/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ // // C++ Implementation: ClientInformation // // Description: // // // Author: <>, (C) 2007 // // Copyright: See COPYING file that comes with this distribution // // #include "ClientInformation.h" #define WIN32_LEAN_AND_MEAN #include #include "ClientConnectionListener.h" namespace orxonox { ClientInformation *ClientInformation::head_=0; ClientInformation::ClientInformation() { if(!head_) head_=this; gamestateID_=GAMESTATEID_INITIAL; preve=0; nexte=0; synched_=false; } ClientInformation::~ClientInformation() { if(prev()!=0) prev()->setNext(this->next()); if(next()!=0) next()->setPrev(this->prev()); if(this==head_) head_=next(); ClientConnectionListener::broadcastClientDisconnected( this->getID() ); } ClientInformation *ClientInformation::next() { if(this!=0) return this->nexte; else return 0; } ClientInformation *ClientInformation::prev() { if(this!=0) return this->preve; else return 0; } bool ClientInformation::setPrev(ClientInformation *prev) { if(this==head_) head_=prev; this->preve = prev; return true; } bool ClientInformation::setNext(ClientInformation *next) { this->nexte = next; return true; } ClientInformation *ClientInformation::insertAfter(ClientInformation *ins) { this->next()->setPrev(ins); ins->setNext(this->next()); ins->setPrev(this); this->nexte = ins; return ins; } ClientInformation *ClientInformation::insertBefore(ClientInformation *ins){ if(!this) return NULL; this->prev()->setNext(ins); ins->setPrev(this->prev()); this->preve=ins; ins->setNext(this); return ins; } void ClientInformation::setID(int clientID){ if(!this) return; clientID_ = clientID; } bool ClientInformation::setPeer(ENetPeer *peer){ if(!this) return false; peer_ = peer; return true; } bool ClientInformation::setGamestateID(int id){ if(!this) return false; gamestateID_=id; return true; } unsigned int ClientInformation::getID() { if(!this) return CLIENTID_UNKNOWN; else return clientID_; } ENetPeer *ClientInformation::getPeer() { if(this) return peer_; else return NULL; } uint32_t ClientInformation::getRTT(){ return this->peer_->roundTripTime; } float ClientInformation::getPacketLoss(){ return static_cast(this->peer_->packetLoss)/ENET_PEER_PACKET_LOSS_SCALE; } unsigned int ClientInformation::getGamestateID() { if(this) return gamestateID_; else return static_cast(-1); } ClientInformation *ClientInformation::insertBack(ClientInformation *ins) { ClientInformation *temp = head_; if(temp==ins){ return head_; } while(temp->next()!=0){ temp = temp->next(); } temp->setNext(ins); ins->setPrev(temp); return ins; } bool ClientInformation::removeClient(unsigned int clientID) { if(clientID==CLIENTID_UNKNOWN) return false; ClientInformation *temp = head_; while(temp!=0 && temp->getID()!=clientID) temp = temp->next(); if(temp==0) return false; delete temp; return true; } bool ClientInformation::removeClient(ENetPeer *peer) { if(!peer) return false; ClientInformation *temp = head_; while(temp!=0){ if(!memcmp(& temp->getPeer()->address, & peer->address, sizeof(peer->address))) break; temp = temp->next(); } if(temp==0) return false; delete temp; return true; } /** * This function goes forward through the list and looks for an element with clientID * This function should only be applied to the head of the list * @param clientID id to look for * @param look_backwards FIXME - add doc? parameter unused? * @return pointer to the last element in the list or 0 if the search was unsuccessfull */ ClientInformation *ClientInformation::findClient(unsigned int clientID, bool look_backwards) { ClientInformation *temp = head_; while(temp!=0 && temp->getID()!=clientID){ temp = temp->next(); } // returns 0 if nothing has been found return temp; } /** * This function goes forward through the list and looks for an element with clientID * This function should only be applied to the head of the list * @param address peer to look for * @param look_backwards FIXME - add doc? parameter unused? * @return pointer to the element in the list */ ClientInformation *ClientInformation::findClient(ENetAddress *address, bool look_backwards) { ClientInformation *temp = head_; while(temp!=0){ if(!memcmp(& temp->getPeer()->address, address, sizeof(*address))) break; temp = temp->next(); } // returns 0 if nothing has been found return temp; } bool ClientInformation::setSynched(bool s) { if(!this) return false; synched_=s; return true; } bool ClientInformation::getSynched() { if(this) return synched_; else return false; } }