[1502] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3084] | 23 | * Oliver Scheuss |
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[1502] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Implementation: Server |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #include "Server.h" |
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| 42 | |
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[5749] | 43 | #define WIN32_LEAN_AND_MEAN |
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[2773] | 44 | #include <enet/enet.h> |
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[1755] | 45 | #include <cassert> |
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[3214] | 46 | #include <string> |
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[1502] | 47 | |
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[5929] | 48 | #include "util/Clock.h" |
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[3214] | 49 | #include "util/Debug.h" |
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| 50 | #include "core/ObjectList.h" |
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[7284] | 51 | #include "core/command/Executor.h" |
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[1735] | 52 | #include "packet/Chat.h" |
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[3214] | 53 | #include "packet/ClassID.h" |
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| 54 | #include "packet/DeleteObjects.h" |
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| 55 | #include "packet/FunctionIDs.h" |
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| 56 | #include "packet/Gamestate.h" |
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[1735] | 57 | #include "packet/Welcome.h" |
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[2087] | 58 | #include "ChatListener.h" |
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[3214] | 59 | #include "ClientInformation.h" |
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[3084] | 60 | #include "FunctionCallManager.h" |
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[3214] | 61 | #include "GamestateManager.h" |
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[7801] | 62 | #include "WANDiscovery.h" |
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[1502] | 63 | |
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[2171] | 64 | namespace orxonox |
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[1502] | 65 | { |
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[2087] | 66 | const unsigned int MAX_FAILURES = 20; |
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[1747] | 67 | |
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[1502] | 68 | /** |
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| 69 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY |
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| 70 | * |
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| 71 | */ |
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[7163] | 72 | Server::Server() |
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| 73 | { |
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[3304] | 74 | this->timeSinceLastUpdate_=0; |
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[1502] | 75 | } |
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[1747] | 76 | |
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[7163] | 77 | Server::Server(int port) |
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| 78 | { |
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[3214] | 79 | this->setPort( port ); |
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[3304] | 80 | this->timeSinceLastUpdate_=0; |
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[1502] | 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | * Constructor |
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| 85 | * @param port Port to listen on |
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| 86 | * @param bindAddress Address to listen on |
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| 87 | */ |
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[7163] | 88 | Server::Server(int port, const std::string& bindAddress) |
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| 89 | { |
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[3214] | 90 | this->setPort( port ); |
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| 91 | this->setBindAddress( bindAddress ); |
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[3304] | 92 | this->timeSinceLastUpdate_=0; |
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[1502] | 93 | } |
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| 94 | |
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| 95 | /** |
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[1907] | 96 | * @brief Destructor |
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| 97 | */ |
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[7163] | 98 | Server::~Server() |
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| 99 | { |
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[1907] | 100 | } |
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[1502] | 101 | |
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[7801] | 102 | |
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| 103 | /** helper that connects to the master server */ |
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| 104 | void Server::helper_ConnectToMasterserver() |
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| 105 | { |
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| 106 | // WANDiscovery::getInstance().msc.sendRequest( MSPROTO_GAME_SERVER " " |
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| 107 | // MSPROTO_REGISTER_SERVER ); |
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| 108 | } |
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| 109 | |
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[1502] | 110 | /** |
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| 111 | * This function opens the server by creating the listener thread |
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| 112 | */ |
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[7163] | 113 | void Server::open() |
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| 114 | { |
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| 115 | Host::setActive(true); |
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[3214] | 116 | COUT(4) << "opening server" << endl; |
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| 117 | this->openListener(); |
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[7801] | 118 | |
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| 119 | /* make discoverable on LAN */ |
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[7163] | 120 | LANDiscoverable::setActivity(true); |
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[7801] | 121 | |
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| 122 | /* make discoverable on WAN */ |
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| 123 | WANDiscoverable::setActivity(true); |
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| 124 | /* TODO this needs to be optional, we need a switch from the UI to |
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| 125 | * enable/disable this |
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| 126 | */ |
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| 127 | // helper_ConnectToMasterserver(); |
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| 128 | |
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| 129 | /* done */ |
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[1502] | 130 | return; |
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| 131 | } |
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| 132 | |
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| 133 | /** |
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| 134 | * This function closes the server |
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| 135 | */ |
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[7163] | 136 | void Server::close() |
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| 137 | { |
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| 138 | Host::setActive(false); |
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[3214] | 139 | COUT(4) << "closing server" << endl; |
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| 140 | this->disconnectClients(); |
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| 141 | this->closeListener(); |
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[7801] | 142 | |
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| 143 | /* tell master server we're closing */ |
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| 144 | COUT(2) << "disconnecting." << endl; |
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| 145 | WANDiscoverable::setActivity(false); |
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| 146 | COUT(2) << "disconnecting done" << endl; |
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| 147 | |
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[7163] | 148 | LANDiscoverable::setActivity(false); |
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[1502] | 149 | return; |
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| 150 | } |
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| 151 | |
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[7163] | 152 | bool Server::processChat(const std::string& message, unsigned int playerID) |
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| 153 | { |
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[1735] | 154 | ClientInformation *temp = ClientInformation::getBegin(); |
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[1907] | 155 | packet::Chat *chat; |
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[1735] | 156 | while(temp){ |
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[1907] | 157 | chat = new packet::Chat(message, playerID); |
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[7801] | 158 | chat->setPeerID(temp->getID()); |
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| 159 | if(!chat->send( static_cast<Host*>(this) )) |
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[1735] | 160 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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[1907] | 161 | temp = temp->next(); |
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[1735] | 162 | } |
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[2087] | 163 | // COUT(1) << "Player " << playerID << ": " << message << std::endl; |
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[1907] | 164 | return true; |
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[1502] | 165 | } |
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| 166 | |
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| 167 | |
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[7801] | 168 | /* handle incoming data */ |
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| 169 | int rephandler( char *addr, ENetEvent *ev ) |
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| 170 | { |
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| 171 | /* reply to pings */ |
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| 172 | if( !strncmp( (char *)ev->packet->data, MSPROTO_PING_GAMESERVER, |
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| 173 | MSPROTO_PING_GAMESERVER_LEN ) ) |
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| 174 | //this->msc.sendRequest( MSPROTO_ACK ); |
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| 175 | /* NOTE implement this after pollForReply |
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| 176 | * reimplementation |
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| 177 | */ |
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| 178 | return 0; |
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| 179 | |
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| 180 | /* done handling, return all ok code 0 */ |
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| 181 | return 0; |
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| 182 | } |
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| 183 | |
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| 184 | void Server::helper_HandleMasterServerRequests() |
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| 185 | { |
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| 186 | /* poll the master server for replies and see whether something |
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| 187 | * has to be done or changed. |
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| 188 | */ |
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| 189 | //WANDiscovery::getInstance().msc.pollForReply( rhandler, 10 ); |
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| 190 | } |
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| 191 | |
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[1502] | 192 | /** |
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| 193 | * Run this function once every tick |
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| 194 | * calls processQueue and updateGamestate |
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| 195 | * @param time time since last tick |
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| 196 | */ |
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[7163] | 197 | void Server::update(const Clock& time) |
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| 198 | { |
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[3304] | 199 | // receive incoming packets |
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[3214] | 200 | Connection::processQueue(); |
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[7801] | 201 | |
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[7163] | 202 | // receive and process incoming discovery packets |
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| 203 | LANDiscoverable::update(); |
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[7801] | 204 | |
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| 205 | // receive and process requests from master server |
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| 206 | /* todo */ |
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| 207 | //helper_HandleMasterServerRequests(); |
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[6417] | 208 | |
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[3304] | 209 | if ( ClientInformation::hasClients() ) |
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[3214] | 210 | { |
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[3304] | 211 | // process incoming gamestates |
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| 212 | GamestateManager::processGamestates(); |
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[7801] | 213 | FunctionCallManager::processBufferedFunctionCalls(); |
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[6417] | 214 | |
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[3304] | 215 | // send function calls to clients |
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[7801] | 216 | FunctionCallManager::sendCalls( static_cast<Host*>(this) ); |
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[6417] | 217 | |
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[3304] | 218 | //this steers our network frequency |
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| 219 | timeSinceLastUpdate_+=time.getDeltaTime(); |
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| 220 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) |
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| 221 | { |
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| 222 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; |
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| 223 | updateGamestate(); |
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| 224 | } |
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[7801] | 225 | // sendPackets(); // flush the enet queue |
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[1502] | 226 | } |
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| 227 | } |
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[1747] | 228 | |
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[7801] | 229 | void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) |
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[7163] | 230 | { |
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[7801] | 231 | ServerConnection::addPacket(packet, clientID, channelID); |
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[1735] | 232 | } |
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[6417] | 233 | |
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[2087] | 234 | /** |
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[6417] | 235 | * @brief: returns ping time to client in milliseconds |
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[2087] | 236 | */ |
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[7163] | 237 | unsigned int Server::getRTT(unsigned int clientID) |
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| 238 | { |
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[2087] | 239 | assert(ClientInformation::findClient(clientID)); |
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| 240 | return ClientInformation::findClient(clientID)->getRTT(); |
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| 241 | } |
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[6417] | 242 | |
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[5961] | 243 | void Server::printRTT() |
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| 244 | { |
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| 245 | for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) |
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| 246 | COUT(0) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; |
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| 247 | } |
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[1502] | 248 | |
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| 249 | /** |
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[2087] | 250 | * @brief: return packet loss ratio to client (scales from 0 to 1) |
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| 251 | */ |
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[8313] | 252 | float Server::getPacketLoss(unsigned int clientID) |
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[7163] | 253 | { |
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[2087] | 254 | assert(ClientInformation::findClient(clientID)); |
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| 255 | return ClientInformation::findClient(clientID)->getPacketLoss(); |
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| 256 | } |
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[1502] | 257 | |
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| 258 | /** |
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| 259 | * takes a new snapshot of the gamestate and sends it to the clients |
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| 260 | */ |
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[7163] | 261 | void Server::updateGamestate() |
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| 262 | { |
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[3304] | 263 | if( ClientInformation::getBegin()==NULL ) |
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[2662] | 264 | //no client connected |
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[3304] | 265 | return; |
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| 266 | GamestateManager::update(); |
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[7801] | 267 | // COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; |
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[1502] | 268 | //std::cout << "updated gamestate, sending it" << std::endl; |
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| 269 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) |
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[7801] | 270 | sendGameStates(); |
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[1907] | 271 | sendObjectDeletes(); |
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[7801] | 272 | // COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; |
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[1502] | 273 | //std::cout << "sent gamestate" << std::endl; |
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| 274 | } |
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| 275 | |
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| 276 | /** |
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[7801] | 277 | * sends the current gamestate to all peers |
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[1502] | 278 | */ |
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[7801] | 279 | bool Server::sendGameStates() |
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[7163] | 280 | { |
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[7801] | 281 | std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); |
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| 282 | std::vector<packet::Gamestate*>::iterator it; |
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| 283 | for( it = gamestates.begin(); it != gamestates.end(); ++it ) |
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| 284 | { |
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| 285 | (*it)->send(static_cast<Host*>(this)); |
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| 286 | } |
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[1502] | 287 | return true; |
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| 288 | } |
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[1747] | 289 | |
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[7801] | 290 | |
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[7163] | 291 | bool Server::sendObjectDeletes() |
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| 292 | { |
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[1907] | 293 | ClientInformation *temp = ClientInformation::getBegin(); |
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[2662] | 294 | if( temp == NULL ) |
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| 295 | //no client connected |
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| 296 | return true; |
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[1907] | 297 | packet::DeleteObjects *del = new packet::DeleteObjects(); |
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| 298 | if(!del->fetchIDs()) |
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[5929] | 299 | { |
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| 300 | delete del; |
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[1907] | 301 | return true; //everything ok (no deletes this tick) |
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[5929] | 302 | } |
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[1907] | 303 | // COUT(3) << "sending DeleteObjects" << std::endl; |
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| 304 | while(temp != NULL){ |
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[7163] | 305 | if( !(temp->getSynched()) ) |
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| 306 | { |
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[1907] | 307 | COUT(5) << "Server: not sending gamestate" << std::endl; |
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| 308 | temp=temp->next(); |
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| 309 | continue; |
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| 310 | } |
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| 311 | int cid = temp->getID(); //get client id |
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| 312 | packet::DeleteObjects *cd = new packet::DeleteObjects(*del); |
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| 313 | assert(cd); |
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[7801] | 314 | cd->setPeerID(cid); |
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| 315 | if ( !cd->send( static_cast<Host*>(this) ) ) |
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| 316 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended" << std::endl; |
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[1907] | 317 | temp=temp->next(); |
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| 318 | // gs gets automatically deleted by enet callback |
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| 319 | } |
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[3198] | 320 | delete del; |
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[1907] | 321 | return true; |
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| 322 | } |
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[1747] | 323 | |
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[1907] | 324 | |
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[7163] | 325 | void Server::addPeer(ENetEvent *event) |
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| 326 | { |
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[2087] | 327 | static unsigned int newid=1; |
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| 328 | |
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| 329 | COUT(2) << "Server: adding client" << std::endl; |
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[1735] | 330 | ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); |
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[7163] | 331 | if(!temp) |
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| 332 | { |
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[1502] | 333 | COUT(2) << "Server: could not add client" << std::endl; |
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| 334 | } |
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[2087] | 335 | temp->setID(newid); |
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[1502] | 336 | temp->setPeer(event->peer); |
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[2087] | 337 | |
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| 338 | // inform all the listeners |
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[5929] | 339 | ClientConnectionListener::broadcastClientConnected(newid); |
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[7801] | 340 | GamestateManager::addPeer(newid); |
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[2087] | 341 | |
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[3214] | 342 | ++newid; |
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[2087] | 343 | |
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[1502] | 344 | COUT(3) << "Server: added client id: " << temp->getID() << std::endl; |
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[3214] | 345 | createClient(temp->getID()); |
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[2087] | 346 | } |
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[1747] | 347 | |
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[5929] | 348 | void Server::removePeer(ENetEvent *event) |
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| 349 | { |
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| 350 | COUT(4) << "removing client from list" << std::endl; |
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| 351 | ClientInformation *client = ClientInformation::findClient(&event->peer->address); |
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| 352 | if(!client) |
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| 353 | return; |
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| 354 | else |
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| 355 | { |
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[7801] | 356 | GamestateManager::removePeer(client->getID()); |
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[5929] | 357 | //ServerConnection::disconnectClient( client ); |
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[5961] | 358 | //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now |
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[5929] | 359 | delete client; |
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| 360 | } |
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| 361 | } |
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[7801] | 362 | |
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| 363 | void Server::processPacket(packet::Packet* packet) |
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| 364 | { |
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| 365 | if( packet->isReliable() ) |
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| 366 | { |
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| 367 | if( this->getLastProcessedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID() ) |
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| 368 | packet->process(static_cast<Host*>(this)); |
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| 369 | else |
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| 370 | this->packetQueue_.push_back(packet); |
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| 371 | } |
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| 372 | else |
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| 373 | packet->process(static_cast<Host*>(this)); |
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| 374 | } |
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[5929] | 375 | |
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[7801] | 376 | |
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[7163] | 377 | bool Server::createClient(int clientID) |
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| 378 | { |
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[1735] | 379 | ClientInformation *temp = ClientInformation::findClient(clientID); |
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[7163] | 380 | if(!temp) |
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| 381 | { |
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[1502] | 382 | COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; |
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| 383 | return false; |
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| 384 | } |
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[7801] | 385 | COUT(4) << "Con.Man: creating client id: " << temp->getID() << std::endl; |
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[6417] | 386 | |
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[3084] | 387 | // synchronise class ids |
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[3214] | 388 | syncClassid(temp->getID()); |
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[6417] | 389 | |
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[3084] | 390 | // now synchronise functionIDs |
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| 391 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); |
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[7801] | 392 | fIDs->setPeerID(clientID); |
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| 393 | bool b = fIDs->send( static_cast<Host*>(this) ); |
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[3084] | 394 | assert(b); |
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[6417] | 395 | |
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[1502] | 396 | temp->setSynched(true); |
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[7801] | 397 | GamestateManager::setSynched(clientID); |
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| 398 | |
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[3084] | 399 | COUT(4) << "sending welcome" << std::endl; |
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[1735] | 400 | packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); |
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[7801] | 401 | w->setPeerID(temp->getID()); |
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| 402 | b = w->send( static_cast<Host*>(this) ); |
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[1907] | 403 | assert(b); |
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[1751] | 404 | packet::Gamestate *g = new packet::Gamestate(); |
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[7801] | 405 | g->setPeerID(temp->getID()); |
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| 406 | b = g->collectData(0,packet::GAMESTATE_MODE_SERVER); |
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| 407 | assert(b); |
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[2087] | 408 | if(!b) |
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| 409 | return false; //no data for the client |
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[7801] | 410 | // b = g->compressData(); |
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| 411 | // assert(b); |
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| 412 | b = g->send( static_cast<Host*>(this) ); |
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[1907] | 413 | assert(b); |
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[1502] | 414 | return true; |
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| 415 | } |
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[6417] | 416 | |
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[7163] | 417 | void Server::disconnectClient( ClientInformation *client ) |
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| 418 | { |
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[3214] | 419 | ServerConnection::disconnectClient( client ); |
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[7801] | 420 | GamestateManager::removePeer(client->getID()); |
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[5929] | 421 | // inform all the listeners |
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[5961] | 422 | // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now |
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[1502] | 423 | } |
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[2087] | 424 | |
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[7163] | 425 | bool Server::chat(const std::string& message) |
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| 426 | { |
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[2087] | 427 | return this->sendChat(message, Host::getPlayerID()); |
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| 428 | } |
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| 429 | |
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[7163] | 430 | bool Server::broadcast(const std::string& message) |
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| 431 | { |
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[2087] | 432 | return this->sendChat(message, CLIENTID_UNKNOWN); |
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| 433 | } |
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| 434 | |
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[7163] | 435 | bool Server::sendChat(const std::string& message, unsigned int clientID) |
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| 436 | { |
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[1907] | 437 | ClientInformation *temp = ClientInformation::getBegin(); |
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| 438 | packet::Chat *chat; |
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[7163] | 439 | while(temp) |
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| 440 | { |
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[2087] | 441 | chat = new packet::Chat(message, clientID); |
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[7801] | 442 | chat->setPeerID(temp->getID()); |
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| 443 | if(!chat->send( static_cast<Host*>(this) )) |
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[1907] | 444 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; |
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| 445 | temp = temp->next(); |
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| 446 | } |
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[2087] | 447 | // COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; |
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[2171] | 448 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) |
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[2087] | 449 | it->incomingChat(message, clientID); |
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| 450 | |
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[1907] | 451 | return true; |
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| 452 | } |
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[1747] | 453 | |
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[7163] | 454 | void Server::syncClassid(unsigned int clientID) |
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| 455 | { |
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[3214] | 456 | int failures=0; |
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| 457 | packet::ClassID *classid = new packet::ClassID(); |
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[7801] | 458 | classid->setPeerID(clientID); |
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| 459 | while(!classid->send( static_cast<Host*>(this) ) && failures < 10){ |
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[3214] | 460 | failures++; |
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| 461 | } |
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| 462 | assert(failures<10); |
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| 463 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; |
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| 464 | } |
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| 465 | |
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[1502] | 466 | } |
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