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source: code/branches/kicklib/src/orxonox/OrxonoxPrereqs.h @ 8323

Last change on this file since 8323 was 8071, checked in by rgrieder, 14 years ago

Merged ois_update branch (before it was renamed to mac_osx) into kicklib branch.

  • Property svn:eol-style set to native
File size: 5.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
33*/
34
35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
37
38#include "OrxonoxConfig.h"
39#include "tools/ToolsPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44
45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
55#  define _OrxonoxPrivate
56#elif defined (ORXONOX_GCC_VISIBILITY)
57#  define _OrxonoxExport  __attribute__ ((visibility("default")))
58#  define _OrxonoxPrivate __attribute__ ((visibility("hidden")))
59#else
60#  define _OrxonoxExport
61#  define _OrxonoxPrivate
62#endif
63
64//-----------------------------------------------------------------------
65// Forward declarations
66//-----------------------------------------------------------------------
67
68namespace orxonox
69{
70    class CameraManager;
71    class Level;
72    class LevelInfo;
73    class LevelInfoItem;
74    class LevelManager;
75    class PawnManager;
76    class PlayerManager;
77    class Radar;
78    class Scene;
79
80    // collisionshapes
81    class CollisionShape;
82    class CompoundCollisionShape;
83    class WorldEntityCollisionShape;
84
85    // controllers
86    class AIController;
87    class ArtificialController;
88    class Controller;
89    class DroneController;
90    class HumanController;
91    class ScriptController;
92    class WaypointController;
93    class WaypointPatrolController;
94
95    // gametypes
96    class Asteroids;
97    class Deathmatch;
98    class Dynamicmatch;
99    class Gametype;
100    class LastManStanding;
101    class TeamBaseMatch;
102    class TeamDeathmatch;
103    class UnderAttack;
104
105    // graphics
106    class Backlight;
107    class Billboard;
108    class BlinkingBillboard;
109    class Camera;
110    class FadingBillboard;
111    class GlobalShader;
112    class Light;
113    class Model;
114    class ParticleEmitter;
115    class ParticleSpawner;
116
117    // infos
118    class Bot;
119    class GametypeInfo;
120    class HumanPlayer;
121    class Info;
122    class PlayerInfo;
123
124    // interfaces
125    class GametypeMessageListener;
126    class NotificationListener;
127    class Pickupable;
128    class PickupCarrier;
129    class PlayerTrigger;
130    class RadarListener;
131    class RadarViewable;
132    class Rewardable;
133    class TeamColourable;
134
135    // items
136    class Engine;
137    class Item;
138    class MultiStateEngine;
139
140    // overlays
141    class InGameConsole;
142    class Map;
143    class OrxonoxOverlay;
144    class OverlayGroup;
145
146    // pickup
147    class PickupIdentifier;
148
149    //sound
150    class AmbientSound;
151    class BaseSound;
152    class SoundBuffer;
153    class SoundManager;
154    class SoundStreamer;
155    class WorldSound;
156    class WorldAmbientSound;
157
158    // weaponsystem
159    class DefaultWeaponmodeLink;
160    class Munition;
161    class Weapon;
162    class WeaponMode;
163    class WeaponPack;
164    class WeaponSet;
165    class WeaponSlot;
166    class WeaponSystem;
167
168    // worldentities
169    class BigExplosion;
170    class CameraPosition;
171    class ControllableEntity;
172    class Drone;
173    class EffectContainer;
174    class ExplosionChunk;
175    class MobileEntity;
176    class MovableEntity;
177    class SpawnPoint;
178    class StaticEntity;
179    class TeamSpawnPoint;
180    class WorldEntity;
181    class Rocket;
182    // worldentities, pawns
183    class Destroyer;
184    class Pawn;
185    class SpaceShip;
186    class Spectator;
187    class TeamBaseMatchBase;
188}
189
190// Bullet Physics Engine
191class btTransform;
192class btVector3;
193
194class btRigidBody;
195class btCollisionObject;
196class btGhostObject;
197class btManifoldPoint;
198
199class btCollisionShape;
200class btSphereShape;
201class btCompoundShape;
202class btStaticPlaneShape;
203
204class btDiscreteDynamicsWorld;
205class bt32BitAxisSweep3;
206class btDefaultCollisionConfiguration;
207class btCollisionDispatcher;
208class btSequentialImpulseConstraintSolver;
209
210// ALUT
211typedef struct ALCcontext_struct ALCcontext;
212typedef struct ALCdevice_struct ALCdevice;
213typedef unsigned int ALuint;
214typedef int ALint;
215typedef int ALenum;
216
217#endif /* _OrxonoxPrereqs_H__ */
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