[1963] | 1 | /* |
---|
| 2 | Bullet Continuous Collision Detection and Physics Library |
---|
| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
---|
| 4 | |
---|
| 5 | This software is provided 'as-is', without any express or implied warranty. |
---|
| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
---|
| 7 | Permission is granted to anyone to use this software for any purpose, |
---|
| 8 | including commercial applications, and to alter it and redistribute it freely, |
---|
| 9 | subject to the following restrictions: |
---|
| 10 | |
---|
| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
---|
| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
---|
| 13 | 3. This notice may not be removed or altered from any source distribution. |
---|
| 14 | */ |
---|
| 15 | |
---|
| 16 | #ifndef UNION_FIND_H |
---|
| 17 | #define UNION_FIND_H |
---|
| 18 | |
---|
| 19 | #include "LinearMath/btAlignedObjectArray.h" |
---|
| 20 | |
---|
[8284] | 21 | #define USE_PATH_COMPRESSION 1 |
---|
[1963] | 22 | |
---|
[8284] | 23 | ///see for discussion of static island optimizations by Vroonsh here: http://code.google.com/p/bullet/issues/detail?id=406 |
---|
| 24 | #define STATIC_SIMULATION_ISLAND_OPTIMIZATION 1 |
---|
| 25 | |
---|
[1963] | 26 | struct btElement |
---|
| 27 | { |
---|
| 28 | int m_id; |
---|
| 29 | int m_sz; |
---|
| 30 | }; |
---|
| 31 | |
---|
| 32 | ///UnionFind calculates connected subsets |
---|
| 33 | // Implements weighted Quick Union with path compression |
---|
| 34 | // optimization: could use short ints instead of ints (halving memory, would limit the number of rigid bodies to 64k, sounds reasonable) |
---|
| 35 | class btUnionFind |
---|
| 36 | { |
---|
| 37 | private: |
---|
| 38 | btAlignedObjectArray<btElement> m_elements; |
---|
| 39 | |
---|
| 40 | public: |
---|
| 41 | |
---|
| 42 | btUnionFind(); |
---|
| 43 | ~btUnionFind(); |
---|
| 44 | |
---|
| 45 | |
---|
| 46 | //this is a special operation, destroying the content of btUnionFind. |
---|
| 47 | //it sorts the elements, based on island id, in order to make it easy to iterate over islands |
---|
| 48 | void sortIslands(); |
---|
| 49 | |
---|
| 50 | void reset(int N); |
---|
| 51 | |
---|
| 52 | SIMD_FORCE_INLINE int getNumElements() const |
---|
| 53 | { |
---|
| 54 | return int(m_elements.size()); |
---|
| 55 | } |
---|
| 56 | SIMD_FORCE_INLINE bool isRoot(int x) const |
---|
| 57 | { |
---|
| 58 | return (x == m_elements[x].m_id); |
---|
| 59 | } |
---|
| 60 | |
---|
| 61 | btElement& getElement(int index) |
---|
| 62 | { |
---|
| 63 | return m_elements[index]; |
---|
| 64 | } |
---|
| 65 | const btElement& getElement(int index) const |
---|
| 66 | { |
---|
| 67 | return m_elements[index]; |
---|
| 68 | } |
---|
| 69 | |
---|
| 70 | void allocate(int N); |
---|
| 71 | void Free(); |
---|
| 72 | |
---|
| 73 | |
---|
| 74 | |
---|
| 75 | |
---|
| 76 | int find(int p, int q) |
---|
| 77 | { |
---|
| 78 | return (find(p) == find(q)); |
---|
| 79 | } |
---|
| 80 | |
---|
| 81 | void unite(int p, int q) |
---|
| 82 | { |
---|
| 83 | int i = find(p), j = find(q); |
---|
| 84 | if (i == j) |
---|
| 85 | return; |
---|
| 86 | |
---|
| 87 | #ifndef USE_PATH_COMPRESSION |
---|
| 88 | //weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) ) |
---|
| 89 | if (m_elements[i].m_sz < m_elements[j].m_sz) |
---|
| 90 | { |
---|
| 91 | m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz; |
---|
| 92 | } |
---|
| 93 | else |
---|
| 94 | { |
---|
| 95 | m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz; |
---|
| 96 | } |
---|
| 97 | #else |
---|
| 98 | m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz; |
---|
| 99 | #endif //USE_PATH_COMPRESSION |
---|
| 100 | } |
---|
| 101 | |
---|
| 102 | int find(int x) |
---|
| 103 | { |
---|
[2882] | 104 | //btAssert(x < m_N); |
---|
| 105 | //btAssert(x >= 0); |
---|
[1963] | 106 | |
---|
| 107 | while (x != m_elements[x].m_id) |
---|
| 108 | { |
---|
| 109 | //not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically |
---|
| 110 | |
---|
| 111 | #ifdef USE_PATH_COMPRESSION |
---|
[8284] | 112 | const btElement* elementPtr = &m_elements[m_elements[x].m_id]; |
---|
| 113 | m_elements[x].m_id = elementPtr->m_id; |
---|
| 114 | x = elementPtr->m_id; |
---|
| 115 | #else// |
---|
[1963] | 116 | x = m_elements[x].m_id; |
---|
[8284] | 117 | #endif |
---|
[2882] | 118 | //btAssert(x < m_N); |
---|
| 119 | //btAssert(x >= 0); |
---|
[1963] | 120 | |
---|
| 121 | } |
---|
| 122 | return x; |
---|
| 123 | } |
---|
| 124 | |
---|
| 125 | |
---|
| 126 | }; |
---|
| 127 | |
---|
| 128 | |
---|
| 129 | #endif //UNION_FIND_H |
---|