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source: code/branches/lastmanstanding/data/levels/empty_level.oxw @ 7585

Last change on this file since 7585 was 7481, checked in by jo, 14 years ago

Die erste Arbeitsversion. Zum Testen muss man zuerst Bots hinzufügen, gleich nachdem man das Level geöffnet hat. Problem: Wie kann ich Spieler aus dem Level ausschliessen, wenn sie alle Leben verlohren haben?

  • Property svn:eol-style set to native
File size: 703 bytes
RevLine 
[5433]1<?lua
[5654]2  include("stats.oxo")
3  include("hudtemplates3.oxo")
[7163]4  include("templates/lodinformation.oxt")
[5433]5?>
6
7<?lua
[5654]8  include("templates/spaceship_assff.oxt")
9  include("templates/spaceship_pirate.oxt")
[5433]10?>
11
12<Level
[7481]13 name         = "Sample"
14 description  = "Just a few tests"
[5433]15>
[7163]16  <templates>
17    <Template link=lodtemplate_default />
18  </templates>
19
[5433]20  <Scene
[5499]21    ambientlight = "0.8, 0.8, 0.8"
[5433]22    skybox       = "Orxonox/Starbox"
23  >
[7163]24
25    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
26    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
[6524]27   
[5433]28  </Scene>
29</Level>
[7163]30
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