[1963] | 1 | /* |
---|
| 2 | Bullet Continuous Collision Detection and Physics Library |
---|
| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
---|
| 4 | |
---|
| 5 | This software is provided 'as-is', without any express or implied warranty. |
---|
| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
---|
| 7 | Permission is granted to anyone to use this software for any purpose, |
---|
| 8 | including commercial applications, and to alter it and redistribute it freely, |
---|
| 9 | subject to the following restrictions: |
---|
| 10 | |
---|
| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
---|
| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
---|
| 13 | 3. This notice may not be removed or altered from any source distribution. |
---|
| 14 | */ |
---|
| 15 | |
---|
| 16 | #include "btRigidBody.h" |
---|
| 17 | #include "BulletCollision/CollisionShapes/btConvexShape.h" |
---|
| 18 | #include "LinearMath/btMinMax.h" |
---|
| 19 | #include "LinearMath/btTransformUtil.h" |
---|
| 20 | #include "LinearMath/btMotionState.h" |
---|
| 21 | #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" |
---|
[8284] | 22 | #include "LinearMath/btSerializer.h" |
---|
[1963] | 23 | |
---|
| 24 | //'temporarily' global variables |
---|
| 25 | btScalar gDeactivationTime = btScalar(2.); |
---|
| 26 | bool gDisableDeactivation = false; |
---|
| 27 | static int uniqueId = 0; |
---|
| 28 | |
---|
| 29 | |
---|
| 30 | btRigidBody::btRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) |
---|
| 31 | { |
---|
| 32 | setupRigidBody(constructionInfo); |
---|
| 33 | } |
---|
| 34 | |
---|
| 35 | btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia) |
---|
| 36 | { |
---|
| 37 | btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia); |
---|
| 38 | setupRigidBody(cinfo); |
---|
| 39 | } |
---|
| 40 | |
---|
| 41 | void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) |
---|
| 42 | { |
---|
| 43 | |
---|
| 44 | m_internalType=CO_RIGID_BODY; |
---|
| 45 | |
---|
| 46 | m_linearVelocity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); |
---|
| 47 | m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); |
---|
[8284] | 48 | m_angularFactor.setValue(1,1,1); |
---|
| 49 | m_linearFactor.setValue(1,1,1); |
---|
[1963] | 50 | m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); |
---|
[2882] | 51 | m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); |
---|
[1963] | 52 | m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); |
---|
| 53 | m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)), |
---|
| 54 | m_linearDamping = btScalar(0.); |
---|
| 55 | m_angularDamping = btScalar(0.5); |
---|
| 56 | m_linearSleepingThreshold = constructionInfo.m_linearSleepingThreshold; |
---|
| 57 | m_angularSleepingThreshold = constructionInfo.m_angularSleepingThreshold; |
---|
| 58 | m_optionalMotionState = constructionInfo.m_motionState; |
---|
| 59 | m_contactSolverType = 0; |
---|
| 60 | m_frictionSolverType = 0; |
---|
| 61 | m_additionalDamping = constructionInfo.m_additionalDamping; |
---|
| 62 | m_additionalDampingFactor = constructionInfo.m_additionalDampingFactor; |
---|
| 63 | m_additionalLinearDampingThresholdSqr = constructionInfo.m_additionalLinearDampingThresholdSqr; |
---|
| 64 | m_additionalAngularDampingThresholdSqr = constructionInfo.m_additionalAngularDampingThresholdSqr; |
---|
| 65 | m_additionalAngularDampingFactor = constructionInfo.m_additionalAngularDampingFactor; |
---|
| 66 | |
---|
| 67 | if (m_optionalMotionState) |
---|
| 68 | { |
---|
| 69 | m_optionalMotionState->getWorldTransform(m_worldTransform); |
---|
| 70 | } else |
---|
| 71 | { |
---|
| 72 | m_worldTransform = constructionInfo.m_startWorldTransform; |
---|
| 73 | } |
---|
| 74 | |
---|
| 75 | m_interpolationWorldTransform = m_worldTransform; |
---|
| 76 | m_interpolationLinearVelocity.setValue(0,0,0); |
---|
| 77 | m_interpolationAngularVelocity.setValue(0,0,0); |
---|
| 78 | |
---|
| 79 | //moved to btCollisionObject |
---|
| 80 | m_friction = constructionInfo.m_friction; |
---|
| 81 | m_restitution = constructionInfo.m_restitution; |
---|
| 82 | |
---|
| 83 | setCollisionShape( constructionInfo.m_collisionShape ); |
---|
| 84 | m_debugBodyId = uniqueId++; |
---|
| 85 | |
---|
| 86 | setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia); |
---|
| 87 | setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping); |
---|
| 88 | updateInertiaTensor(); |
---|
| 89 | |
---|
[8284] | 90 | m_rigidbodyFlags = 0; |
---|
| 91 | |
---|
| 92 | |
---|
| 93 | m_deltaLinearVelocity.setZero(); |
---|
| 94 | m_deltaAngularVelocity.setZero(); |
---|
| 95 | m_invMass = m_inverseMass*m_linearFactor; |
---|
| 96 | m_pushVelocity.setZero(); |
---|
| 97 | m_turnVelocity.setZero(); |
---|
| 98 | |
---|
| 99 | |
---|
| 100 | |
---|
[1963] | 101 | } |
---|
| 102 | |
---|
| 103 | |
---|
| 104 | void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform) |
---|
| 105 | { |
---|
| 106 | btTransformUtil::integrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform); |
---|
| 107 | } |
---|
| 108 | |
---|
| 109 | void btRigidBody::saveKinematicState(btScalar timeStep) |
---|
| 110 | { |
---|
| 111 | //todo: clamp to some (user definable) safe minimum timestep, to limit maximum angular/linear velocities |
---|
| 112 | if (timeStep != btScalar(0.)) |
---|
| 113 | { |
---|
| 114 | //if we use motionstate to synchronize world transforms, get the new kinematic/animated world transform |
---|
| 115 | if (getMotionState()) |
---|
| 116 | getMotionState()->getWorldTransform(m_worldTransform); |
---|
| 117 | btVector3 linVel,angVel; |
---|
| 118 | |
---|
| 119 | btTransformUtil::calculateVelocity(m_interpolationWorldTransform,m_worldTransform,timeStep,m_linearVelocity,m_angularVelocity); |
---|
| 120 | m_interpolationLinearVelocity = m_linearVelocity; |
---|
| 121 | m_interpolationAngularVelocity = m_angularVelocity; |
---|
| 122 | m_interpolationWorldTransform = m_worldTransform; |
---|
| 123 | //printf("angular = %f %f %f\n",m_angularVelocity.getX(),m_angularVelocity.getY(),m_angularVelocity.getZ()); |
---|
| 124 | } |
---|
| 125 | } |
---|
| 126 | |
---|
| 127 | void btRigidBody::getAabb(btVector3& aabbMin,btVector3& aabbMax) const |
---|
| 128 | { |
---|
| 129 | getCollisionShape()->getAabb(m_worldTransform,aabbMin,aabbMax); |
---|
| 130 | } |
---|
| 131 | |
---|
| 132 | |
---|
| 133 | |
---|
| 134 | |
---|
| 135 | void btRigidBody::setGravity(const btVector3& acceleration) |
---|
| 136 | { |
---|
| 137 | if (m_inverseMass != btScalar(0.0)) |
---|
| 138 | { |
---|
| 139 | m_gravity = acceleration * (btScalar(1.0) / m_inverseMass); |
---|
| 140 | } |
---|
[2882] | 141 | m_gravity_acceleration = acceleration; |
---|
[1963] | 142 | } |
---|
| 143 | |
---|
| 144 | |
---|
| 145 | |
---|
| 146 | |
---|
| 147 | |
---|
| 148 | |
---|
| 149 | void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping) |
---|
| 150 | { |
---|
[8284] | 151 | m_linearDamping = btClamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); |
---|
| 152 | m_angularDamping = btClamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); |
---|
[1963] | 153 | } |
---|
| 154 | |
---|
| 155 | |
---|
| 156 | |
---|
| 157 | |
---|
| 158 | ///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping |
---|
| 159 | void btRigidBody::applyDamping(btScalar timeStep) |
---|
| 160 | { |
---|
| 161 | //On new damping: see discussion/issue report here: http://code.google.com/p/bullet/issues/detail?id=74 |
---|
| 162 | //todo: do some performance comparisons (but other parts of the engine are probably bottleneck anyway |
---|
| 163 | |
---|
| 164 | //#define USE_OLD_DAMPING_METHOD 1 |
---|
| 165 | #ifdef USE_OLD_DAMPING_METHOD |
---|
| 166 | m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); |
---|
| 167 | m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); |
---|
| 168 | #else |
---|
| 169 | m_linearVelocity *= btPow(btScalar(1)-m_linearDamping, timeStep); |
---|
| 170 | m_angularVelocity *= btPow(btScalar(1)-m_angularDamping, timeStep); |
---|
| 171 | #endif |
---|
| 172 | |
---|
| 173 | if (m_additionalDamping) |
---|
| 174 | { |
---|
| 175 | //Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc. |
---|
| 176 | //Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete |
---|
| 177 | if ((m_angularVelocity.length2() < m_additionalAngularDampingThresholdSqr) && |
---|
| 178 | (m_linearVelocity.length2() < m_additionalLinearDampingThresholdSqr)) |
---|
| 179 | { |
---|
| 180 | m_angularVelocity *= m_additionalDampingFactor; |
---|
| 181 | m_linearVelocity *= m_additionalDampingFactor; |
---|
| 182 | } |
---|
| 183 | |
---|
| 184 | |
---|
| 185 | btScalar speed = m_linearVelocity.length(); |
---|
| 186 | if (speed < m_linearDamping) |
---|
| 187 | { |
---|
| 188 | btScalar dampVel = btScalar(0.005); |
---|
| 189 | if (speed > dampVel) |
---|
| 190 | { |
---|
| 191 | btVector3 dir = m_linearVelocity.normalized(); |
---|
| 192 | m_linearVelocity -= dir * dampVel; |
---|
| 193 | } else |
---|
| 194 | { |
---|
| 195 | m_linearVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); |
---|
| 196 | } |
---|
| 197 | } |
---|
| 198 | |
---|
| 199 | btScalar angSpeed = m_angularVelocity.length(); |
---|
| 200 | if (angSpeed < m_angularDamping) |
---|
| 201 | { |
---|
| 202 | btScalar angDampVel = btScalar(0.005); |
---|
| 203 | if (angSpeed > angDampVel) |
---|
| 204 | { |
---|
| 205 | btVector3 dir = m_angularVelocity.normalized(); |
---|
| 206 | m_angularVelocity -= dir * angDampVel; |
---|
| 207 | } else |
---|
| 208 | { |
---|
| 209 | m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); |
---|
| 210 | } |
---|
| 211 | } |
---|
| 212 | } |
---|
| 213 | } |
---|
| 214 | |
---|
| 215 | |
---|
| 216 | void btRigidBody::applyGravity() |
---|
| 217 | { |
---|
| 218 | if (isStaticOrKinematicObject()) |
---|
| 219 | return; |
---|
| 220 | |
---|
| 221 | applyCentralForce(m_gravity); |
---|
| 222 | |
---|
| 223 | } |
---|
| 224 | |
---|
| 225 | void btRigidBody::proceedToTransform(const btTransform& newTrans) |
---|
| 226 | { |
---|
| 227 | setCenterOfMassTransform( newTrans ); |
---|
| 228 | } |
---|
| 229 | |
---|
| 230 | |
---|
| 231 | void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia) |
---|
| 232 | { |
---|
| 233 | if (mass == btScalar(0.)) |
---|
| 234 | { |
---|
| 235 | m_collisionFlags |= btCollisionObject::CF_STATIC_OBJECT; |
---|
| 236 | m_inverseMass = btScalar(0.); |
---|
| 237 | } else |
---|
| 238 | { |
---|
| 239 | m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT); |
---|
| 240 | m_inverseMass = btScalar(1.0) / mass; |
---|
| 241 | } |
---|
[8284] | 242 | |
---|
| 243 | //Fg = m * a |
---|
| 244 | m_gravity = mass * m_gravity_acceleration; |
---|
[1963] | 245 | |
---|
| 246 | m_invInertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x(): btScalar(0.0), |
---|
| 247 | inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y(): btScalar(0.0), |
---|
| 248 | inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z(): btScalar(0.0)); |
---|
| 249 | |
---|
[8284] | 250 | m_invMass = m_linearFactor*m_inverseMass; |
---|
[1963] | 251 | } |
---|
| 252 | |
---|
| 253 | |
---|
| 254 | |
---|
| 255 | void btRigidBody::updateInertiaTensor() |
---|
| 256 | { |
---|
| 257 | m_invInertiaTensorWorld = m_worldTransform.getBasis().scaled(m_invInertiaLocal) * m_worldTransform.getBasis().transpose(); |
---|
| 258 | } |
---|
| 259 | |
---|
| 260 | |
---|
| 261 | void btRigidBody::integrateVelocities(btScalar step) |
---|
| 262 | { |
---|
| 263 | if (isStaticOrKinematicObject()) |
---|
| 264 | return; |
---|
| 265 | |
---|
| 266 | m_linearVelocity += m_totalForce * (m_inverseMass * step); |
---|
| 267 | m_angularVelocity += m_invInertiaTensorWorld * m_totalTorque * step; |
---|
| 268 | |
---|
| 269 | #define MAX_ANGVEL SIMD_HALF_PI |
---|
| 270 | /// clamp angular velocity. collision calculations will fail on higher angular velocities |
---|
| 271 | btScalar angvel = m_angularVelocity.length(); |
---|
| 272 | if (angvel*step > MAX_ANGVEL) |
---|
| 273 | { |
---|
| 274 | m_angularVelocity *= (MAX_ANGVEL/step) /angvel; |
---|
| 275 | } |
---|
| 276 | |
---|
| 277 | } |
---|
| 278 | |
---|
| 279 | btQuaternion btRigidBody::getOrientation() const |
---|
| 280 | { |
---|
| 281 | btQuaternion orn; |
---|
| 282 | m_worldTransform.getBasis().getRotation(orn); |
---|
| 283 | return orn; |
---|
| 284 | } |
---|
| 285 | |
---|
| 286 | |
---|
| 287 | void btRigidBody::setCenterOfMassTransform(const btTransform& xform) |
---|
| 288 | { |
---|
| 289 | |
---|
| 290 | if (isStaticOrKinematicObject()) |
---|
| 291 | { |
---|
| 292 | m_interpolationWorldTransform = m_worldTransform; |
---|
| 293 | } else |
---|
| 294 | { |
---|
| 295 | m_interpolationWorldTransform = xform; |
---|
| 296 | } |
---|
| 297 | m_interpolationLinearVelocity = getLinearVelocity(); |
---|
| 298 | m_interpolationAngularVelocity = getAngularVelocity(); |
---|
| 299 | m_worldTransform = xform; |
---|
| 300 | updateInertiaTensor(); |
---|
| 301 | } |
---|
| 302 | |
---|
| 303 | |
---|
| 304 | bool btRigidBody::checkCollideWithOverride(btCollisionObject* co) |
---|
| 305 | { |
---|
| 306 | btRigidBody* otherRb = btRigidBody::upcast(co); |
---|
| 307 | if (!otherRb) |
---|
| 308 | return true; |
---|
| 309 | |
---|
| 310 | for (int i = 0; i < m_constraintRefs.size(); ++i) |
---|
| 311 | { |
---|
| 312 | btTypedConstraint* c = m_constraintRefs[i]; |
---|
| 313 | if (&c->getRigidBodyA() == otherRb || &c->getRigidBodyB() == otherRb) |
---|
| 314 | return false; |
---|
| 315 | } |
---|
| 316 | |
---|
| 317 | return true; |
---|
| 318 | } |
---|
| 319 | |
---|
[8284] | 320 | void btRigidBody::internalWritebackVelocity(btScalar timeStep) |
---|
| 321 | { |
---|
| 322 | (void) timeStep; |
---|
| 323 | if (m_inverseMass) |
---|
| 324 | { |
---|
| 325 | setLinearVelocity(getLinearVelocity()+ m_deltaLinearVelocity); |
---|
| 326 | setAngularVelocity(getAngularVelocity()+m_deltaAngularVelocity); |
---|
| 327 | |
---|
| 328 | //correct the position/orientation based on push/turn recovery |
---|
| 329 | btTransform newTransform; |
---|
| 330 | btTransformUtil::integrateTransform(getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform); |
---|
| 331 | setWorldTransform(newTransform); |
---|
| 332 | //m_originalBody->setCompanionId(-1); |
---|
| 333 | } |
---|
| 334 | // m_deltaLinearVelocity.setZero(); |
---|
| 335 | // m_deltaAngularVelocity .setZero(); |
---|
| 336 | // m_pushVelocity.setZero(); |
---|
| 337 | // m_turnVelocity.setZero(); |
---|
| 338 | } |
---|
| 339 | |
---|
| 340 | |
---|
| 341 | |
---|
[1963] | 342 | void btRigidBody::addConstraintRef(btTypedConstraint* c) |
---|
| 343 | { |
---|
| 344 | int index = m_constraintRefs.findLinearSearch(c); |
---|
| 345 | if (index == m_constraintRefs.size()) |
---|
| 346 | m_constraintRefs.push_back(c); |
---|
| 347 | |
---|
| 348 | m_checkCollideWith = true; |
---|
| 349 | } |
---|
| 350 | |
---|
| 351 | void btRigidBody::removeConstraintRef(btTypedConstraint* c) |
---|
| 352 | { |
---|
| 353 | m_constraintRefs.remove(c); |
---|
| 354 | m_checkCollideWith = m_constraintRefs.size() > 0; |
---|
| 355 | } |
---|
[8284] | 356 | |
---|
| 357 | int btRigidBody::calculateSerializeBufferSize() const |
---|
| 358 | { |
---|
| 359 | int sz = sizeof(btRigidBodyData); |
---|
| 360 | return sz; |
---|
| 361 | } |
---|
| 362 | |
---|
| 363 | ///fills the dataBuffer and returns the struct name (and 0 on failure) |
---|
| 364 | const char* btRigidBody::serialize(void* dataBuffer, class btSerializer* serializer) const |
---|
| 365 | { |
---|
| 366 | btRigidBodyData* rbd = (btRigidBodyData*) dataBuffer; |
---|
| 367 | |
---|
| 368 | btCollisionObject::serialize(&rbd->m_collisionObjectData, serializer); |
---|
| 369 | |
---|
| 370 | m_invInertiaTensorWorld.serialize(rbd->m_invInertiaTensorWorld); |
---|
| 371 | m_linearVelocity.serialize(rbd->m_linearVelocity); |
---|
| 372 | m_angularVelocity.serialize(rbd->m_angularVelocity); |
---|
| 373 | rbd->m_inverseMass = m_inverseMass; |
---|
| 374 | m_angularFactor.serialize(rbd->m_angularFactor); |
---|
| 375 | m_linearFactor.serialize(rbd->m_linearFactor); |
---|
| 376 | m_gravity.serialize(rbd->m_gravity); |
---|
| 377 | m_gravity_acceleration.serialize(rbd->m_gravity_acceleration); |
---|
| 378 | m_invInertiaLocal.serialize(rbd->m_invInertiaLocal); |
---|
| 379 | m_totalForce.serialize(rbd->m_totalForce); |
---|
| 380 | m_totalTorque.serialize(rbd->m_totalTorque); |
---|
| 381 | rbd->m_linearDamping = m_linearDamping; |
---|
| 382 | rbd->m_angularDamping = m_angularDamping; |
---|
| 383 | rbd->m_additionalDamping = m_additionalDamping; |
---|
| 384 | rbd->m_additionalDampingFactor = m_additionalDampingFactor; |
---|
| 385 | rbd->m_additionalLinearDampingThresholdSqr = m_additionalLinearDampingThresholdSqr; |
---|
| 386 | rbd->m_additionalAngularDampingThresholdSqr = m_additionalAngularDampingThresholdSqr; |
---|
| 387 | rbd->m_additionalAngularDampingFactor = m_additionalAngularDampingFactor; |
---|
| 388 | rbd->m_linearSleepingThreshold=m_linearSleepingThreshold; |
---|
| 389 | rbd->m_angularSleepingThreshold = m_angularSleepingThreshold; |
---|
| 390 | |
---|
| 391 | return btRigidBodyDataName; |
---|
| 392 | } |
---|
| 393 | |
---|
| 394 | |
---|
| 395 | |
---|
| 396 | void btRigidBody::serializeSingleObject(class btSerializer* serializer) const |
---|
| 397 | { |
---|
| 398 | btChunk* chunk = serializer->allocate(calculateSerializeBufferSize(),1); |
---|
| 399 | const char* structType = serialize(chunk->m_oldPtr, serializer); |
---|
| 400 | serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,(void*)this); |
---|
| 401 | } |
---|
| 402 | |
---|
| 403 | |
---|