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source: code/branches/kicklib2/src/libraries/core/GUIManager.cc @ 8703

Last change on this file since 8703 was 8336, checked in by rgrieder, 14 years ago

Added solution to the rendering order problem proposed by Crazy Eddie. However the GUI is still drawn on top of the overlays.
However if you click on "Singleplayer", then get back to the main menu and now open the console, you will see part of it inside the Singleplayer button :D

  • Property svn:eol-style set to native
File size: 22.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "GUIManager.h"
31
32#include <memory>
33#include <boost/bind.hpp>
34#include <OgreRenderQueue.h>
35#include <OgreRenderWindow.h>
36
37#include <CEGUIDefaultLogger.h>
38#include <CEGUIExceptions.h>
39#include <CEGUIInputEvent.h>
40#include <CEGUIMouseCursor.h>
41#include <CEGUIResourceProvider.h>
42#include <CEGUISystem.h>
43#include <CEGUIWindow.h>
44#include <CEGUIWindowManager.h>
45#include <elements/CEGUIListbox.h>
46#include <elements/CEGUIListboxItem.h>
47
48#ifdef ORXONOX_OLD_CEGUI
49#  include <CEGUILua.h>
50#  include <ogreceguirenderer/OgreCEGUIRenderer.h>
51extern "C" {
52#  include <lauxlib.h>
53}
54#else
55#  include <ScriptingModules/LuaScriptModule/CEGUILua.h>
56#  include <RendererModules/Ogre/CEGUIOgreImageCodec.h>
57#  include <RendererModules/Ogre/CEGUIOgreRenderer.h>
58#  include <RendererModules/Ogre/CEGUIOgreResourceProvider.h>
59#  include <OgreCamera.h>
60#  include <OgreRenderQueueListener.h>
61#  include <OgreSceneManager.h>
62#endif
63
64#include "util/Clock.h"
65#include "util/Convert.h"
66#include "util/Debug.h"
67#include "util/Exception.h"
68#include "util/OrxAssert.h"
69#include "ConfigValueIncludes.h"
70#include "Core.h"
71#include "CoreIncludes.h"
72#include "Game.h"
73#include "GraphicsManager.h"
74#include "LuaState.h"
75#include "PathConfig.h"
76#include "Resource.h"
77#include "command/ConsoleCommand.h"
78#include "input/InputManager.h"
79#include "input/InputState.h"
80#include "input/KeyBinderManager.h"
81
82namespace orxonox
83{
84    static void key_esc()
85        { GUIManager::getInstance().keyESC(); }
86    SetConsoleCommand("keyESC", &key_esc);
87
88    class CEGUILogger : public CEGUI::DefaultLogger
89    {
90    public:
91        void logEvent(const CEGUI::String& message, CEGUI::LoggingLevel level = CEGUI::Standard)
92        {
93            int orxonoxLevel = CEGUI::Standard;
94            switch (level)
95            {
96                case CEGUI::Errors:      orxonoxLevel = 1; break;
97                case CEGUI::Warnings:    orxonoxLevel = 2; break;
98                case CEGUI::Standard:    orxonoxLevel = 4; break;
99                case CEGUI::Informative: orxonoxLevel = 5; break;
100                case CEGUI::Insane:      orxonoxLevel = 6; break;
101                default: OrxAssert(false, "CEGUI log level out of range, inspect immediately!");
102            }
103            OutputHandler::getOutStream(orxonoxLevel)
104                << "CEGUI: " << message << std::endl;
105
106            CEGUI::DefaultLogger::logEvent(message, level);
107        }
108    };
109
110#ifdef ORXONOX_OLD_CEGUI
111    /** Class with the same memory layout as CEGUI::LuaScriptModule. <br>
112        We need this to fix a problem with an uninitialised member variable
113        in CEGUI < 0.7 <br>
114        Notice the "public" modifier for the otherwise private variables.
115    */
116    class LuaScriptModuleWorkaround : public CEGUI::ScriptModule
117    {
118    public:
119        LuaScriptModuleWorkaround();
120        ~LuaScriptModuleWorkaround();
121
122    public:
123        bool d_ownsState;
124        lua_State* d_state;
125        CEGUI::String d_errFuncName;
126        int d_errFuncIndex;
127        CEGUI::String d_activeErrFuncName;
128        int d_activeErrFuncIndex;
129    };
130#else
131    /// RenderQueueListener based class used to hook into the ogre rendering system
132    class RQListener : public Ogre::RenderQueueListener
133    {
134    public:
135        /// Callback from Ogre invoked before other stuff in our target queue is rendered
136        void renderQueueEnded(Ogre::uint8 id, const Ogre::String& invocation, bool& skipThisQueue)
137        {
138            if (id == Ogre::RENDER_QUEUE_SKIES_LATE)//Ogre::RENDER_QUEUE_OVERLAY)
139                CEGUI::System::getSingleton().renderGUI();
140        }
141    };
142#endif
143
144    static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button);
145
146    GUIManager* GUIManager::singletonPtr_s = 0;
147    /*static*/ const std::string GUIManager::defaultScheme_ = "TaharezGreen";
148
149    SetConsoleCommand("showGUI", &GUIManager::showGUI).defaultValue(1, false).defaultValue(2, false);
150    SetConsoleCommand("hideGUI", &GUIManager::hideGUI);
151    SetConsoleCommand("toggleGUI", &GUIManager::toggleGUI).defaultValue(1, false).defaultValue(2, false);
152
153    /**
154    @brief
155        Constructs the GUIManager by starting up CEGUI
156
157        Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine.
158        The log is set up and connected to the CEGUILogger.
159        After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code.
160        Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically).
161    @return true if success, otherwise false
162    */
163    GUIManager::GUIManager(const std::pair<int, int>& mousePosition)
164        : destroyer_(*this, &GUIManager::cleanup)
165        , guiRenderer_(NULL)
166        , resourceProvider_(NULL)
167#ifndef ORXONOX_OLD_CEGUI
168        , imageCodec_(NULL)
169#endif
170        , luaState_(NULL)
171        , scriptModule_(NULL)
172        , guiSystem_(NULL)
173        , camera_(NULL)
174    {
175        RegisterRootObject(GUIManager);
176        this->setConfigValues();
177
178        using namespace CEGUI;
179
180        COUT(3) << "Initialising CEGUI." << std::endl;
181
182        // Note: No SceneManager specified yet
183#ifdef ORXONOX_OLD_CEGUI
184        guiRenderer_ = new OgreCEGUIRenderer(GraphicsManager::getInstance().getRenderWindow(), Ogre::RENDER_QUEUE_OVERLAY, false, 3000);
185        resourceProvider_ = guiRenderer_->createResourceProvider();
186#else
187        guiRenderer_ = &OgreRenderer::create(*GraphicsManager::getInstance().getRenderWindow());
188        // We use our own RenderQueueListener so we can draw UNDER overlays
189        guiRenderer_->setFrameControlExecutionEnabled(false);
190        rqListener_ = new RQListener();
191        resourceProvider_ = &OgreRenderer::createOgreResourceProvider();
192        imageCodec_ = &OgreRenderer::createOgreImageCodec();
193#endif
194        resourceProvider_->setDefaultResourceGroup("General");
195
196        // Setup scripting
197        luaState_ = new LuaState();
198        rootFileInfo_ = Resource::getInfo("InitialiseGUI.lua");
199        // This is necessary to ensure that input events also use the right resource info when triggering lua functions
200        luaState_->setDefaultResourceInfo(this->rootFileInfo_);
201#ifdef ORXONOX_OLD_CEGUI
202        scriptModule_ = new LuaScriptModule(luaState_->getInternalLuaState());
203        // Ugly workaround: older CEGUILua versions don't initialise the member
204        // d_activeErrFuncIndex at all. That leads to "error in error handling"
205        // problems when a Lua error occurs.
206        // We fix this by setting the member manually.
207        reinterpret_cast<LuaScriptModuleWorkaround*>(scriptModule_)->d_activeErrFuncIndex = LUA_NOREF;
208        luaState_->doString("ORXONOX_OLD_CEGUI = true");
209#else
210        scriptModule_ = &LuaScriptModule::create(luaState_->getInternalLuaState());
211#endif
212        scriptModule_->setDefaultPCallErrorHandler(LuaState::ERROR_HANDLER_NAME);
213
214        // Create our own logger to specify the filepath
215        std::auto_ptr<CEGUILogger> ceguiLogger(new CEGUILogger());
216        ceguiLogger->setLogFilename(PathConfig::getLogPathString() + "cegui.log");
217        // Set the log level according to ours (translate by subtracting 1)
218        ceguiLogger->setLoggingLevel(
219            static_cast<LoggingLevel>(OutputHandler::getInstance().getSoftDebugLevel("logFile") - 1));
220        this->ceguiLogger_ = ceguiLogger.release();
221
222        // Create the CEGUI system singleton
223#ifdef ORXONOX_OLD_CEGUI
224        guiSystem_ = new System(guiRenderer_, resourceProvider_, 0, scriptModule_);
225        // Add functions that have been renamed in newer versions
226        luaState_->doString("CEGUI.SchemeManager.create = CEGUI.SchemeManager.loadScheme");
227        luaState_->doString("CEGUI.Window.getUnclippedOuterRect = CEGUI.Window.getUnclippedPixelRect");
228#else
229        guiSystem_ = &System::create(*guiRenderer_, resourceProvider_, 0, imageCodec_, scriptModule_);
230#endif
231
232        // Align CEGUI mouse with OIS mouse
233        guiSystem_->injectMousePosition((float)mousePosition.first, (float)mousePosition.second);
234
235        // Initialise the Lua framework and load the schemes
236        this->luaState_->doFile("InitialiseGUI.lua");
237
238        // Create the root nodes
239        this->rootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("MenuWidgets/StaticImage", "AbsoluteRootWindow");
240        this->rootWindow_->setProperty("FrameEnabled", "False");
241        this->hudRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "HUDRootWindow");
242        this->menuRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "MenuRootWindow");
243        // And connect them
244        CEGUI::System::getSingleton().setGUISheet(this->rootWindow_);
245        this->rootWindow_->addChildWindow(this->hudRootWindow_);
246        this->rootWindow_->addChildWindow(this->menuRootWindow_);
247
248        // No background to start with (sets the alpha value to 0)
249        this->setBackgroundImage("");
250
251        // Set up the sheet manager in the Lua framework
252        this->luaState_->doFile("SheetManager.lua");
253    }
254
255    void GUIManager::cleanup()
256    {
257        using namespace CEGUI;
258
259#ifdef ORXONOX_OLD_CEGUI
260        delete guiSystem_;
261        delete guiRenderer_;
262        delete scriptModule_;
263#else
264        System::destroy();
265        OgreRenderer::destroyOgreResourceProvider(*resourceProvider_);
266        OgreRenderer::destroyOgreImageCodec(*imageCodec_);
267        OgreRenderer::destroy(*guiRenderer_);
268        LuaScriptModule::destroy(*scriptModule_);
269        delete ceguiLogger_;
270        delete rqListener_;
271#endif
272        delete luaState_;
273    }
274
275    void GUIManager::setConfigValues(void)
276    {
277        SetConfigValue(guiScheme_, GUIManager::defaultScheme_) .description("Changes the current GUI scheme.") .callback(this, &GUIManager::changedGUIScheme);
278    }
279
280    void GUIManager::changedGUIScheme(void)
281    {
282
283    }
284
285    /**
286    @brief
287        used to tick the GUI
288    @param time
289        clock which provides time value for the GUI System
290
291        Ticking the GUI means updating it with a certain regularity.
292        The elapsed time since the last call is given in the time value provided by the clock.
293        This time value is then used to provide a fluent animation of the GUI.
294    */
295    void GUIManager::preUpdate(const Clock& time)
296    {
297        assert(guiSystem_);
298        this->protectedCall(boost::bind(&CEGUI::System::injectTimePulse, _1, time.getDeltaTime()));
299    }
300
301    /**
302    @brief
303        Tells the GUIManager which SceneManager to use
304    @param camera
305        The current camera on which the GUI should be displayed on.
306
307        In fact the GUIManager needs the SceneManager and not the Camera to display the GUI.
308        This means the GUI is not bound to a camera but rather to the SceneManager.
309        Hiding the GUI when needed can therefore not be resolved by just NOT setting the current camera.
310    */
311    void GUIManager::setCamera(Ogre::Camera* camera)
312    {
313#ifdef ORXONOX_OLD_CEGUI
314        if (camera == NULL)
315            this->guiRenderer_->setTargetSceneManager(0);
316        else
317            this->guiRenderer_->setTargetSceneManager(camera->getSceneManager());
318#else
319        if (camera_ != NULL && camera_->getSceneManager() != NULL)
320            camera_->getSceneManager()->removeRenderQueueListener(rqListener_);
321        if (camera != NULL && camera->getSceneManager() != NULL)
322            camera->getSceneManager()->addRenderQueueListener(rqListener_);
323#endif
324        this->camera_ = camera;
325    }
326
327    /**
328    @brief
329        Executes Lua code
330    @param str
331        reference to string object holding the Lua code which is to be executed
332    */
333    void GUIManager::executeCode(const std::string& str)
334    {
335        this->luaState_->doString(str, rootFileInfo_);
336    }
337
338    /** Loads a GUI sheet by Lua script
339    @param name
340        The name of the GUI (like the script name, but without the extension)
341    */
342    void GUIManager::loadGUI(const std::string& name)
343    {
344        this->executeCode("loadSheet(\"" + name + "\")");
345    }
346
347    /**
348    @brief
349        Displays specified GUI on screen
350    @param name
351        The name of the GUI
352    @param bHidePrevious
353        If true all displayed GUIs on the stack, that are below this GUI are hidden.
354    @param bNoInput
355        If true the GUI is transparent to input.
356
357        The function executes the Lua function with the same name in case the GUIManager is ready.
358    */
359    /*static*/ void GUIManager::showGUI(const std::string& name, bool bHidePrevious, bool bNoInput)
360    {
361        GUIManager::getInstance().executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ")");
362    }
363
364    /**
365    @brief
366        Hack-ish. Needed for GUIOverlay.
367    */
368    void GUIManager::showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious, bool bNoInput)
369    {
370        this->executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ", " + ptr + ")");
371    }
372
373    /**
374    @brief
375        Hides specified GUI.
376    @param name
377        The name of the GUI.
378    */
379    /*static*/ void GUIManager::hideGUI(const std::string& name)
380    {
381        GUIManager::getInstance().executeCode("hideMenuSheet(\"" + name + "\")");
382    }
383
384    /**
385    @brief
386        Toggles specified GUI.
387        If the GUI with the input name is already shown and on the top, it is hidden, else it is shown.
388    */
389    /*static*/ void GUIManager::toggleGUI(const std::string& name, bool bHidePrevious, bool bNoInput)
390    {
391        GUIManager::getInstance().executeCode("getGUIFirstActive(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ")");
392    }
393
394    /**
395    @brief
396        Helper method to toggle a specified GUI.
397        Is called by lua.
398    */
399    void GUIManager::toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show)
400    {
401        if(show)
402            GUIManager::showGUI(name, bHidePrevious, bNoInput);
403        else
404            GUIManager::hideGUI(name);
405    }
406
407    const std::string& GUIManager::createInputState(const std::string& name, TriBool::Value showCursor, TriBool::Value useKeyboard, bool bBlockJoyStick)
408    {
409        InputState* state = InputManager::getInstance().createInputState(name);
410        if (!state)
411            return BLANKSTRING;
412
413        /* Table that maps isFullScreen() and showCursor to mouseExclusive
414        isFullscreen / showCursor | True  | False | Dontcare
415        ----------------------------------------------------
416        true                      | True  | True  | Dontcare
417        ----------------------------------------------------
418        false                     | False | True  | Dontcare
419        */
420
421#ifdef ORXONOX_PLATFORM_APPLE
422        // There is no non exclusive mode on OS X yet
423        state->setMouseExclusive(TriBool::True);
424#else
425        if (showCursor == TriBool::Dontcare)
426            state->setMouseExclusive(TriBool::Dontcare);
427        else if (GraphicsManager::getInstance().isFullScreen() || showCursor == TriBool::False)
428            state->setMouseExclusive(TriBool::True);
429        else
430            state->setMouseExclusive(TriBool::False);
431#endif
432
433        if (showCursor == TriBool::True)
434            state->setMouseHandler(this);
435        else if (showCursor == TriBool::False)
436            state->setMouseHandler(&InputHandler::EMPTY);
437
438        if (useKeyboard == TriBool::True)
439            state->setKeyHandler(this);
440        else if (useKeyboard == TriBool::False)
441            state->setKeyHandler(&InputHandler::EMPTY);
442
443        if (bBlockJoyStick)
444            state->setJoyStickHandler(&InputHandler::EMPTY);
445
446        return state->getName();
447    }
448
449    void GUIManager::keyESC()
450    {
451        this->executeCode("keyESC()");
452    }
453
454    void GUIManager::setBackgroundImage(const std::string& imageSet, const std::string imageName)
455    {
456        if (imageSet.empty() || imageName.empty())
457            this->setBackgroundImage("");
458        else
459            this->setBackgroundImage("set: " + imageSet + " image: " + imageName);
460    }
461
462    void GUIManager::setBackgroundImage(const std::string& image)
463    {
464        if (image.empty())
465            this->rootWindow_->setProperty("Alpha", "0.0");
466        else
467            this->rootWindow_->setProperty("Alpha", "1.0");
468        this->rootWindow_->setProperty("Image", image);
469    }
470
471    void GUIManager::buttonPressed(const KeyEvent& evt)
472    {
473        this->protectedCall(boost::bind(&CEGUI::System::injectKeyDown, _1, evt.getKeyCode()));
474        this->protectedCall(boost::bind(&CEGUI::System::injectChar, _1, evt.getText()));
475    }
476
477    void GUIManager::buttonReleased(const KeyEvent& evt)
478    {
479        this->protectedCall(boost::bind(&CEGUI::System::injectKeyUp, _1, evt.getKeyCode()));
480    }
481
482    /**
483    @brief
484        Function receiving a mouse button pressed event.
485    @param id
486        ID of the mouse button which got pressed
487
488        This function is inherited by MouseHandler and injects the event into CEGUI.
489        It is for CEGUI to process the event.
490    */
491    void GUIManager::buttonPressed(MouseButtonCode::ByEnum id)
492    {
493        this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonDown, _1, convertButton(id)));
494    }
495
496    /**
497    @brief
498        Function receiving a mouse button released event.
499    @param id
500        ID of the mouse button which got released
501
502        This function is inherited by MouseHandler and injects the event into CEGUI.
503        It is for CEGUI to process the event.
504    */
505    void GUIManager::buttonReleased(MouseButtonCode::ByEnum id)
506    {
507        this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonUp, _1, convertButton(id)));
508    }
509
510    void GUIManager::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
511    {
512        this->protectedCall(boost::bind(&CEGUI::System::injectMousePosition, _1, (float)abs.x, (float)abs.y));
513    }
514
515    void GUIManager::mouseScrolled(int abs, int rel)
516    {
517        this->protectedCall(boost::bind(&CEGUI::System::injectMouseWheelChange, _1, (float)rel));
518    }
519
520    /**
521        @brief Indicates that the mouse left the application's window.
522    */
523    void GUIManager::mouseLeft()
524    {
525        this->protectedCall(boost::bind(&CEGUI::System::injectMouseLeaves, _1));
526    }
527
528    /**
529    @brief
530        converts mouse event code to CEGUI event code
531    @param button
532        code of the mouse button as we use it in Orxonox
533    @return
534        code of the mouse button as it is used by CEGUI
535
536        Simple conversion from mouse event code in Orxonox to the one used in CEGUI.
537     */
538    static inline CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button)
539    {
540        switch (button)
541        {
542        case MouseButtonCode::Left:
543            return CEGUI::LeftButton;
544
545        case MouseButtonCode::Right:
546            return CEGUI::RightButton;
547
548        case MouseButtonCode::Middle:
549            return CEGUI::MiddleButton;
550
551        case MouseButtonCode::Button3:
552            return CEGUI::X1Button;
553
554        case MouseButtonCode::Button4:
555            return CEGUI::X2Button;
556
557        default:
558            return CEGUI::NoButton;
559        }
560    }
561
562    /** Executes a CEGUI function normally, but catches CEGUI::ScriptException.
563        When a ScriptException occurs, the error message will be displayed and
564        the program carries on.
565    @remarks
566        The exception behaviour may pose problems if the code is not written
567        exception-safe (and you can forget about that in Lua). The program might
568        be left in an undefined state. But otherwise one script error would
569        terminate the whole program...
570    @note
571        Your life gets easier if you use boost::bind to create the object/function.
572    @param function
573        Any callable object/function that takes this->guiSystem_ as its only parameter.
574    @return
575        True if input was handled, false otherwise. A caught exception yields true.
576    */
577    template <typename FunctionType>
578    bool GUIManager::protectedCall(FunctionType function)
579    {
580        try
581        {
582            return function(this->guiSystem_);
583        }
584        catch (CEGUI::ScriptException& ex)
585        {
586            // Display the error and proceed. See @remarks why this can be dangerous.
587            COUT(1) << ex.getMessage() << std::endl;
588            return true;
589        }
590    }
591
592    /**
593    @brief
594        Subscribe the input function to the input event for the input window.
595        This is a helper to be used in lua, because subscribeScriptedEvent() doesn't work in lua.
596    @param window
597        The window for which the event is subscribed.
598    @param event
599        The type of event to which we subscribe.
600    @param function
601        The function that is called when the event occurs.
602    */
603    void GUIManager::subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function)
604    {
605        window->subscribeScriptedEvent(event, function);
606    }
607
608    /**
609    @brief
610        Set the input tooltip text for the input ListboxItem.
611    @param item
612        The ListboxItem for which the tooltip should be set.
613    @param tooltip
614        The tooltip text that should be set.
615    */
616    void GUIManager::setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& tooltip)
617    {
618        item->setTooltipText(tooltip);
619    }
620
621    /**
622    @brief
623        Set whether the tooltips for the input Listbox are enabled.
624    @param listbox
625        The Listbox for which to enable (or disable) tooltips.
626    @param enabled
627        Whether to enable or disable the tooltips.
628    */
629    void GUIManager::setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled)
630    {
631        listbox->setItemTooltipsEnabled(enabled);
632    }
633
634    /**
635        @brief Callback of window event listener, called if the window is resized. Sets the display size of CEGUI.
636    */
637    void GUIManager::windowResized(unsigned int newWidth, unsigned int newHeight)
638    {
639        this->guiRenderer_->setDisplaySize(CEGUI::Size((float)newWidth, (float)newHeight));
640    }
641
642    /**
643        @brief Notify CEGUI if the windows loses the focus (stops highlighting of menu items, etc).
644    */
645    void GUIManager::windowFocusChanged(bool bFocus)
646    {
647        if (!bFocus)
648            this->mouseLeft();
649    }
650
651}
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