Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/largeShip1/data/levels/HeavyCruiser.oxw @ 10039

Last change on this file since 10039 was 9739, checked in by noep, 11 years ago

new level for HeavyCruiser

File size: 16.4 KB
Line 
1<LevelInfo
2 name = "Heavy Cruiser Demo"
3 description = "Demonstration of the Heavy Cruiser."
4 tags = "test"
5 screenshot = "emptylevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12?>
13
14<?lua
15  include("templates/spaceshipAssff.oxt")
16  include("templates/spaceshipAssff2.oxt")
17  include("templates/spaceshipPirate.oxt")
18  include("templates/spaceshipEscort.oxt")
19  include("templates/HeavyCruiser.oxt")
20?>
21
22<Level>
23  <templates>
24    <Template link=lodtemplate_default />
25  </templates>
26  <?lua include("includes/notifications.oxi") ?>
27  <lodinformation> <!-- Set LOD to stay higher even on greater distances, since ship is large-->
28<!--     <MeshLodInformation mesh=HeavyCruiser_frontR.mesh enabled=true lodQuality=0.6/>
29    <MeshLodInformation mesh=HeavyCruiser_frontL.mesh enabled=true lodQuality=0.6/>
30    <MeshLodInformation mesh=HeavyCruiser_partR.mesh enabled=true lodQuality=0.6/>
31    <MeshLodInformation mesh=HeavyCruiser_partL.mesh enabled=true lodQuality=0.6/>
32    <MeshLodInformation mesh=HeavyCruiser_sidearmFrontL.mesh enabled=false/>
33    <MeshLodInformation mesh=HeavyCruiser_sidearmFrontR.mesh enabled=false/> -->
34   
35    <MeshLodInformation mesh=cube.mesh enabled=false/>
36  </lodinformation>
37
38  <Scene
39    ambientlight = "0.8, 0.8, 0.8"
40    skybox       = "Orxonox/Starbox"
41  >
42
43    <StaticEntity position="0,-500,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
44    <attached>
45            <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
46            <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
47            <Model mesh="HeavyCruiser_frontL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
48            <Model mesh="HeavyCruiser_partL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
49            <Model mesh="HeavyCruiser_partR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
50            <Model mesh="HeavyCruiser_sidearmL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
51            <Model mesh="HeavyCruiser_sidearmLfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
52            <Model mesh="HeavyCruiser_sidearmR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
53            <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/>
54           
55            <!-- bay1 lights -->
56            <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
57            <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 />
58            <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
59            <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 />
60            <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
61            <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 />
62            <!-- front position lights -->
63            <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
64            <BlinkingBillboard position="-67,-5,-240" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
65            <BlinkingBillboard position="72,51,-380" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
66            <BlinkingBillboard position="-72,51,-380" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
67            <!-- rear position lights -->
68            <BlinkingBillboard position="95,-15,483" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
69            <BlinkingBillboard position="-95,-15,483" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
70            <BlinkingBillboard position="74,103,524" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 />
71            <BlinkingBillboard position="-74,103,524" material="Examples/Flare" colour="0.7, 0, 0, 0.1" amplitude=0.3 frequency=0.15 phase=360 quadratic=1 />
72    </attached>
73    <collisionShapes>
74            <BoxCollisionShape position="79,33,-320" halfExtents="8,11,54" info="frontR"/>
75            <BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/> 
76
77            <BoxCollisionShape position="-79,33,-320" halfExtents="8,11,54" info="frontL"/>
78            <BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/>
79
80            <BoxCollisionShape position="93,33,-179" halfExtents="12,13,45" info="partR"/>   
81            <BoxCollisionShape position="93,33,-230" halfExtents="15,17,22" info="partR"/>   
82
83            <BoxCollisionShape position="-93,33,-179" halfExtents="12,13,45" info="partL"/>   
84            <BoxCollisionShape position="-93,33,-230" halfExtents="15,17,22" info="partL"/>             
85
86            <BoxCollisionShape position="145,21,115" roll="-15" halfExtents="19,31,105" info="sidearmR"/>             
87           
88            <BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/>
89            <BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/>
90            <BoxCollisionShape position="0,56,-310" halfExtents="65,6,60" info="body, bay1, Twall"/>
91            <BoxCollisionShape position="0,33,-260" halfExtents="65,28,5" info="body, bay1, Bwall"/>
92            <BoxCollisionShape position="0,10,-310" halfExtents="65,5,60" info="body, bay1, BottomWall"/>
93
94            <BoxCollisionShape position="0,35,-125" halfExtents="83,30,130" info="body, front"/>
95            <BoxCollisionShape position="0,6,-307" halfExtents="19,3,43" info="body, frontbottom"/>
96            <BoxCollisionShape position="0,5,-196" halfExtents="27,3,24" info="body, dock"/>
97            <BoxCollisionShape position="0,7,-248" pitch="25" halfExtents="63,4,12" info="body, dockF"/>
98            <BoxCollisionShape position="70,6,-120" roll="20" halfExtents="12,6,120" info="body, dockR"/>
99            <BoxCollisionShape position="63,-2,-180" halfExtents="3,3,60" info="body, dockR"/>
100            <BoxCollisionShape position="-70,6,-120" roll="-20" halfExtents="12,6,120" info="body, dockL"/>
101            <BoxCollisionShape position="-63,-2,-180" halfExtents="3,3,60" info="body, dockL"/>
102            <BoxCollisionShape position="87,32,-63" halfExtents="4,23,50" info="body, frontCR"/>
103            <BoxCollisionShape position="-87,32,-63" halfExtents="4,23,50" info="body, frontCL"/>
104
105            <BoxCollisionShape position="0,72,-213" halfExtents="37,8,60" info="body, Fbridge"/>
106            <BoxCollisionShape position="0,72,-110" halfExtents="53,11,53" info="body, Cbridge"/>
107            <BoxCollisionShape position="0,86,-110" halfExtents="40,4,40" info="body, Cbridge"/>
108            <BoxCollisionShape position="0,70,-60" halfExtents="65,11,30" info="body, Bbridge"/>
109            <BoxCollisionShape position="0,84,-45" halfExtents="33,11,26" info="body, Bbridge"/>
110            <BoxCollisionShape position="0,79,-6" pitch="10" halfExtents="32,13,17" info="body, Bbridge"/>
111            <BoxCollisionShape position="38,67,-45" roll="50" halfExtents="16,23,25" info="body, BbridgeR"/>
112            <BoxCollisionShape position="35,63,-17" pitch="25" yaw="-20" roll="40" halfExtents="16,23,16" info="body, BbridgeR"/>
113            <BoxCollisionShape position="-38,67,-45" roll="-50" halfExtents="16,23,25" info="body, BbridgeL"/>
114            <BoxCollisionShape position="-35,63,-17" pitch="25" yaw="20" roll="-40" halfExtents="16,23,16" info="body, BbridgeL"/>         
115
116            <BoxCollisionShape position="0,-15,-60" halfExtents="60,25,65" info="body, bay3, Fwall"/>
117            <BoxCollisionShape position="47,-20,90" halfExtents="13,11,90" info="body, bay3, Rwall"/>
118            <BoxCollisionShape position="-47,-20,90" halfExtents="13,11,90" info="body, bay3, Lwall"/>
119            <BoxCollisionShape position="0,-29,149" halfExtents="10,2,11" info="body, bay3, platform"/>
120            <BoxCollisionShape position="0,-20,240" halfExtents="60,20,78" info="body, bay3, Bwall"/>
121           
122            <BoxCollisionShape position="103,60,420" halfExtents="18,9,64" info="body, bay2, Rextrusion"/>
123            <BoxCollisionShape position="-103,60,420" halfExtents="18,9,64" info="body, bay2, Rextrusion"/>             
124           
125            <BoxCollisionShape position="76,27,440" roll="-19" halfExtents="18,38,85" info="body, bay2, Rwall"/>
126            <BoxCollisionShape position="75,71,440" roll="35" halfExtents="18,27,85" info="body, bay2, Rwall"/>             
127            <BoxCollisionShape position="-76,27,440" roll="19" halfExtents="18,38,85" info="body, bay2, Lwall"/>
128            <BoxCollisionShape position="-75,71,440" roll="-35" halfExtents="18,27,85" info="body, bay2, Rwall"/>             
129            <BoxCollisionShape position="0,75,465" halfExtents="72,28,60" info="body, bay2, Twall"/>
130            <BoxCollisionShape position="0,35,423" halfExtents="85,35,5" info="body, bay2, Fwall"/> 
131            <BoxCollisionShape position="0,-5,465" halfExtents="85,6,60" info="body, bay2, BottomWall"/>
132            <BoxCollisionShape position="0,78,526" halfExtents="43,17,5" info="body, bay2, Twall"/>
133    </collisionShapes>
134    </StaticEntity>
135
136                                        <!-- Width/Height/Lenght-->  <!-- B=back F=front C=center-->
137    <StaticEntity position="0,-500,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >
138    <attached>
139            <!--<Model position="79,33,-320" mesh="cube.mesh" scale3D="8,11,54" info="frontR"/>
140            <Model position="79,31,-399" mesh="cube.mesh" scale3D="3,6,26" info="frontR"/> 
141
142            <Model position="-79,33,-320" mesh="cube.mesh" scale3D="8,11,54" info="frontL"/>
143            <Model position="-79,31,-399" mesh="cube.mesh" scale3D="3,6,26" info="frontL"/>
144
145            <Model position="93,33,-179" mesh="cube.mesh" scale3D="12,13,45" info="partR"/>   
146            <Model position="93,33,-230" mesh="cube.mesh" scale3D="15,17,22" info="partR"/>   
147
148            <Model position="-93,33,-179" mesh="cube.mesh" scale3D="12,13,45" info="partL"/>   
149            <Model position="-93,33,-230" mesh="cube.mesh" scale3D="15,17,22" info="partL"/>           
150
151            <Model position="145,21,115" roll="-15" mesh="cube.mesh" scale3D="19,31,105" info="sidearmR"/>           
152           
153            <Model position="60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Rwall"/>
154            <Model position="-60,35,-310" mesh="cube.mesh" scale3D="13,28,60" info="body, bay1, Lwall"/>
155            <Model position="0,56,-310" mesh="cube.mesh" scale3D="65,6,60" info="body, bay1, Twall"/>
156            <Model position="0,33,-260" mesh="cube.mesh" scale3D="65,28,5" info="body, bay1, Bwall"/>
157            <Model position="0,10,-310" mesh="cube.mesh" scale3D="65,5,60" info="body, bay1, BottomWall"/> 
158
159            <Model position="0,35,-125" mesh="cube.mesh" scale3D="83,30,130" info="body, front"/>
160            <Model position="0,6,-307" mesh="cube.mesh" scale3D="19,3,43" info="body, frontbottom"/>
161            <Model position="0,5,-196" mesh="cube.mesh" scale3D="27,3,24" info="body, dock"/>
162            <Model position="0,7,-248" pitch="25" mesh="cube.mesh" scale3D="63,4,12" info="body, dockF"/>
163            <Model position="70,6,-120" roll="20" mesh="cube.mesh" scale3D="12,6,120" info="body, dockR"/>
164            <Model position="63,-2,-180" mesh="cube.mesh" scale3D="3,3,60" info="body, dockR"/>
165            <Model position="-70,6,-120" roll="-20" mesh="cube.mesh" scale3D="12,6,120" info="body, dockL"/>
166            <Model position="-63,-2,-180" mesh="cube.mesh" scale3D="3,3,60" info="body, dockL"/>
167            <Model position="87,32,-63" mesh="cube.mesh" scale3D="4,23,50" info="body, frontCR"/>
168            <Model position="-87,32,-63" mesh="cube.mesh" scale3D="4,23,50" info="body, frontCL"/>
169
170            <Model position="0,72,-213" mesh="cube.mesh" scale3D="37,8,60" info="body, Fbridge"/>
171            <Model position="0,72,-110" mesh="cube.mesh" scale3D="53,11,53" info="body, Cbridge"/>
172            <Model position="0,86,-110" mesh="cube.mesh" scale3D="40,4,40" info="body, Cbridge"/>
173            <Model position="0,70,-60" mesh="cube.mesh" scale3D="65,11,30" info="body, Bbridge"/>
174            <Model position="0,84,-45" mesh="cube.mesh" scale3D="33,11,26" info="body, Bbridge"/>
175            <Model position="0,79,-6" pitch="10" mesh="cube.mesh" scale3D="32,13,17" info="body, Bbridge"/>
176            <Model position="38,67,-45" roll="50" mesh="cube.mesh" scale3D="16,23,25" info="body, BbridgeR"/>
177            <Model position="35,63,-17" pitch="25" yaw="-20" roll="40" mesh="cube.mesh" scale3D="16,23,16" info="body, BbridgeR"/>
178            <Model position="-38,67,-45" roll="-50" mesh="cube.mesh" scale3D="16,23,25" info="body, BbridgeL"/>
179            <Model position="-35,63,-17" pitch="25" yaw="20" roll="-40" mesh="cube.mesh" scale3D="16,23,16" info="body, BbridgeL"/>-->
180
181            <Model position="-67,18,58" roll="-22" mesh="cube.mesh" scale3D="13,5,53" info="body, CFL"/>
182            <Model position="-76,36,86" mesh="cube.mesh" scale3D="5,18,81" info="body, CL"/>
183            <Model position="-71,55,140" pitch="-4" roll="31" mesh="cube.mesh" scale3D="9,5,27" info="body, CBTopL"/>
184            <Model position="-62,2,140" roll="24" mesh="cube.mesh" scale3D="10,24,32" info="body, CBBottomL"/>
185
186            <Model position="0,50,85" pitch="1" mesh="cube.mesh" scale3D="81,5,29" info="body, CTop"/>
187            <Model position="0,59,140" pitch="-4" mesh="cube.mesh" scale3D="68,5,27" info="body, CBTop"/>
188
189            <Model position="-48,-29,400" mesh="cube.mesh" scale3D="5,8,58" info="body, BBottomLBeam"/>
190            <Model position="-48,-29,451" mesh="cube.mesh" scale3D="10,13,14" info="body, BBottomLBeam"/>
191
192            <Model position="0,-15,-60" mesh="cube.mesh" scale3D="60,25,65" info="body, bay3, Fwall"/>
193            <Model position="47,-11,90" mesh="cube.mesh" scale3D="13,20,90" info="body, bay3, Rwall"/>
194            <Model position="-47,-11,90" mesh="cube.mesh" scale3D="13,20,90" info="body, bay3, Lwall"/>
195            <Model position="0,-29,149" mesh="cube.mesh" scale3D="10,2,11" info="body, bay3, platform"/>
196            <Model position="0,-20,240" mesh="cube.mesh" scale3D="60,20,78" info="body, bay3, Bwall"/>
197           
198            <Model position="103,60,420" mesh="cube.mesh" scale3D="18,9,64" info="body, bay2, Rextrusion"/>
199            <Model position="-103,60,420" mesh="cube.mesh" scale3D="18,9,64" info="body, bay2, Rextrusion"/>             
200           
201            <Model position="76,27,440" roll="-19" mesh="cube.mesh" scale3D="18,38,85" info="body, bay2, Rwall"/>
202            <Model position="75,71,440" roll="35" mesh="cube.mesh" scale3D="18,27,85" info="body, bay2, Rwall"/>             
203            <Model position="-76,27,440" roll="19" mesh="cube.mesh" scale3D="18,38,85" info="body, bay2, Lwall"/>
204            <Model position="-75,71,440" roll="-35" mesh="cube.mesh" scale3D="18,27,85" info="body, bay2, Rwall"/>             
205            <Model position="0,75,465" mesh="cube.mesh" scale3D="72,28,60" info="body, bay2, Twall"/>
206            <Model position="0,35,423" mesh="cube.mesh" scale3D="85,35,5" info="body, bay2, Fwall"/>
207            <Model position="0,-5,465" mesh="cube.mesh" scale3D="85,6,60" info="body, bay2, BottomWall"/>
208            <Model position="0,78,526" mesh="cube.mesh" scale3D="43,17,5" info="body, bay2, Twall"/> 
209            <Model position="0,69,80" mesh="cube.mesh" scale3D="8,4,80" info="body, Cbeam"/>     
210    </attached>
211    <collisionShapes>
212        <BoxCollisionShape position="-50,30,0" halfExtents="10,10,10" />
213    </collisionShapes>
214    </StaticEntity>     
215 
216    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
217<!--     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> -->
218         <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
219<!--     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=HeavyCruiser /> -->
220   
221  </Scene>
222</Level>
223
Note: See TracBrowser for help on using the repository browser.