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source: code/branches/largeShip1/src/libraries/core/input/Button.h @ 10077

Last change on this file since 10077 was 6536, checked in by rgrieder, 15 years ago

Merged revisions 6430-6440 from the gamestate branch to the trunk.
This adds keybindings merging functionality.

(from log of r6437)
When running development builds, the keybinder will merge the local file and the one from the data folder.
Catch: if you want to remove a binding, you'll have to write "NoBinding" (not case sensitive) to override the default command

The keybind command already does that for you though.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Different definitions of input processing.
33*/
34
35#ifndef _Button_H__
36#define _Button_H__
37
38#include "InputPrereqs.h"
39
40#include <string>
41#include <vector>
42#include "InputCommands.h"
43
44namespace orxonox
45{
46    class _CoreExport Button
47    {
48    public:
49        Button();
50        virtual ~Button();
51        virtual void clear();
52        virtual bool addParamCommand(ParamCommand* command) { return false; }
53        void parse(const std::string& binding);
54        void readBinding(ConfigFile* configFile, ConfigFile* fallbackFile);
55        void setBinding(ConfigFile* configFile, ConfigFile* fallbackFile, const std::string& binding, bool bTemporary);
56        bool execute(KeybindMode::Value mode, float abs = 1.0f, float rel = 1.0f);
57
58        //! The configured string value
59        std::string bindingString_;
60        //! Name of the trigger as strings
61        std::string name_;
62        //! Name of the group of input triggers
63        std::string groupName_;
64        //! Basic commands for OnPress, OnHold and OnRelease
65        BaseCommand** commands_[3];
66        //! Number of basic commands
67        unsigned int nCommands_[3];
68        //! Says how much it takes for an analog axis to trigger a button
69        //! Note: This variable is here to have only one parse() function.
70        float buttonThreshold_;
71        bool bButtonThresholdUser_;
72        //! Pointer to the list of parametrised commands
73        std::vector<BufferedParamCommand*>* paramCommandBuffer_;
74
75    private:
76        void parseError(const std::string& message, bool serious);
77    };
78
79    inline bool Button::execute(KeybindMode::Value mode, float abs, float rel)
80    {
81        // execute all the parsed commands in the string
82        for (unsigned int iCommand = 0; iCommand < nCommands_[mode]; iCommand++)
83            commands_[mode][iCommand]->execute(abs, rel);
84        return true;
85    }
86
87}
88
89#endif /* _Button_H__ */
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