1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Gion-Andri Cantieni |
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24 | * Co-authors: |
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25 | * Damian 'Mozork' Frick |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file SkyboxGenerator.cc |
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31 | @brief Implementation of the SkyboxGenerator class. |
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32 | */ |
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33 | |
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34 | #include "SkyboxGenerator.h" |
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35 | |
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36 | #include <string> |
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37 | #include <OgreRenderWindow.h> |
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38 | #include <OgreCamera.h> |
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39 | // #include <X11/Xlib.h> TODO: Needed? |
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40 | |
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41 | #include "util/ScopedSingletonManager.h" |
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42 | #include "core/CoreIncludes.h" |
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43 | #include "core/ConfigValueIncludes.h" |
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44 | #include "core/GraphicsManager.h" |
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45 | #include "core/PathConfig.h" |
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46 | #include "core/Resource.h" |
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47 | #include "core/command/ConsoleCommand.h" |
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48 | #include "core/command/CommandExecutor.h" |
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49 | |
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50 | #include "controllers/HumanController.h" |
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51 | #include "graphics/Camera.h" |
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52 | #include "worldentities/ControllableEntity.h" |
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53 | |
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54 | #include "ScreenshotManager.h" |
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55 | |
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56 | namespace orxonox |
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57 | { |
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58 | |
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59 | SetConsoleCommand("SkyboxGenerator", "createSkybox", &SkyboxGenerator::createSkybox).addShortcut(); |
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60 | |
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61 | ManageScopedSingleton(SkyboxGenerator, ScopeID::Graphics, false); |
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62 | |
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63 | /** |
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64 | @brief |
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65 | Constructor. Registers and initializes the singleton. |
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66 | */ |
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67 | SkyboxGenerator::SkyboxGenerator() |
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68 | { |
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69 | RegisterRootObject(SkyboxGenerator); |
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70 | |
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71 | this->setConfigValues(); |
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72 | |
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73 | this->bGenerateSkybox_ = false; |
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74 | this->bCaptionsRemoved_ = false; |
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75 | this->bSetup_ = true; |
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76 | this->bWait_ = false; |
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77 | this->bCreateFace_ = true; |
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78 | this->bCleanup_ = true; |
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79 | this->faceCounter_ = 0; |
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80 | |
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81 | this->names_.push_back("fr"); |
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82 | this->names_.push_back("lf"); |
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83 | this->names_.push_back("bk"); |
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84 | this->names_.push_back("rt"); |
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85 | this->names_.push_back("up"); |
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86 | this->names_.push_back("dn"); |
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87 | |
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88 | this->rotations_.push_back(std::pair<int, int>(90, 0)); |
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89 | this->rotations_.push_back(std::pair<int, int>(90, 0)); |
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90 | this->rotations_.push_back(std::pair<int, int>(90, 0)); |
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91 | this->rotations_.push_back(std::pair<int, int>(90, 90)); |
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92 | this->rotations_.push_back(std::pair<int, int>(0, 180)); |
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93 | this->rotations_.push_back(std::pair<int, int>(0, 90)); |
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94 | } |
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95 | |
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96 | /** |
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97 | @brief |
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98 | Destructor. |
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99 | */ |
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100 | SkyboxGenerator::~SkyboxGenerator() |
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101 | { |
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102 | |
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103 | } |
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104 | |
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105 | /** |
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106 | @brief |
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107 | Sets some config values. |
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108 | */ |
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109 | void SkyboxGenerator::setConfigValues( ) |
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110 | { |
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111 | SetConfigValue(skyboxPrefix_, "SkyboxFile_"); |
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112 | SetConfigValue(imageExtension_, ".png"); |
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113 | SetConfigValue(size_, 1024); |
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114 | } |
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115 | |
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116 | /** |
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117 | @brief |
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118 | Generate the 6 faces of a skybox. |
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119 | */ |
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120 | void SkyboxGenerator::createSkybox() |
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121 | { |
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122 | // Pause |
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123 | CommandExecutor::execute("pause"); |
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124 | // Start the skybox generation process. |
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125 | SkyboxGenerator::getInstance().startSkyboxGeneration(); |
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126 | } |
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127 | |
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128 | /** |
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129 | @brief |
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130 | This is where the skybox generation happens. |
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131 | Generating a skybox takes several (up to 10) ticks. |
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132 | */ |
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133 | void SkyboxGenerator::tick(float dt) |
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134 | { |
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135 | // Whether a skybox is currently being generated. |
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136 | if(this->bGenerateSkybox_) |
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137 | { |
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138 | // Wait one tick. |
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139 | if(this->bWait_) |
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140 | { |
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141 | this->bWait_ = false; |
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142 | return; |
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143 | } |
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144 | |
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145 | ControllableEntity* entity = NULL; |
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146 | if(HumanController::getLocalControllerSingleton() != NULL && HumanController::getLocalControllerSingleton()->getControllableEntity() != NULL) |
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147 | entity = HumanController::getLocalControllerSingleton()->getControllableEntity(); |
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148 | else |
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149 | { |
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150 | COUT(1) << "You must be in a level to generate a skybox." << endl; |
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151 | this->bGenerateSkybox_ = false; |
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152 | return; |
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153 | } |
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154 | Ogre::Camera* camera = entity->getCamera()->getOgreCamera(); |
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155 | Ogre::RenderWindow* renderWindow = GraphicsManager::getInstance().getRenderWindow(); |
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156 | |
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157 | // Setup the SkyboxGenerator to generate a skybox. |
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158 | if(this->bSetup_) |
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159 | { |
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160 | // If there are captions being displayed, don't. |
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161 | if(!this->bCaptionsRemoved_) |
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162 | { |
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163 | CommandExecutor::execute("GametypeStatus displayCaption false"); |
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164 | this->bCaptionsRemoved_ = true; |
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165 | return; |
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166 | } |
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167 | |
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168 | // Store the settings for the camera. |
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169 | this->fovy_ = camera->getFOVy(); |
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170 | this->aspectRatio_ = camera->getAspectRatio(); |
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171 | // Setup the render window. |
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172 | this->setupRenderWindow(renderWindow); |
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173 | // Add the log path to the standard resource group. |
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174 | Ogre::ResourceGroupManager::getSingleton().addResourceLocation(PathConfig::getInstance().getLogPathString(), "FileSystem", Resource::getDefaultResourceGroup()); |
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175 | |
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176 | COUT(4) << "Setting up SkyboxGenerator..." << endl; |
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177 | |
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178 | this->bSetup_ = false; |
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179 | this->bWait_ = true; |
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180 | } |
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181 | // Create one of the faces. (faceCounter_ decides which) |
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182 | else if(this->bCreateFace_) |
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183 | { |
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184 | // Setup the camera. |
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185 | this->setupCamera(camera); |
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186 | // Take the picture using the ScreenshotManager and save it. |
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187 | this->saveImage(ScreenshotManager::getInstance().getScreenshot(camera), this->skyboxPrefix_+this->names_[this->faceCounter_]+this->imageExtension_); |
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188 | // Rotate the camera to be ready for taking the next picture. |
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189 | std::pair<int, int> rotate = this->rotations_[this->faceCounter_]; |
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190 | if(rotate.first != 0) |
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191 | entity->yaw(Degree((float)rotate.first)); |
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192 | if(rotate.second != 0) |
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193 | entity->pitch(Degree((float)rotate.second)); |
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194 | |
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195 | COUT(4) << "Created face number " << this->faceCounter_ << "." << endl; |
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196 | // Check whether we've generated all 6 faces. |
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197 | if(++this->faceCounter_ >= 6) |
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198 | this->bCreateFace_ = false; |
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199 | } |
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200 | // Cleanup after the successful creation of a skybox. |
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201 | else if(this->bCleanup_) |
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202 | { |
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203 | // Reset the camera parameters. |
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204 | camera->setAspectRatio(this->aspectRatio_); |
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205 | camera->setFOVy(this->fovy_); |
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206 | // Restore the render window. |
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207 | this->restoreRenderWindow(renderWindow); |
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208 | // Remove the log path from the standard resource group. |
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209 | Ogre::ResourceGroupManager::getSingleton().removeResourceLocation(PathConfig::getInstance().getLogPathString(), Resource::getDefaultResourceGroup()); |
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210 | |
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211 | // Reset the flow parameters for the next skybox generation. |
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212 | this->bGenerateSkybox_ = false; |
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213 | this->bSetup_ = true; |
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214 | this->bWait_ = false; |
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215 | this->bCreateFace_ = true; |
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216 | this->bCleanup_ = true; |
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217 | this->faceCounter_ = 0; |
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218 | |
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219 | // Display captions again. |
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220 | CommandExecutor::execute("GametypeStatus displayCaption true"); |
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221 | this->bCaptionsRemoved_ = false; |
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222 | |
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223 | // Unpause. |
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224 | CommandExecutor::execute("pause"); |
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225 | |
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226 | COUT(3) << "Skybox with face size " << this->size_ << "x" << this->size_ << " pixels created. Storing in log/." << endl; |
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227 | } |
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228 | } |
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229 | } |
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230 | |
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231 | /** |
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232 | @brief |
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233 | Set up the input camera to be ready to generate a skybox face. |
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234 | @param camera |
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235 | The camera to be set up. |
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236 | */ |
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237 | void SkyboxGenerator::setupCamera(Ogre::Camera* camera) |
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238 | { |
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239 | camera->setFOVy(Degree(90)); |
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240 | camera->setAspectRatio(1.0); |
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241 | } |
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242 | |
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243 | /** |
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244 | @brief |
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245 | Setup the input render window to be ready to generate the skybox. |
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246 | @param renderWindow |
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247 | The render window to be set up. |
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248 | */ |
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249 | void SkyboxGenerator::setupRenderWindow(Ogre::RenderWindow* renderWindow) |
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250 | { |
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251 | // Store current window properties. |
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252 | this->windowWidth_ = renderWindow->getWidth(); |
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253 | this->windowHeight_ = renderWindow->getHeight(); |
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254 | this->windowFullScreen_ = renderWindow->isFullScreen(); |
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255 | // Store current ScreenshotManager grid size. |
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256 | this->gridSize_ = ScreenshotManager::getInstance().getGridSize(); |
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257 | |
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258 | unsigned int size = this->size_; |
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259 | |
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260 | // If the desired skybox face size is bigger than what the current render window can accommodate we find a size that is a multiple of 256, that fits into the current render window adjust the grid size of the ScreenshotManager such that the screenshots generated are at least as big as we need. |
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261 | if(this->windowHeight_ < this->size_ || this->windowWidth_ < this->size_) |
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262 | { |
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263 | unsigned int min = std::min(this->windowHeight_, this->windowWidth_); |
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264 | unsigned int step = 256; |
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265 | assert(min >= step); |
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266 | size = step; |
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267 | while(min >= size+step) |
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268 | size += step; |
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269 | |
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270 | unsigned int gridSize = 1; |
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271 | while(gridSize*size < this->size_) |
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272 | gridSize++; |
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273 | |
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274 | renderWindow->setFullscreen(false, size, size); |
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275 | ScreenshotManager::getInstance().setGridSize(gridSize); |
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276 | } |
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277 | else |
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278 | ScreenshotManager::getInstance().setGridSize(1); |
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279 | |
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280 | } |
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281 | |
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282 | /** |
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283 | @brief |
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284 | Restore the render window. |
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285 | Reset the window size, reset the grid size of the ScreenshotManager. |
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286 | @param renderWindow |
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287 | The render window to be restored. |
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288 | */ |
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289 | void SkyboxGenerator::restoreRenderWindow(Ogre::RenderWindow* renderWindow) |
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290 | { |
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291 | // Restore window size. |
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292 | renderWindow->setFullscreen(this->windowFullScreen_, this->windowWidth_, this->windowHeight_); |
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293 | // Restore grid size. |
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294 | ScreenshotManager::getInstance().setGridSize(this->gridSize_); |
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295 | } |
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296 | |
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297 | /** |
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298 | @brief |
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299 | Resizes and saves the input image under the input name. |
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300 | @param image |
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301 | A pointer to the image to be saved. The image is deleted afterwards, |
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302 | @param name |
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303 | The desired filename of the image. |
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304 | */ |
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305 | void SkyboxGenerator::saveImage(Ogre::Image* image, const std::string& name) const |
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306 | { |
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307 | image->save(PathConfig::getInstance().getLogPathString()+name); |
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308 | delete image; |
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309 | // Loading the resizing, then saving again. This seems stupid, but resizing doesn't seem to work otherwise. |
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310 | // If someone figures this out, feel free to adjust. |
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311 | image = new Ogre::Image(); |
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312 | image->load(name, Resource::getDefaultResourceGroup()); |
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313 | image->resize(this->size_, this->size_); |
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314 | image->save(PathConfig::getInstance().getLogPathString()+name); |
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315 | delete image; |
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316 | } |
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317 | } |
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