1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef BT_SIMPLE_DYNAMICS_WORLD_H |
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17 | #define BT_SIMPLE_DYNAMICS_WORLD_H |
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18 | |
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19 | #include "btDynamicsWorld.h" |
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20 | |
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21 | class btDispatcher; |
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22 | class btOverlappingPairCache; |
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23 | class btConstraintSolver; |
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24 | |
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25 | ///The btSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds. |
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26 | ///Please use btDiscreteDynamicsWorld instead (or btContinuousDynamicsWorld once it is finished). |
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27 | class btSimpleDynamicsWorld : public btDynamicsWorld |
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28 | { |
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29 | protected: |
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30 | |
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31 | btConstraintSolver* m_constraintSolver; |
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32 | |
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33 | bool m_ownsConstraintSolver; |
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34 | |
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35 | void predictUnconstraintMotion(btScalar timeStep); |
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36 | |
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37 | void integrateTransforms(btScalar timeStep); |
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38 | |
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39 | btVector3 m_gravity; |
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40 | |
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41 | public: |
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42 | |
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43 | |
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44 | |
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45 | ///this btSimpleDynamicsWorld constructor creates dispatcher, broadphase pairCache and constraintSolver |
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46 | btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); |
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47 | |
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48 | virtual ~btSimpleDynamicsWorld(); |
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49 | |
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50 | ///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead |
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51 | virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)); |
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52 | |
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53 | virtual void setGravity(const btVector3& gravity); |
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54 | |
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55 | virtual btVector3 getGravity () const; |
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56 | |
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57 | virtual void addRigidBody(btRigidBody* body); |
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58 | |
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59 | virtual void removeRigidBody(btRigidBody* body); |
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60 | |
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61 | ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject |
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62 | virtual void removeCollisionObject(btCollisionObject* collisionObject); |
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63 | |
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64 | virtual void updateAabbs(); |
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65 | |
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66 | virtual void synchronizeMotionStates(); |
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67 | |
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68 | virtual void setConstraintSolver(btConstraintSolver* solver); |
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69 | |
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70 | virtual btConstraintSolver* getConstraintSolver(); |
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71 | |
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72 | virtual btDynamicsWorldType getWorldType() const |
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73 | { |
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74 | return BT_SIMPLE_DYNAMICS_WORLD; |
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75 | } |
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76 | |
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77 | virtual void clearForces(); |
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78 | |
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79 | }; |
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80 | |
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81 | #endif //BT_SIMPLE_DYNAMICS_WORLD_H |
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