392 | void Synchronisable::setSyncMode(uint8_t mode) |
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393 | { |
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394 | assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3); |
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395 | this->objectMode_=mode; |
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396 | } |
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397 | |
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398 | template <> void Synchronisable::registerVariable( std::string& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional) |
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399 | { |
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400 | SynchronisableVariableBase* sv; |
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401 | if (bidirectional) |
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402 | sv = new SynchronisableVariableBidirectional<std::string>(variable, mode, cb); |
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403 | else |
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404 | sv = new SynchronisableVariable<std::string>(variable, mode, cb); |
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405 | syncList_.push_back(sv); |
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406 | stringList_.push_back(sv); |
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407 | } |
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408 | |
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409 | template <> void Synchronisable::unregisterVariable( std::string& variable ) |
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410 | { |
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411 | bool unregistered_nonexistent_variable = true; |
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412 | std::vector<SynchronisableVariableBase*>::iterator it = syncList_.begin(); |
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413 | while(it!=syncList_.end()) |
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414 | { |
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415 | if( ((*it)->getReference()) == &variable ) |
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416 | { |
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417 | delete (*it); |
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418 | syncList_.erase(it); |
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419 | unregistered_nonexistent_variable = false; |
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420 | break; |
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421 | } |
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422 | else |
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423 | ++it; |
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424 | } |
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425 | assert(unregistered_nonexistent_variable == false); |
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426 | |
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427 | it = stringList_.begin(); |
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428 | while(it!=stringList_.end()) |
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429 | { |
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430 | if( ((*it)->getReference()) == &variable ) |
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431 | { |
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432 | delete (*it); |
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433 | stringList_.erase(it); |
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434 | return; |
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435 | } |
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436 | else |
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437 | ++it; |
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438 | } |
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439 | unregistered_nonexistent_variable = true; |
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440 | assert(unregistered_nonexistent_variable == false); //if we reach this point something went wrong: |
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441 | // the variable has not been registered before |
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442 | } |
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443 | |
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444 | |
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445 | } |
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