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source: code/branches/kicklib2/src/libraries/network/ClientInformation.cc @ 8474

Last change on this file since 8474 was 8313, checked in by rgrieder, 14 years ago

Not using doubles at all in Orxonox because the Renderer (DirectX in particular) might set to single precision. So the general strategy would be not to use doubles at all.

  • Property svn:eol-style set to native
File size: 6.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Implementation: ClientInformation
31//
32// Description:
33//
34//
35// Author:  <>, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#include "ClientInformation.h"
42#define WIN32_LEAN_AND_MEAN
43#include <enet/enet.h>
44#include "ClientConnectionListener.h"
45
46namespace orxonox
47{
48
49
50  ClientInformation *ClientInformation::head_=0;
51
52  ClientInformation::ClientInformation() {
53    if(!head_)
54      head_=this;
55    gamestateID_=GAMESTATEID_INITIAL;
56    preve=0;
57    nexte=0;
58    synched_=false;
59  }
60
61  ClientInformation::~ClientInformation() {
62    if(prev()!=0)
63      prev()->setNext(this->next());
64    if(next()!=0)
65      next()->setPrev(this->prev());
66    if(this==head_)
67      head_=next();
68    ClientConnectionListener::broadcastClientDisconnected( this->getID() );
69  }
70
71  ClientInformation *ClientInformation::next() {
72    if(this!=0)
73      return this->nexte;
74    else
75      return 0;
76  }
77  ClientInformation *ClientInformation::prev() {
78    if(this!=0)
79      return this->preve;
80    else
81      return 0;
82  }
83
84  bool ClientInformation::setPrev(ClientInformation *prev) {
85    if(this==head_)
86      head_=prev;
87    this->preve = prev;
88    return true;
89  }
90
91  bool ClientInformation::setNext(ClientInformation *next) {
92    this->nexte = next;
93    return true;
94  }
95
96  ClientInformation *ClientInformation::insertAfter(ClientInformation *ins) {
97    this->next()->setPrev(ins);
98    ins->setNext(this->next());
99    ins->setPrev(this);
100    this->nexte = ins;
101    return ins;
102  }
103
104  ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){
105    if(!this)
106      return NULL;
107    this->prev()->setNext(ins);
108    ins->setPrev(this->prev());
109    this->preve=ins;
110    ins->setNext(this);
111    return ins;
112  }
113
114  void ClientInformation::setID(int clientID){
115    if(!this)
116      return;
117    clientID_ = clientID;
118  }
119
120  bool ClientInformation::setPeer(ENetPeer *peer){
121    if(!this)
122      return false;
123    peer_ = peer;
124    return true;
125  }
126
127  bool ClientInformation::setGamestateID(int id){
128    if(!this)
129      return false;
130    gamestateID_=id;
131    return true;
132  }
133
134  unsigned int ClientInformation::getID() {
135    if(!this)
136      return CLIENTID_UNKNOWN;
137    else
138      return clientID_;
139  }
140
141  ENetPeer *ClientInformation::getPeer() {
142    if(this)
143      return peer_;
144    else
145      return NULL;
146  }
147
148  uint32_t ClientInformation::getRTT(){
149    return this->peer_->roundTripTime;
150  }
151
152  float ClientInformation::getPacketLoss(){
153    return static_cast<float>(this->peer_->packetLoss)/ENET_PEER_PACKET_LOSS_SCALE;
154  }
155
156  unsigned int ClientInformation::getGamestateID() {
157    if(this)
158      return gamestateID_;
159    else
160      return static_cast<unsigned int>(-1);
161  }
162
163  ClientInformation *ClientInformation::insertBack(ClientInformation *ins) {
164    ClientInformation *temp = head_;
165    if(temp==ins){
166      return head_;
167    }
168    while(temp->next()!=0){
169      temp = temp->next();
170    }
171    temp->setNext(ins);
172    ins->setPrev(temp);
173    return ins;
174  }
175
176  bool ClientInformation::removeClient(unsigned int clientID) {
177    if(clientID==CLIENTID_UNKNOWN)
178      return false;
179    ClientInformation *temp = head_;
180    while(temp!=0 && temp->getID()!=clientID)
181      temp = temp->next();
182    if(temp==0)
183      return false;
184    delete temp;
185    return true;
186  }
187
188  bool ClientInformation::removeClient(ENetPeer *peer) {
189    if(!peer)
190      return false;
191    ClientInformation *temp = head_;
192    while(temp!=0){
193      if(!memcmp(& temp->getPeer()->address, & peer->address, sizeof(peer->address)))
194        break;
195      temp = temp->next();
196    }
197    if(temp==0)
198      return false;
199    delete temp;
200    return true;
201  }
202
203  /**
204  * This function goes forward through the list and looks for an element with clientID
205  * This function should only be applied to the head of the list
206  * @param clientID id to look for
207  * @param look_backwards FIXME - add doc? parameter unused?
208  * @return pointer to the last element in the list or 0 if the search was unsuccessfull
209  */
210  ClientInformation *ClientInformation::findClient(unsigned int clientID, bool look_backwards) {
211    ClientInformation *temp = head_;
212    while(temp!=0 && temp->getID()!=clientID){
213      temp = temp->next();
214    }
215    // returns 0 if nothing has been found
216    return temp;
217  }
218
219  /**
220  * This function goes forward through the list and looks for an element with clientID
221  * This function should only be applied to the head of the list
222  * @param address peer to look for
223  * @param look_backwards FIXME - add doc? parameter unused?
224  * @return pointer to the element in the list
225  */
226  ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards) {
227    ClientInformation *temp = head_;
228    while(temp!=0){
229      if(!memcmp(& temp->getPeer()->address, address, sizeof(*address)))
230        break;
231      temp = temp->next();
232    }
233    // returns 0 if nothing has been found
234    return temp;
235  }
236
237  bool ClientInformation::setSynched(bool s) {
238    if(!this)
239      return false;
240    synched_=s;
241    return true;
242  }
243
244  bool ClientInformation::getSynched() {
245    if(this)
246      return synched_;
247    else
248      return false;
249  }
250
251}
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