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source: code/branches/largeShip1/data/levels/templates/spaceshipCollateralDamage.oxt @ 9513

Last change on this file since 9513 was 9454, checked in by keuschr, 12 years ago

Added new ship template. Materials to follow.

File size: 6.3 KB
Line 
1<Template name=spaceshipcollateraldamage>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   shieldhealth        = 30
14   initialshieldhealth = 30
15   maxshieldhealth     = 50
16   shieldabsorption    = 0.8
17   reloadrate          = 1
18   reloadwaittime      = 1
19
20   primaryThrust     = 100
21   auxilaryThrust    = 30
22   rotationThrust    = 50
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 15
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 12
34
35   collisionType     = "dynamic"
36   mass              = 100
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39  >
40    <engines>
41      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
42      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
43    </engines>
44    <attached>
45      <Model position="0,0,0" yaw=-90 pitch=0 roll=0 scale=4 mesh="collateralDamage.mesh" />
46     
47      <BlinkingBillboard position="18.5,0.5,1.5" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=.5 quadratic=1 />
48      <BlinkingBillboard position="-18.5,0.5,1.5" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=.5 phase=180 quadratic=1 />
49
50        <!--Model mesh="cube.mesh" mass=10 position="0,0,0" scale3D="18,2,14" /-->
51        <!--Model mesh="cube.mesh" mass=10 position="0,2.5,0" scale3D="8,2.5,14" /-->
52
53    </attached>
54
55    <collisionShapes>
56        <BoxCollisionShape position="0,0,0" halfExtents="18,2,14" />
57        <BoxCollisionShape position="0,2.5,0" halfExtents="8,2.5,14" />
58
59
60
61
62    </collisionShapes>
63
64
65
66<?lua
67  include("../includes/weaponSettingsCollateral.oxi")
68?>
69  </SpaceShip>
70</Template>
71
72<Template name=spaceshipassffcameras defaults=0>
73  <SpaceShip>
74    <camerapositions>
75      <CameraPosition position="0,10, 40" drag=true mouselook=true />
76      <CameraPosition position="0,20, 80" drag=true mouselook=true />
77      <CameraPosition position="0,30,120" drag=true mouselook=true />
78      <CameraPosition position="0,50,150" drag=true mouselook=true />
79    </camerapositions>
80  </SpaceShip>
81</Template>
82
83<Template name=spaceshipassffengine baseclass=MultiStateEngine>
84  <MultiStateEngine
85   boostfactor    = 5
86
87   speedfront     = 150
88   speedback      =  50
89   speedleftright =  50
90   speedupdown    =  50
91
92   defEngineSndNormal = "sounds/Engine_low.ogg"
93   defEngineSndBoost = "sounds/Engine_high.ogg"
94
95   accelerationfront     = 500
96   accelerationbrake     = 500
97   accelerationback      =  125
98   accelerationleftright =  125
99   accelerationupdown    =  125
100  >
101
102    <EffectContainer condition="idle">
103      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
104    </EffectContainer>
105   
106<EffectContainer condition="not idle">
107      <FadingBillboard mainstate=activity active=false scale=0.05 position="1, 0.5, 14" colour="1.0, 0.65, 0.2, 1.0" material="Examples/Flare" turnontime=0.2 turnofftime=0.5 />
108      <FadingBillboard mainstate=activity active=false scale=0.05 position="-1, 0.5, 14" colour="1.0, 0.65, 0.2, 1.0" material="Examples/Flare" turnontime=0.2 turnofftime=0.5 />
109    </EffectContainer>
110    <EffectContainer condition="normal or brake">
111    </EffectContainer>
112
113    <EffectContainer condition="normal or boost">
114      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 1, 0, 17" colour="1, 0.4, 0.15, 1.0" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=1 material="Flares/ThrusterFlare1" />
115      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-1, 0, 17" colour="1, 0.4, 0.15, 1.0" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=1 material="Flares/ThrusterFlare1" />
116    </EffectContainer>
117
118    <EffectContainer condition="normal or boost">
119      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare2" />
120      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare2" />
121
122      <FadingBillboard mainstate=activity active=false scale=0.05 position="8, -1, 12" colour="1, 0.8, 0, 0.3" material="Examples/Flare" turnontime=1 turnofftime=0.5 />
123      <FadingBillboard mainstate=activity active=false scale=0.05 position="-8, -1, 12" colour="1, 0.8, 0, 0.3" material="Examples/Flare" turnontime=1 turnofftime=0.5 />
124
125    </EffectContainer>
126
127
128    <EffectContainer condition="boost">
129      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 3, 0, 20" colour="0.8,0.4,0, 0.15" width=5 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=0.5 material="Examples/Flare" />
130      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-3, 0, 20" colour="0.8,0.4,0, 0.15" width=5 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=0.5 material="Examples/Flare" />
131    </EffectContainer>
132
133<!--    <EffectContainer condition="brake">
134      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
135      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
136      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
137      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
138    </EffectContainer>
139-->
140  </MultiStateEngine>
141</Template>
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