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source: code/branches/kicklib2/src/libraries/network/Server.h @ 8368

Last change on this file since 8368 was 8313, checked in by rgrieder, 14 years ago

Not using doubles at all in Orxonox because the Renderer (DirectX in particular) might set to single precision. So the general strategy would be not to use doubles at all.

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include <deque>
35
36#include "util/UtilPrereqs.h"
37#include "core/CorePrereqs.h"
38#include "Host.h"
39// #include "GamestateManager.h"
40#include "ServerConnection.h"
41#include "LANDiscoverable.h"
42#include "WANDiscoverable.h"
43// #include "MasterServerComm.h"
44// #include "MasterServerProtocol.h"
45
46
47namespace orxonox
48{
49
50  /**
51  * This class is the root class of the network module for a server.
52  * It implements all functions necessary for a Server
53  */
54  class _NetworkExport Server : public Host, public ServerConnection, public LANDiscoverable, public WANDiscoverable
55  {
56  public:
57    Server();
58    Server(int port);
59    Server(int port, const std::string& bindAddress);
60    ~Server();
61
62    /* helpers */
63    void helper_ConnectToMasterserver();
64    void helper_HandleMasterServerRequests();
65    int replyhandler( char *addr, ENetEvent *ev );
66
67    void open();
68    void close();
69    bool processChat(const std::string& message, unsigned int playerID);
70    void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID);
71    virtual bool sendPacket( packet::Packet* packet ){ return packet->send( static_cast<Host*>(this) ); }
72    void update(const Clock& time);
73    unsigned int getRTT(unsigned int clientID);
74    virtual void printRTT();
75    float getPacketLoss(unsigned int clientID);
76  protected:
77    void updateGamestate();
78  private:
79    virtual bool isServer_(){return true;}
80    unsigned int playerID(){return 0;}
81
82    void addPeer(ENetEvent *event);
83    void removePeer(ENetEvent *event);
84    void processPacket(packet::Packet* packet);
85
86    bool createClient(int clientID);
87    void disconnectClient( ClientInformation *client);
88    bool sendGameStates();
89    bool sendObjectDeletes();
90    virtual bool chat(const std::string& message);
91    virtual bool broadcast(const std::string& message);
92    bool sendChat(const std::string& message, unsigned int clientID);
93    void syncClassid(unsigned int clientID);
94
95    float timeSinceLastUpdate_;
96    std::deque<packet::Packet*> packetQueue_;
97  };
98
99
100
101
102}
103
104#endif /* _Server_H__ */
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